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								 rubidium | c719069e05 | (svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites) | 2009-12-16 11:35:05 +00:00 |  | 
			
				
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								 rubidium | d46127a723 | (svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites) | 2009-12-16 11:35:05 +00:00 |  | 
			
				
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								 rubidium | 982b8ee5fc | (svn r17693) -Cleanup: remove some unneeded includes | 2009-10-04 17:16:41 +00:00 |  | 
			
				
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								 rubidium | d6cded5380 | (svn r17693) -Cleanup: remove some unneeded includes | 2009-10-04 17:16:41 +00:00 |  | 
			
				
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								 rubidium | 0c2f375230 | (svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C. | 2009-09-16 19:10:50 +00:00 |  | 
			
				
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								 rubidium | 430ce19418 | (svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C. | 2009-09-16 19:10:50 +00:00 |  | 
			
				
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								 rubidium | 99d46e0ad7 | (svn r17248) -Fix: add GPL license notice where appropriate | 2009-08-21 20:21:05 +00:00 |  | 
			
				
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								 rubidium | 7fbc33dae1 | (svn r17248) -Fix: add GPL license notice where appropriate | 2009-08-21 20:21:05 +00:00 |  | 
			
				
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								 frosch | 9765478452 | (svn r17047) -Fix: Mark house tiles dirty when triggers were triggered. | 2009-08-02 19:49:22 +00:00 |  | 
			
				
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								 frosch | aad988c99a | (svn r17047) -Fix: Mark house tiles dirty when triggers were triggered. | 2009-08-02 19:49:22 +00:00 |  | 
			
				
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								 frosch | 295feebafd | (svn r17046) -Fix (r11411) [FS#3085]: Trigger house trigger 02 only for the north tile. | 2009-08-02 19:48:51 +00:00 |  | 
			
				
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								 frosch | 1c7a2cca23 | (svn r17046) -Fix (r11411) [FS#3085]: Trigger house trigger 02 only for the north tile. | 2009-08-02 19:48:51 +00:00 |  | 
			
				
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								 smatz | 0e5af86ead | (svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[] | 2009-06-26 14:02:27 +00:00 |  | 
			
				
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								 smatz | b668c24d46 | (svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[] | 2009-06-26 14:02:27 +00:00 |  | 
			
				
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								 smatz | 7b78bae8e7 | (svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile() | 2009-06-26 13:46:23 +00:00 |  | 
			
				
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								 smatz | af78d6a9bb | (svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile() | 2009-06-26 13:46:23 +00:00 |  | 
			
				
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								 smatz | d39c08fd9d | (svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files | 2009-06-26 13:44:14 +00:00 |  | 
			
				
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								 smatz | e6a165881c | (svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files | 2009-06-26 13:44:14 +00:00 |  | 
			
				
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								 smatz | a2567c84a0 | (svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible | 2009-06-10 22:05:01 +00:00 |  | 
			
				
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								 smatz | bea3fe2b8b | (svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible | 2009-06-10 22:05:01 +00:00 |  | 
			
				
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								 rubidium | 846382a0f3 | (svn r16402) -Codechange: make Resolve a function of SpriteGroup | 2009-05-23 15:25:52 +00:00 |  | 
			
				
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								 rubidium | f2317d0d9d | (svn r16402) -Codechange: make Resolve a function of SpriteGroup | 2009-05-23 15:25:52 +00:00 |  | 
			
				
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								 rubidium | 730b411878 | (svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union | 2009-05-23 12:13:42 +00:00 |  | 
			
				
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								 rubidium | f490394aa8 | (svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union | 2009-05-23 12:13:42 +00:00 |  | 
			
				
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								 smatz | 0c10daa243 | (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) | 2009-05-17 01:00:56 +00:00 |  | 
			
				
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								 smatz | 871107f529 | (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) | 2009-05-17 01:00:56 +00:00 |  | 
			
				
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								 frosch | 87ff51f15b | (svn r16314) -Fix (r9315): Allow accessing the houseage when the house is not yet built. | 2009-05-15 22:45:31 +00:00 |  | 
			
				
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								 frosch | aea2fcd0a0 | (svn r16314) -Fix (r9315): Allow accessing the houseage when the house is not yet built. | 2009-05-15 22:45:31 +00:00 |  | 
			
				
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								 frosch | bec067f53b | (svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards. | 2009-03-17 19:40:10 +00:00 |  | 
			
				
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								 frosch | c7345c6db0 | (svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards. | 2009-03-17 19:40:10 +00:00 |  | 
			
				
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								 rubidium | 89e1afdaa0 | (svn r15428) -Codechange: consistently use colour instead of having both color and colour. | 2009-02-09 02:57:15 +00:00 |  | 
			
				
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								 rubidium | c0a8d09ca7 | (svn r15428) -Codechange: consistently use colour instead of having both color and colour. | 2009-02-09 02:57:15 +00:00 |  | 
			
				
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								 smatz | 9021c20b5e | (svn r15299) -Cleanup: remove many redundant includes | 2009-01-31 20:16:06 +00:00 |  | 
			
				
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								 smatz | 0d3f5e6e74 | (svn r15299) -Cleanup: remove many redundant includes | 2009-01-31 20:16:06 +00:00 |  | 
			
				
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								 smatz | 91233ea596 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | 2009-01-04 15:32:25 +00:00 |  | 
			
				
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								 smatz | 7368c740a6 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | 2009-01-04 15:32:25 +00:00 |  | 
			
				
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								 frosch | 70f2b95bda | (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year. Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses. | 2008-11-23 14:17:41 +00:00 |  | 
			
				
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								 frosch | 3d467cabe5 | (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year. Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses. | 2008-11-23 14:17:41 +00:00 |  | 
			
				
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								 frosch | a64298ebb9 | (svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR in spritelayout drawing. -Fix [FS#2419]: The modifiers were not applied in all cases. | 2008-11-22 16:04:11 +00:00 |  | 
			
				
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								 frosch | 259a073f0c | (svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR in spritelayout drawing. -Fix [FS#2419]: The modifiers were not applied in all cases. | 2008-11-22 16:04:11 +00:00 |  | 
			
				
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								 frosch | 795569298f | (svn r14605) -Fix (r9315): When callback 1E fails, use the standard random colour. | 2008-11-22 15:57:31 +00:00 |  | 
			
				
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								 frosch | f0286cb1e5 | (svn r14605) -Fix (r9315): When callback 1E fails, use the standard random colour. | 2008-11-22 15:57:31 +00:00 |  | 
			
				
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								 frosch | 1505c8f384 | (svn r14488) -Fix: Synchronize drawing of spritelayouts in DrawTileLayout (Houses), IndustryDrawTileLayout, DrawStationTile, DrawTile_Station and DrawTile_Track (Waypoint). Now transparency options, PALETTE_MODIFIER_TRANSPARENT and SPRITE_MODIFIER_OPAQUE should work for all of them. | 2008-10-18 17:21:56 +00:00 |  | 
			
				
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								 frosch | 5a1df325e2 | (svn r14488) -Fix: Synchronize drawing of spritelayouts in DrawTileLayout (Houses), IndustryDrawTileLayout, DrawStationTile, DrawTile_Station and DrawTile_Track (Waypoint). Now transparency options, PALETTE_MODIFIER_TRANSPARENT and SPRITE_MODIFIER_OPAQUE should work for all of them. | 2008-10-18 17:21:56 +00:00 |  | 
			
				
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								 rubidium | e589c7e580 | (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. | 2008-09-30 20:51:04 +00:00 |  | 
			
				
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								 rubidium | b650a86e58 | (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. | 2008-09-30 20:51:04 +00:00 |  | 
			
				
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								 rubidium | f56e630e5c | (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. | 2008-09-30 20:39:50 +00:00 |  | 
			
				
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								 rubidium | 3b798599b6 | (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. | 2008-09-30 20:39:50 +00:00 |  | 
			
				
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								 belugas | 95058df2ca | (svn r14295) -Fix(r14294): If the house is not built yet, still give me proper coordinates, pretty please! Plus, two(2) rogue tabs found their way in. | 2008-09-12 17:05:23 +00:00 |  | 
			
				
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								 belugas | a2b00e24b6 | (svn r14295) -Fix(r14294): If the house is not built yet, still give me proper coordinates, pretty please! Plus, two(2) rogue tabs found their way in. | 2008-09-12 17:05:23 +00:00 |  |