PeterN
89b84222d3
Fix: NewGRF house class mappings were not reset between games. ( #11279 )
...
(cherry picked from commit 6643c010bd
)
2023-09-10 20:50:57 +01:00
PeterN
6643c010bd
Fix: NewGRF house class mappings were not reset between games. ( #11279 )
2023-09-10 18:55:37 +01:00
Tyler Trahan
77173a6a10
Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes
2023-09-10 08:40:25 -04:00
Tyler Trahan
fca2b37726
Codechange: Move Ticks into their own class
2023-09-10 08:40:25 -04:00
Jonathan G Rennison
0f9f1f4280
Use btree map for _town_test_ratings
2023-08-19 18:15:34 +01:00
Patric Stout
07730584d7
Codechange: make explicit when a TileIndex is cast to its basetype ( #11190 )
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This prevents people accidentially assigning a TileIndex to a Date
or any other type they shouldn't.
2023-08-15 18:12:05 +02:00
Patric Stout
299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed ( #10761 )
2023-08-12 18:14:21 +00:00
Jonathan G Rennison
6a048bc168
Fix #11164 : Duplicate town names when using the many random towns function
2023-08-02 20:07:59 +02:00
Jonathan G Rennison
665d6bf7f2
Fix duplicate town names when using the many random towns function
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See: #583
2023-08-01 19:06:41 +01:00
Daniel Hill
924b2ab9ec
Add an optional "(City)" in Viewport labels
2023-07-30 22:06:51 +01:00
Jonathan G Rennison
4c88256183
De-duplicate string IDs used for viewport town labels
2023-07-30 21:47:03 +01:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Björn Wärmedal
7de37e07b6
Change: make Exclusive Transport Rights more exclusive ( #11076 )
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Now, exclusive transport rights can only be bought if no company
currently owns them. A successful bribe will void any exclusive
transport rights that any *other* company currently has in the town.
2023-07-14 14:00:28 +02:00
Jonathan G Rennison
d09b504bc5
Merge branch 'master' into jgrpp
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# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release-linux.yml
# .github/workflows/release-macos.yml
# .github/workflows/release-source.yml
# .github/workflows/release.yml
# CMakeLists.txt
# COMPILING.md
# src/ai/ai_core.cpp
# src/ai/ai_gui.cpp
# src/bridge_gui.cpp
# src/company_gui.cpp
# src/console_cmds.cpp
# src/core/CMakeLists.txt
# src/core/smallmap_type.hpp
# src/disaster_vehicle.h
# src/effectvehicle_base.h
# src/fontcache.cpp
# src/game/game_core.cpp
# src/game/game_gui.cpp
# src/gamelog.cpp
# src/gamelog_internal.h
# src/group_gui.cpp
# src/linkgraph/linkgraph.h
# src/misc.cpp
# src/network/core/config.h
# src/network/core/udp.cpp
# src/network/network_chat_gui.cpp
# src/network/network_content_gui.cpp
# src/network/network_gui.cpp
# src/newgrf.cpp
# src/newgrf_gui.cpp
# src/newgrf_profiling.cpp
# src/newgrf_profiling.h
# src/object_gui.cpp
# src/openttd.cpp
# src/openttd.h
# src/order_gui.cpp
# src/os/windows/font_win32.cpp
# src/rail_gui.cpp
# src/road.cpp
# src/road_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/script/api/script_controller.cpp
# src/script/api/script_roadtypelist.cpp
# src/script/script_config.cpp
# src/script/script_config.hpp
# src/script/script_instance.cpp
# src/script/script_scanner.cpp
# src/script/squirrel.cpp
# src/script/squirrel_helper.hpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/table/settings/network_private_settings.ini
# src/timetable_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/window_gui.h
2023-07-01 02:42:51 +01:00
Rubidium
f86500df92
Codechange: remove need for SetDParamX
2023-06-12 09:12:11 +02:00
rubidium42
921f5afc4d
Codechange: Apply suggestions from code review
2023-06-05 17:07:39 +02:00
Rubidium
2dd2b698d2
Codechange: convert C-style GetTownName API to std::string returning API
2023-06-05 17:07:39 +02:00
Jonathan G Rennison
3a47b421b0
Merge branch 'master' into jgrpp
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# Conflicts:
# src/company_cmd.cpp
# src/core/overflowsafe_type.hpp
# src/economy.cpp
# src/engine_base.h
# src/ground_vehicle.cpp
# src/group_gui.cpp
# src/industry_cmd.cpp
# src/industry_gui.cpp
# src/newgrf_commons.cpp
# src/newgrf_engine.cpp
# src/newgrf_industries.cpp
# src/newgrf_object.cpp
# src/newgrf_roadstop.cpp
# src/newgrf_station.cpp
# src/rail_gui.cpp
# src/road_cmd.h
# src/road_gui.cpp
# src/saveload/afterload.cpp
# src/script/api/script_log.cpp
# src/script/api/script_log.hpp
# src/settings_gui.cpp
# src/settingsgen/settingsgen.cpp
# src/station_cmd.cpp
# src/station_cmd.h
# src/station_gui.cpp
# src/strgen/strgen.cpp
# src/string_func.h
# src/string_type.h
# src/table/settings/network_private_settings.ini
# src/tests/math_func.cpp
# src/textfile_gui.cpp
# src/timetable_gui.cpp
# src/town_cmd.cpp
# src/vehicle.cpp
# src/waypoint_cmd.cpp
# src/waypoint_cmd.h
# src/widgets/dropdown.cpp
2023-06-03 19:16:57 +01:00
Jonathan G Rennison
fd4d4d341d
Merge branch 'master' into jgrpp
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# Conflicts:
# src/animated_tile.cpp
# src/cargopacket.h
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/date.cpp
# src/disaster_vehicle.cpp
# src/dock_gui.cpp
# src/economy.cpp
# src/engine.cpp
# src/error_gui.cpp
# src/fontcache/spritefontcache.cpp
# src/game/game_gui.cpp
# src/game/game_text.cpp
# src/gfx.cpp
# src/graph_gui.cpp
# src/highscore_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/english_AU.txt
# src/lang/english_US.txt
# src/lang/finnish.txt
# src/lang/french.txt
# src/lang/italian.txt
# src/lang/portuguese.txt
# src/lang/russian.txt
# src/lang/turkish.txt
# src/lang/vietnamese.txt
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/network_gui.cpp
# src/network/network_server.cpp
# src/newgrf.cpp
# src/newgrf.h
# src/newgrf_generic.cpp
# src/news_gui.cpp
# src/openttd.cpp
# src/os/unix/unix.cpp
# src/os/windows/font_win32.cpp
# src/os/windows/win32.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/misc_sl.cpp
# src/saveload/oldloader_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/script/script_gui.cpp
# src/settings_table.cpp
# src/signs_gui.cpp
# src/smallmap_gui.cpp
# src/smallmap_gui.h
# src/spritecache.cpp
# src/spritecache.h
# src/spriteloader/grf.cpp
# src/station_cmd.cpp
# src/statusbar_gui.cpp
# src/stdafx.h
# src/strgen/strgen_base.cpp
# src/subsidy.cpp
# src/table/settings/difficulty_settings.ini
# src/texteff.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/town_gui.cpp
# src/townname.cpp
# src/vehicle.cpp
# src/waypoint_cmd.cpp
# src/widgets/dropdown.cpp
# src/window.cpp
2023-05-26 19:36:48 +01:00
Peter Nelson
76516d7f70
Codechange: Use IsValidCargoID/IsValidCargoType.
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IsValidCargoType() is used only for unmapped IDs.
2023-05-22 20:43:40 +01:00
Peter Nelson
c38df2d589
Codechange: Use std::map instead of custom SmallMap.
2023-05-18 12:18:30 +01:00
Tyler Trahan
98d809c33b
Codechange: Don't use macros for DAYS_TILL and friends ( #10746 )
2023-05-07 05:25:24 -04:00
Rubidium
19ec4e8beb
Codechange: replace ClampToI32/U16 with ClampTo<int32_t/uint16_t>
2023-05-06 21:26:13 +02:00
Jonathan G Rennison
f0cdd1e6f6
Fix sprite positions in house placement window when using UI scaling
2023-05-01 16:21:21 +01:00
Patric Stout
31ad990831
Codechange: move tick-counter into TimerGameTick ( #10712 )
2023-04-24 16:55:40 +00:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
2023-04-24 15:56:01 +00:00
Peter Nelson
087654501b
Codechange: Initialise specs with std::fill/std::copy instead of memset/memcpy.
2023-04-23 15:58:27 +01:00
Jonathan G Rennison
7da25820ea
Merge branch 'master' into jgrpp
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# Conflicts:
# src/widgets/dropdown.cpp
# src/widgets/dropdown_type.h
2023-04-18 00:01:50 +01:00
PeterN
e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. ( #10663 )
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This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
Patric Stout
3ebc7ad16e
Codechange: migrate all game-time-related timers to the new framework
2023-04-15 13:58:55 +02:00
Jonathan G Rennison
f803ec9162
Simplify implementation of TownGenerateCargo
2023-04-15 00:11:52 +01:00
PeterN
ff55bfb787
Fix #10343 : Don't extend town-disallowed roadtypes. ( #10347 )
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Towns currently don't build disallowed roadtypes, however they should
also not extend disallowed roadtypes as well.
If the roadtype that cannot be extended happens to be the roadtype that
the town was going to build then this restriction is ignored.
2023-04-12 22:30:03 +01:00
Jonathan G Rennison
9521e7ef2b
Merge branch 'master' into jgrpp
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# Conflicts:
# src/elrail.cpp
# src/ground_vehicle.hpp
# src/landscape.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.h
# src/tile_cmd.h
# src/town_cmd.cpp
# src/tunnelbridge_cmd.cpp
2023-04-12 19:34:11 +01:00
Rubidium
e8af8daa68
Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
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Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2023-04-09 19:00:26 +02:00
Jonathan G Rennison
ce5c758f2b
Clarify how the "town growth speed depends on transported cargo" setting works
2023-03-26 22:37:44 +01:00
Jonathan G Rennison
ae99f667b0
NewGRF: Add generic town callback to set town zone radii
2023-03-11 22:23:40 +00:00
Jonathan G Rennison
983790ec7a
Remove unused town argument from GetTownRoadType
2023-03-05 21:28:24 +00:00
Jonathan G Rennison
fef39b5797
Use backup/restore wrappers for various _cur_dpi changes
2023-02-15 22:02:23 +00:00
Jonathan G Rennison
483e3172af
Merge branch 'master' into jgrpp
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# Conflicts:
# src/core/strong_typedef_type.hpp
# src/gfx.cpp
# src/group_cmd.cpp
# src/industry_cmd.cpp
# src/map_func.h
# src/newgrf_debug_gui.cpp
# src/order_cmd.cpp
# src/pathfinder/follow_track.hpp
# src/rail_cmd.cpp
# src/road_cmd.cpp
# src/road_gui.cpp
# src/saveload/saveload.cpp
# src/screenshot.cpp
# src/smallmap_gui.cpp
# src/station_cmd.cpp
# src/strings.cpp
# src/tile_type.h
# src/timetable_gui.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/viewport.cpp
2023-02-10 17:19:35 +00:00
rubidium42
6ba55e663e
Codechange: do not hide variables with other variables
2023-01-29 07:21:34 +01:00
Jonathan G Rennison
c80075b7cc
Add setting and town override for whether towns can build bridges
2023-01-28 11:19:49 +00:00
Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
2023-01-21 17:11:40 +01:00
Jonathan G Rennison
1bfd96c7f2
Merge branch 'master' into jgrpp
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# Conflicts:
# src/3rdparty/fmt/core.h
# src/command_type.h
# src/console_cmds.cpp
# src/core/overflowsafe_type.hpp
# src/landscape.cpp
# src/network/network.cpp
# src/newgrf_object.h
# src/object_cmd.cpp
# src/order_gui.cpp
# src/saveload/vehicle_sl.cpp
# src/script/api/script_industrytype.cpp
# src/script/api/script_object.hpp
# src/script/api/script_town.cpp
# src/table/object_land.h
# src/timetable_cmd.cpp
# src/tree_cmd.cpp
# src/vehicle_gui.cpp
# src/window.cpp
2023-01-15 19:28:37 +00:00
Rubidium
3373128233
Codechange: pass the randomizer directly to the town name generation
2023-01-14 22:00:11 +01:00
Jonathan G Rennison
b8c7a0dd20
Add per-town override to disable town growth
2023-01-01 22:13:03 +00:00
Jonathan G Rennison
58d841486e
Merge branch 'master' into jgrpp
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# Conflicts:
# src/os/windows/font_win32.cpp
# src/script/api/script_object.hpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/viewport.cpp
# src/viewport_func.h
2022-12-27 01:00:40 +00:00
PeterN
c8cc61d889
Fix #10150 : Force FS_SMALL for small viewport signs. ( #10283 )
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* Fix #10150 : Force FS_SMALL for small viewport signs.
This is a workaround for string widths being different with mixed
font-sizes.
* Fix: Flag small sign shadow as small text.
(This method of drawing shadows is hilarious and needs replacing, but
this is a quick fix.)
2022-12-25 13:29:38 +00:00
Jonathan G Rennison
96a6a565a5
Don't mark tile dirty when setting animation frame to its current value
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See: https://github.com/OpenTTD/OpenTTD/issues/10192
2022-11-24 01:34:30 +00:00
Joel-Milligan
59645c6733
Change: Remove scrollbar from town authority actions panel ( #9928 )
2022-11-11 23:52:38 +01:00
Jonathan G Rennison
94de25ec10
Fix changing town zone settings not updating town zone radii
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This could cause MP desyncs
2022-11-01 18:17:27 +00:00