Commit Graph

51386 Commits

Author SHA1 Message Date
Andreas Schmitt
b210a825b1 Add German translations 2021-06-21 01:10:49 +02:00
Andreas Schmitt
5d505f2389 Fix crash and show error message if group creation fails 2021-06-21 00:47:50 +02:00
Andreas Schmitt
64488fdf29 Revert "Make old group creation methods consistent with new one by calling the same command"
This reverts commit c2785be685.
2021-06-21 00:31:36 +02:00
Andreas Schmitt
77e4e13644 Only show information for realistic acceleration model 2021-06-21 00:30:56 +02:00
Andreas Schmitt
9bd79d03d1 Fix speed calculation 2021-06-21 00:17:41 +02:00
Andreas Schmitt
9a72d741ad Fix weight calculation 2021-06-20 22:29:54 +02:00
Jonathan G Rennison
f3b39b12a8 Merge pull request #284 from reldred/arctic_tree_line_tweaks
change the tree line width for arctic tree line patch from 20 to 64
2021-06-20 20:34:51 +01:00
Jonathan G Rennison
ac888a8a92 Merge pull request #288 from WoelfiVW/patch-1
Fix typos
2021-06-20 20:34:04 +01:00
Jonathan G Rennison
014da7ad04 Fix unsigned unary minus warning in RemoveVehicleOrdersIf 2021-06-20 20:31:31 +01:00
Andreas Schmitt
c2785be685 Make old group creation methods consistent with new one by calling the same command 2021-06-20 20:43:26 +02:00
Andreas Schmitt
05b76aa3f8 Fix single vehicle not being added and wrong town name being used 2021-06-20 20:43:25 +02:00
Andreas Schmitt
8b66ebd4f0 Add auto named group generated when dropping a vehicle onto new group button 2021-06-20 20:43:25 +02:00
Andreas Schmitt
669770f209 Fix a few issues and reset everything on start of new game 2021-06-20 20:40:33 +02:00
Andreas Schmitt
86cfefba08 Fix signed unsigned overflow 2021-06-20 20:40:33 +02:00
Andreas Schmitt
c1bf236a26 Rewrite the ATC logic
Now signals store speed information with a timeout for this data's validity
2021-06-20 20:40:33 +02:00
Andreas Schmitt
61669868bf Removed change and updated signal count 2021-06-20 20:40:33 +02:00
Andreas Schmitt
5d20b9397c Revert "Try something"
This reverts commit 475a097f36a70383d50ee68dac38b5ce087a1eb1.
2021-06-20 20:40:33 +02:00
Andreas Schmitt
02278f7a6f Try something
This doesn't work but hey... it's broken already in combination with realistic breaking
2021-06-20 20:40:33 +02:00
Andreas Schmitt
debc504e59 Add a setting for train speed adaptation
Prior to this change, without realistic breaking, trains would continuously run into the train in front of them. This makes them adjust their speed based on trains in front of them
2021-06-20 20:40:33 +02:00
Andreas Schmitt
49226eac5d Fix some compiler warnings regarding types 2021-06-20 20:38:04 +02:00
Andreas Schmitt
4c795b44be Adjust text colors 2021-06-20 20:38:04 +02:00
Andreas Schmitt
d954c461b0 Add information about vehicle loads and speeds 2021-06-20 20:38:04 +02:00
Andreas Schmitt
081131c298 Make final adjustments and cleanup 2021-06-20 20:35:49 +02:00
Andreas Schmitt
58c00d169e Adjust OnClick 2021-06-20 20:35:49 +02:00
Andreas Schmitt
790b73ea3d Cleanup some code 2021-06-20 20:35:49 +02:00
Andreas Schmitt
92276518dd Adjust further to new API 2021-06-20 20:35:49 +02:00
Andreas Schmitt
40c9be0c02 Fix sorter functions 2021-06-20 20:35:49 +02:00
Andreas Schmitt
7ffd65c3e6 Add initial implementation 2021-06-20 20:35:49 +02:00
Woelfi Von Wolfhausen
6005425c09 Fix typos 2021-06-20 15:33:00 +00:00
Jonathan G Rennison
c922f361b8 Fix truncation of arctic tree probability distribution 2021-06-20 11:25:12 +01:00
reldred
0eb32a55f9 change the tree line width for arctic tree line patch from 20 to 64 2021-06-20 11:25:12 +01:00
Jonathan G Rennison
9f56818ca7 Fix display of high freeform edges at north edges in viewport map mode 2021-06-20 11:18:45 +01:00
Jonathan G Rennison
2f350ff6ef Merge pull request #277 from telk5093/jgrpp
Update: Korean translation
2021-06-20 10:33:34 +01:00
Jonathan G Rennison
3e66ffead0 Saveload: Allow threaded saves in network server mode 2021-06-20 10:20:10 +01:00
Jonathan G Rennison
ad15d4fd8f Fix thread safety issues in network admin socket console logging
See: https://github.com/OpenTTD/OpenTTD/issues/9388
2021-06-20 10:04:01 +01:00
Jonathan G Rennison
87948d8029 Thread: Adjust checks for whether current thread is the game thread 2021-06-20 10:00:36 +01:00
Jonathan G Rennison
4577b547ea Fix nullptr dereference when autoreplacing vehicle with no orders
In GetIncompatibleRefitOrderIdForAutoreplace
2021-06-19 18:53:42 +01:00
TELK
94d2438d3d Update: Korean translations till 428136f 2021-06-20 00:41:11 +09:00
TELK
cbdba03378 Update: Korean translation for PR#268, 271, 274, 275 2021-06-20 00:41:11 +09:00
TELK
fdc3818a71 Update: Korean translation for pbs_safe_wating 2021-06-20 00:41:11 +09:00
Jonathan G Rennison
6c7fccff5d Reduce duplication of GetTileZ calls in tree placement 2021-06-19 14:17:33 +01:00
Jonathan G Rennison
428136fa97 Merge PR #278 (improved trees) into jgrpp 2021-06-19 14:06:02 +01:00
Jonathan G Rennison
82fa6ed711 Whitespace adjustments 2021-06-19 14:05:34 +01:00
Andreas Schmitt
d719b09cf0 Tweak the dispersed spreading a bit more 2021-06-19 13:56:05 +01:00
Andreas Schmitt
f944c9e7ba Reduce building of cacti 2021-06-19 13:56:05 +01:00
Andreas Schmitt
fe3c5d0330 Add another sparse tree growth area above the snow line and prevent that area from overgrowing 2021-06-19 13:56:05 +01:00
Andreas Schmitt
6c2152045a Fix banding issue in artic tree range
Using tile index for randomization is a very very very bad idea
2021-06-19 13:56:05 +01:00
Andreas Schmitt
3b4cbd3323 Improve tree placement
Prior to this change, trees tended to either cover the entire map like an ancient forest, or alternatively you turn off their growth which breaks industry. Furthermore there are these ugly random tree clumps at the beginning of the game which look like squares on the map someone placed there.

This change adds a new tree placing setting which removes the ugly random clumps and only slightly modifies the initial placement. The actual growth causes trees to bunch up in higher levels as usual but on the lower 4 levels their growth works differently. The number of trees per tile is limited and the trees spread out over a wider area instead of only to the neighboring tile. That spreads them out more and makes for a nicer look.

This also allows cacti to spread, since they can now use that same algorithm and avoid bunching up, but spread as they should.
2021-06-19 13:56:05 +01:00
Jonathan G Rennison
ac9749d015 Merge PR #283 (max city height) into jgrpp 2021-06-19 13:37:21 +01:00
Jonathan G Rennison
24834c86f7 Allow changing max town height level setting in-game (for town founding) 2021-06-19 13:33:39 +01:00