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								 terkhen | b0439aff59 | (svn r22899) -Add: Allow towns to build bridges over canals and rivers. | 2011-09-06 13:32:37 +00:00 |  | 
			
				
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								 michi_cc | 9c73f15cde | (svn r22810) -Fix: Growth a town on both ends of a tunnel/bridge if the town centre tile is a bridge ramp/tunnel portal. | 2011-08-22 12:41:24 +00:00 |  | 
			
				
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								 rubidium | 4c030468e1 | (svn r22809) -Fix [FS#4731]: towns expanding from the "wrong" side of a tunnel or bridge | 2011-08-22 11:47:15 +00:00 |  | 
			
				
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								 frosch | ae8f53a403 | (svn r22706) -Cleanup: A loop is no loop, if it never iterates. | 2011-07-31 09:42:05 +00:00 |  | 
			
				
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								 rubidium | 059d43fca8 | (svn r22697) -Fix [FS#4694-ish]: when building a house it could be built at the wrong place if multitile houses failed some tests | 2011-07-30 12:17:46 +00:00 |  | 
			
				
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								 terkhen | a619ad3789 | (svn r22569) -Feature: [NewGRF] Persistent storage for towns. | 2011-06-12 20:50:03 +00:00 |  | 
			
				
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								 frosch | 474b4799e8 | (svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks. | 2011-05-21 11:26:37 +00:00 |  | 
			
				
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								 alberth | 28092366ec | (svn r22459) -Doc: Typo fixes and doxygen markup improvements. | 2011-05-14 18:35:40 +00:00 |  | 
			
				
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								 smatz | 756cc6cf65 | (svn r22116) -Codechange: use PoolBase::Clean() at more places | 2011-02-19 23:05:47 +00:00 |  | 
			
				
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								 terkhen | c36a22ba72 | (svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC. | 2011-02-15 13:27:41 +00:00 |  | 
			
				
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								 rubidium | ece59dc0d1 | (svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full | 2011-02-12 18:45:05 +00:00 |  | 
			
				
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								 rubidium | 2d4d43d00c | (svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built | 2011-02-12 18:41:24 +00:00 |  | 
			
				
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								 rubidium | bc3ce1e53b | (svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h | 2011-02-07 22:37:22 +00:00 |  | 
			
				
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								 terkhen | a4b08dddd1 | (svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction. | 2011-02-05 13:46:09 +00:00 |  | 
			
				
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								 rubidium | 7efd7e19ed | (svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m]. | 2011-01-18 22:31:06 +00:00 |  | 
			
				
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								 yexo | 703ff560c1 | (svn r21664) -Add: [NoAI] AIEventTownFounded | 2010-12-29 23:44:39 +00:00 |  | 
			
				
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								 rubidium | 5c9c3f1acf | (svn r21414) -Codechange: limit town name by amount of characters, not bytes | 2010-12-05 22:25:21 +00:00 |  | 
			
				
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								 rubidium | cf61c2f11f | (svn r21412) -Codechange: limit company name by amount of characters, not bytes | 2010-12-05 22:24:50 +00:00 |  | 
			
				
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								 frosch | 55d604e60d | (svn r21291) -Fix: Treat objects on water like water in more cases. | 2010-11-21 18:39:12 +00:00 |  | 
			
				
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								 terkhen | 1fe2ce42ca | (svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown. | 2010-11-14 16:13:07 +00:00 |  | 
			
				
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								 alberth | 43f807a918 | (svn r21156) -Codechange: Introduce EconomyIsInRecession(). | 2010-11-13 09:45:20 +00:00 |  | 
			
				
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								 yexo | 9a07ebc382 | (svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken | 2010-10-28 11:10:12 +00:00 |  | 
			
				
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								 smatz | 77fe95f552 | (svn r20860) -Cleanup: remove some unused functions and variables | 2010-10-01 16:42:28 +00:00 |  | 
			
				
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								 frosch | 3fb7f5aa87 | (svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI. | 2010-09-13 19:45:39 +00:00 |  | 
			
				
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								 frosch | f0783d7e72 | (svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road layouts on all map sizes. | 2010-09-12 19:40:47 +00:00 |  | 
			
				
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								 frosch | b249046364 | (svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf houses and serves no use for original houses. | 2010-09-12 18:28:51 +00:00 |  | 
			
				
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								 terkhen | efef4becbd | (svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor. | 2010-09-01 19:00:32 +00:00 |  | 
			
				
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								 terkhen | c6db763781 | (svn r20710) -Codechange: Clarify the name of some town generation variables. | 2010-09-01 18:52:27 +00:00 |  | 
			
				
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								 rubidium | 30f2afac9b | (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers | 2010-08-26 22:01:16 +00:00 |  | 
			
				
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								 rubidium | ddf1510a23 | (svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles | 2010-08-26 17:01:17 +00:00 |  | 
			
				
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								 smatz | d28985fe8e | (svn r20540) -Fix [FS#4049](r20480): use CmdDeleteTown instead of direct use of operator delete | 2010-08-18 15:22:40 +00:00 |  | 
			
				
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								 rubidium | 89b2b9370a | (svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns | 2010-08-13 12:45:26 +00:00 |  | 
			
				
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								 rubidium | c5ec910980 | (svn r20481) -Fix: statues were not removed when towns would be removed | 2010-08-13 11:58:45 +00:00 |  | 
			
				
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								 rubidium | a7beb897e2 | (svn r20480) -Codechange: make CmdDeleteTown responsible for actually clearing tiles and such; ~Town still checks it though. | 2010-08-13 11:57:59 +00:00 |  | 
			
				
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								 rubidium | 089fc97387 | (svn r20473) -Codechange: pass Town instead of TownID to BuildObject | 2010-08-12 19:18:58 +00:00 |  | 
			
				
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								 frosch | b8c401f644 | (svn r20469) -Fix (r20227): Building statues used different companys for CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC. | 2010-08-12 14:20:02 +00:00 |  | 
			
				
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								 rubidium | 3da3d131c6 | (svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable. | 2010-08-08 10:59:30 +00:00 |  | 
			
				
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								 rubidium | 412bb37f59 | (svn r20409) -Codechange: reduce the number of includes needed by newgrf.h | 2010-08-08 09:07:40 +00:00 |  | 
			
				
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								 rubidium | 6d6939f844 | (svn r20401) -Codechange: let HouseSpec use GRFFileProps | 2010-08-07 21:03:38 +00:00 |  | 
			
				
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								 rubidium | 3bfe26c69d | (svn r20337) -Codechange: unify the construction of objects on the map | 2010-08-03 08:58:12 +00:00 |  | 
			
				
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								 terkhen | 7a6df202d0 | (svn r20323) -Codechange: Move Delete town code to a command. | 2010-08-02 21:07:23 +00:00 |  | 
			
				
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								 terkhen | ca0751adb8 | (svn r20322) -Codechange: Move Expand town code to a command. | 2010-08-02 21:06:06 +00:00 |  | 
			
				
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								 alberth | 0e900039f3 | (svn r20320) -Doc: Small Doxygen and normal comment fixes, and an missed addition. | 2010-08-02 20:47:27 +00:00 |  | 
			
				
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								 frosch | 4bd32799f1 | (svn r20286) -Codechange: Unify end of doxygen comments. | 2010-08-01 19:44:49 +00:00 |  | 
			
				
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								 frosch | ed4f806f1d | (svn r20283) -Codechange: Unify start of doygen comments. | 2010-08-01 19:22:34 +00:00 |  | 
			
				
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								 alberth | dc6ed2c2c0 | (svn r20279) -Doc: Doxygen additions/improvements. | 2010-08-01 17:45:53 +00:00 |  | 
			
				
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								 alberth | a825b4fa5f | (svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements. | 2010-07-31 21:02:56 +00:00 |  | 
			
				
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								 terkhen | 4f9b49653b | (svn r20227) -Fix [FS#3985]: Don't spend cash when building a statue fails. | 2010-07-27 16:40:16 +00:00 |  | 
			
				
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								 alberth | be6c058424 | (svn r20211) -Codechange: Indented code should have curly braces around it. | 2010-07-24 10:14:39 +00:00 |  | 
			
				
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								 rubidium | b8487afe54 | (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) | 2010-07-19 17:28:27 +00:00 |  |