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								 peter1138 | f6e4dc4d8c | (svn r12209) -Fix: [NewGRF] Support using any base price for rail and road vehicles' running cost, and show running cost of wagons if they have it. | 2008-02-21 19:09:10 +00:00 |  | 
			
				
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								 belugas | 67bf63ddff | (svn r12208) -Codechange: Alignment of params makes the code easier to read. | 2008-02-21 16:05:33 +00:00 |  | 
			
				
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								 peter1138 | 29e4c60348 | (svn r12207) -Change: rail running costs are engine class, not rail type | 2008-02-21 14:30:36 +00:00 |  | 
			
				
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								 belugas | 35356c97e7 | (svn r12206) -Fix: A comma is not a rare resource.  Do not hesitate to use it when needed. | 2008-02-20 21:08:27 +00:00 |  | 
			
				
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								 peter1138 | 0e997be11e | (svn r12205) -Codechange: rename RailVehicleInfo::running_cost_base to running_cost, inline with other vehicle types (It is the factor, not the base) | 2008-02-20 20:56:54 +00:00 |  | 
			
				
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								 smatz | e0b0ecc5a7 | (svn r12204) -Fix (r12192): using UINT16_MAX broke compilation on many targets | 2008-02-20 19:42:06 +00:00 |  | 
			
				
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								 frosch | 91297d4732 | (svn r12203) -Fix (r12199): Make trains pay attention to signals again. | 2008-02-20 19:37:46 +00:00 |  | 
			
				
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								 peter1138 | ab1fa8b8fc | (svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen. | 2008-02-20 19:37:02 +00:00 |  | 
			
				
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								 smatz | e5709f3ad8 | (svn r12201) -Fix (r12060): compilation warnings - uninitialized variable when compiling with assert disabled | 2008-02-20 19:34:53 +00:00 |  | 
			
				
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								 smatz | 988b5a9111 | (svn r12200) -Fix: force AI to build rail or road instead of bridges if possible, so it doesn't build bridges everywhere | 2008-02-20 17:56:36 +00:00 |  | 
			
				
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								 frosch | 7f3d56041b | (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). | 2008-02-20 17:49:50 +00:00 |  | 
			
				
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								 peter1138 | 86eec55b8a | (svn r12198) -Fix [FS#1789]: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent. | 2008-02-20 17:12:08 +00:00 |  | 
			
				
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								 smatz | 9bdb194b2a | (svn r12197) -Fix [FS#1788](r12134): show correct last year profit when the train had negative income -Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form | 2008-02-20 17:06:58 +00:00 |  | 
			
				
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								 smatz | 2657090b1f | (svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them | 2008-02-20 16:24:56 +00:00 |  | 
			
				
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								 smatz | 7dbb21c69b | (svn r12194) -Codechange: apply coding style on enum TrainSubtype | 2008-02-20 15:18:35 +00:00 |  | 
			
				
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								 frosch | 1d120c51b8 | (svn r12193) -Codechange: Rename a magic variable, give it a decent type, and remove a 'goto'. | 2008-02-20 15:13:42 +00:00 |  | 
			
				
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								 smatz | 44a8293364 | (svn r12192) -Fix: clamp various town variables to 16bit prior to returning the value | 2008-02-20 14:30:53 +00:00 |  | 
			
				
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								 frosch | ca2eb0676c | (svn r12191) -Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles. | 2008-02-20 14:07:45 +00:00 |  | 
			
				
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								 smatz | 70b7bfe9c8 | (svn r12190) -Fix [FS#1786](r8080): YAPF always shows 0ms PF time in debug for debug level 2 (patch by IguannaB) | 2008-02-20 12:31:28 +00:00 |  | 
			
				
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								 smatz | 0357c4306c | (svn r12189) -Codechange: mark some functions in train_cmd.cpp inline (called once or very short) | 2008-02-20 12:07:22 +00:00 |  | 
			
				
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								 smatz | 32d8ac2073 | (svn r12188) -Codechange [FS#1782]: do not check twice for correct rail owner (patch by Vikthor) | 2008-02-20 11:00:17 +00:00 |  | 
			
				
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								 belugas | 20035ca48d | (svn r12187) -Add: frosch as dev.  Last, but not least | 2008-02-19 17:52:30 +00:00 |  | 
			
				
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								 smatz | 6d6e44442d | (svn r12186) -Fix [FS#1784](r12169): assert when trying to play tile sound at NW border of map (placing buyos, leveling land) | 2008-02-19 17:45:30 +00:00 |  | 
			
				
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								 smatz | 7a5855fec2 | (svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc) | 2008-02-18 23:37:16 +00:00 |  | 
			
				
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								 smatz | a53594ebd4 | (svn r12184) -Fix: take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime | 2008-02-18 22:50:58 +00:00 |  | 
			
				
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								 smatz | b2721c08fc | (svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all | 2008-02-18 22:12:27 +00:00 |  | 
			
				
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								 belugas | 6c59c9d746 | (svn r12181) -Change: update some documentation. | 2008-02-18 20:59:04 +00:00 |  | 
			
				
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								 peter1138 | 1ba2ae69e6 | (svn r12180) -Fix: Test purchase list loading/loaded sprites instead of unconditionally returning a possibly non-existant sprite. | 2008-02-18 19:20:37 +00:00 |  | 
			
				
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								 smatz | 4a329de942 | (svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability | 2008-02-18 18:35:36 +00:00 |  | 
			
				
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								 smatz | 97013cd8c4 | (svn r12178) -Codechange: use the 'side' parameter in TrainController and TrainCheckIfLineEnds to simplify the code | 2008-02-18 16:35:38 +00:00 |  | 
			
				
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								 smatz | 9f619f91b3 | (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges | 2008-02-18 16:11:31 +00:00 |  | 
			
				
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								 smatz | ada241e279 | (svn r12176) -Codechange: one division less when playing sounds (patch by Dominik) | 2008-02-18 14:59:30 +00:00 |  | 
			
				
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								 peter1138 | c05df5b051 | (svn r12175) -Fix (r12174): Ensure the patches window is centred properly. | 2008-02-18 13:19:57 +00:00 |  | 
			
				
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								 peter1138 | d85484c637 | (svn r12174) -Codechange: Make the patches window dynamically resize to the largest patch tab, so adding patch options is simply a case of adding to the lists. | 2008-02-18 12:36:10 +00:00 |  | 
			
				
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								 peter1138 | 70aa24320e | (svn r12173) -Cleanup: Minor codestyle fixes. | 2008-02-18 11:47:53 +00:00 |  | 
			
				
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								 peter1138 | e826a69e46 | (svn r12172) -Codechange: Allow buttons to resize in NewGRF settings window | 2008-02-18 09:16:02 +00:00 |  | 
			
				
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								 smatz | b76e328898 | (svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke) It never happens in current code, but it is better to be ready for it | 2008-02-18 01:42:21 +00:00 |  | 
			
				
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								 smatz | b389425dda | (svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_) | 2008-02-17 21:27:44 +00:00 |  | 
			
				
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								 smatz | f003a25785 | (svn r12169) -Change [FS#1696]: play sounds when there is only small part of tile/vehicle visible too (original idea by Dominik) It improves the game appearance when playing with very small screen resolution | 2008-02-17 20:15:20 +00:00 |  | 
			
				
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								 smatz | 3d5462f103 | (svn r12168) -Fix: behave a bit better when 'R' is pressed during rail station dragging | 2008-02-17 18:19:33 +00:00 |  | 
			
				
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								 smatz | d3d126f999 | (svn r12167) -Feature(tte): change colour of autorail and autoroad selection when Ctrl is pressed | 2008-02-17 17:00:43 +00:00 |  | 
			
				
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								 smatz | d7a72c7002 | (svn r12166) -Fix [FS#337]: when drag&drop mode was cancelled by keyboard input, depot/group window wasn't updated (original patch by GrimRC) | 2008-02-17 12:21:05 +00:00 |  | 
			
				
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								 glx | 19710f6fd0 | (svn r12165) -Fix [FS#1652, FS#1773]: buffer overflow when drawing scrolling news | 2008-02-17 00:47:39 +00:00 |  | 
			
				
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								 peter1138 | 89e0b522e2 | (svn r12164) -Fix (r12137, FS#1775]: Variable scope bug crept in | 2008-02-16 23:09:33 +00:00 |  | 
			
				
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								 smatz | 1aa5237461 | (svn r12163) -Fix [FS#1705]: if a train is 'stopping' when entering a depot, do not let it leave again | 2008-02-16 22:29:30 +00:00 |  | 
			
				
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								 smatz | 68fda40e4f | (svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town | 2008-02-16 17:54:29 +00:00 |  | 
			
				
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								 smatz | 423864a101 | (svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts) | 2008-02-16 17:10:14 +00:00 |  | 
			
				
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								 smatz | 84d0081ebd | (svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per town, so weird things won't happen anymore | 2008-02-16 16:40:47 +00:00 |  | 
			
				
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								 belugas | 738491992a | (svn r12159) -Codechange: Enumify some widget magical numbers -Cleanup: apply a bit of code style.  Mostly re-indenting switch cases | 2008-02-16 03:12:57 +00:00 |  | 
			
				
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								 belugas | a6fbbf92fc | (svn r12158) -Codechange: merge all the sprite recolouring mapping under a single function -Fix: Handle the bridge recolouring mapping as the other features.  Although not specified by the specs, it seems to be implicit. | 2008-02-16 03:01:05 +00:00 |  |