Commit Graph

2113 Commits

Author SHA1 Message Date
Jonathan G Rennison
16f2ef227b Store tunnel/bridge signal spacing on tile, adjust spacing to fit length 2021-08-29 02:11:58 +01:00
Jonathan G Rennison
bfef89344d Show depot reservation state in railtype debug window 2021-08-28 17:40:18 +01:00
Jonathan G Rennison
b2ef6c0de8 Add implementation of multi-aspect signalling and GRF support
Requires realistic braking

See: #247
2021-08-28 12:54:18 +01:00
Jonathan G Rennison
e76c5dfda7 Revert "Temporarily mark dual pane train purchase window as experimental"
This reverts commit f9bb004b05.
2021-08-04 17:49:23 +01:00
Rubidium
1c8f4bfaef Fix #9388: thread unsafe use of NetworkAdminConsole/IConsolePrint
(cherry picked from commit d7a0e80fc18b689455eaca09883fccbcc722d7e3)

# Conflicts:
#	src/debug.cpp
#	src/debug.h
#	src/table/settings/gui_settings.ini

See: https://github.com/OpenTTD/OpenTTD/pull/9456
2021-07-26 17:55:19 +01:00
Jonathan G Rennison
f9bb004b05 Temporarily mark dual pane train purchase window as experimental
See: #287, #296, #297
2021-07-09 18:12:55 +01:00
Jonathan G Rennison
158608442c Merge pull request #281 from VacuumBreather/train_speed_adaptation
# Conflicts:
#	src/saveload/extended_ver_sl.cpp
#	src/saveload/extended_ver_sl.h
2021-07-03 23:00:25 +01:00
Jonathan G Rennison
0773dde669 Merge pull request #287 from VacuumBreather/advanced_train_purchase_window
Advanced train purchase window
2021-06-29 00:43:26 +01:00
Jonathan G Rennison
5e418128da Add setting for whether to use dual pane train purchase window 2021-06-29 00:11:07 +01:00
Jonathan G Rennison
84f973880b Add signal speed restriction to vehicle debug info 2021-06-27 04:41:46 +01:00
Jonathan G Rennison
3bba9ef37a Fix setting name 2021-06-27 04:41:46 +01:00
Jonathan G Rennison
879a23811f Clear state when setting changed 2021-06-27 04:41:46 +01:00
Andreas Schmitt
debc504e59 Add a setting for train speed adaptation
Prior to this change, without realistic breaking, trains would continuously run into the train in front of them. This makes them adjust their speed based on trains in front of them
2021-06-20 20:40:33 +02:00
reldred
0eb32a55f9 change the tree line width for arctic tree line patch from 20 to 64 2021-06-20 11:25:12 +01:00
Andreas Schmitt
3b4cbd3323 Improve tree placement
Prior to this change, trees tended to either cover the entire map like an ancient forest, or alternatively you turn off their growth which breaks industry. Furthermore there are these ugly random tree clumps at the beginning of the game which look like squares on the map someone placed there.

This change adds a new tree placing setting which removes the ugly random clumps and only slightly modifies the initial placement. The actual growth causes trees to bunch up in higher levels as usual but on the lower 4 levels their growth works differently. The number of trees per tile is limited and the trees spread out over a wider area instead of only to the neighboring tile. That spreads them out more and makes for a nicer look.

This also allows cacti to spread, since they can now use that same algorithm and avoid bunching up, but spread as they should.
2021-06-19 13:56:05 +01:00
Jonathan G Rennison
ac9749d015 Merge PR #283 (max city height) into jgrpp 2021-06-19 13:37:21 +01:00
Jonathan G Rennison
24834c86f7 Allow changing max town height level setting in-game (for town founding) 2021-06-19 13:33:39 +01:00
Andreas Schmitt
5fe1963feb Lower minimum to 2 2021-06-19 13:23:19 +01:00
Andreas Schmitt
a17efcd7d5 Introduce setting for a max height level for towns
Prior to this change, the game tended to place towns on mountain tops. Realistic heightmaps had limitations because of this.

This change allows the player to specify that the towns should be generated in the valleys.
2021-06-19 13:23:19 +01:00
Jonathan G Rennison
3a67065332 Add a build public roads button to the scenario editor 2021-06-19 13:11:03 +01:00
Jonathan G Rennison
e46fb1aa99 Fix loading of build public roads setting from JokerPP savegames 2021-06-19 13:02:36 +01:00
Andreas Schmitt
150e502cf9 Add generation of public roads linking towns 2021-06-19 13:02:36 +01:00
Andreas Schmitt
d718ba62ef Add option to sort tracks by category and speed (#282) 2021-06-17 19:08:59 +01:00
Andreas Schmitt
ec40677fdc Add a setting to turn off road vehicle slowdown in curves
Prior to this change, road vehicles would always slowdown in curves. This forces the player to build grid like roads. With new height levels and more mountainous maps and in the absense of diagonal roads this causes unnecessary pain. It should be an option to turn this off, so mountainous maps and curvy roads are not punishing the player unnecessarily. Nobody wants to build grid like roads outside of towns.
2021-06-17 17:10:26 +01:00
Jonathan G Rennison
0b80461cd4 Merge branch 'pr-270' into jgrpp
# Conflicts:
#	src/lang/english.txt
#	src/settings_type.h
#	src/table/settings.ini
2021-06-15 19:32:54 +01:00
Jonathan G Rennison
696fb746b7 Add setting for demolition confirmation mode 2021-06-15 18:46:12 +01:00
Jonathan G Rennison
3392d25aa3 Merge PR #274 into jgrpp 2021-06-15 02:01:22 +01:00
Jonathan G Rennison
1cc8053003 Add setting to control station rating tooltip detail level
Default to simple
2021-06-15 02:00:58 +01:00
Jonathan G Rennison
8485ed724b Add {PLUS_NUM} string code which includes leading + for positive values 2021-06-14 22:55:26 +01:00
Jonathan G Rennison
2cd1740c01 Merge PR #268 into jgrpp 2021-06-14 00:53:59 +01:00
Jonathan G Rennison
fd4b5cc083 Add buttons to cargo payment graph to select x-axis
Save in misc settings
2021-06-14 00:52:46 +01:00
Jonathan G Rennison
f438daa0bc Use localised units for payment graph X axis
Match quantities in graph title
2021-06-13 23:57:14 +01:00
Jonathan G Rennison
229f856327 Merge PR #275 into jgrpp 2021-06-13 11:50:54 +01:00
Andreas Schmitt
da4de2c959 Improve lake generation
Prior to this change, lakes could be very small and could also not be deactivated.

This change allows the deactivation of lake creation and the lake size is now the set size +- 25% instead of anything between 0 and lake_size.
2021-06-13 08:15:43 +02:00
Jonathan G Rennison
7aa63e9726 Update status bar sizing when changing date/time display settings 2021-06-10 22:12:10 +01:00
Jonathan G Rennison
a7d8c6fe0c Add PF setting for whether to pathfind up to back of one-way PBS 2021-06-09 20:43:57 +01:00
Jonathan G Rennison
900a93ac59 Debug: Add sprite dumping to vehicle debug windows 2021-05-21 19:36:19 +01:00
PeterN
dcb0cc2c52 Fix #9186: Fix incorrect bounding box height causing station sprite glitch. (#9187)
Increased height of small station building bounding box to cover the build rather than just the platform.

(cherry picked from commit ba193f2e23)
2021-05-21 18:29:45 +01:00
Jonathan G Rennison
3e8ee4f49f Remove "Disable vehicle image update" setting 2021-05-19 20:42:04 +01:00
Jonathan G Rennison
a15e26f369 NewGRF: Elide unmasked vehicle callbacks where possible
This includes:
* CBID_VEHICLE_32DAY_CALLBACK
* CBID_VEHICLE_REFIT_COST
* CBID_VEHICLE_MODIFY_PROPERTY
  This is on a per-property basis

The main benefit of this is to avoid callbacks not handled by the
vehicle's current sprite group from using the full graphics chain as
the "default" branch in the callback switch.
In the case where the graphics chain is long/expensive, a lot of work
had to be done before a callback failure result was eventually returned.
2021-05-18 19:07:44 +01:00
Jonathan G Rennison
a9515456cb Merge branch 'master' into jgrpp
# Conflicts:
#	src/network/core/os_abstraction.h
#	src/network/core/tcp_content.h
#	src/network/core/udp.cpp
#	src/table/currency_settings.ini
#	src/table/settings.h.preamble
2021-05-03 21:59:49 +01:00
rubidium42
b54d8a49fb Feature: allow non-ASCII currency separators 2021-04-27 19:41:51 +02:00
Jonathan G Rennison
8eb27e1ac7 Merge branch 'master' into jgrpp
# Conflicts:
#	src/company_cmd.cpp
#	src/lang/japanese.txt
#	src/network/core/config.h
#	src/network/core/packet.cpp
#	src/network/core/tcp.cpp
#	src/network/network_content.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/toolbar_gui.cpp
#	src/vehicle_gui_base.h
2021-04-25 22:14:59 +01:00
Jonathan G Rennison
ba418f9d0d Merge branch 'master' into jgrpp
# Conflicts:
#	src/lang/simplified_chinese.txt
#	src/network/core/tcp_content.cpp
#	src/network/core/udp.cpp
#	src/network/network_server.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/table/gameopt_settings.ini
2021-04-25 01:23:52 +01:00
Jonathan G Rennison
e3193e7b9e Fix #248: Crash in debug window -> parent button for non-GRF industries 2021-04-25 00:12:57 +01:00
Patric Stout
fda1a590f6 Change: use icons to indicate you/host in Online Players GUI 2021-04-24 21:43:58 +02:00
Patric Stout
5266359424 Feature: rework in-game Online Players GUI
The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.

It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.

Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
2021-04-24 21:43:58 +02:00
Jonathan G Rennison
c14dcdadaf Debug: Log town growth fields in town debug window 2021-04-24 01:05:07 +01:00
Patric Stout
05612d60ae Remove: "language" field from server/client
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:

- the client also sends his "language" to the server, but nothing
  is doing anything with this.
- flags are a bad way to represent languages, and over the years
  we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
  servername with the language it is about. This is a much more
  efficient way to do the same.

All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
2021-04-20 17:24:38 +02:00
Jonathan G Rennison
1fd620fd1f Debug: Show untranslated house IDs in debug window 2021-04-19 22:47:55 +01:00