| 
							
							
								 frosch | b7993793c8 | (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). | 2008-02-20 17:49:50 +00:00 |  | 
			
				
					| 
							
							
								 peter1138 | 9e65157548 | (svn r12198) -Fix [FS#1789]: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent. | 2008-02-20 17:12:08 +00:00 |  | 
			
				
					| 
							
							
								 smatz | a190606f2e | (svn r12197) -Fix [FS#1788](r12134): show correct last year profit when the train had negative income -Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form | 2008-02-20 17:06:58 +00:00 |  | 
			
				
					| 
							
							
								 smatz | e95a85315c | (svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them | 2008-02-20 16:24:56 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 73a6525129 | (svn r12194) -Codechange: apply coding style on enum TrainSubtype | 2008-02-20 15:18:35 +00:00 |  | 
			
				
					| 
							
							
								 frosch | f5929d413b | (svn r12193) -Codechange: Rename a magic variable, give it a decent type, and remove a 'goto'. | 2008-02-20 15:13:42 +00:00 |  | 
			
				
					| 
							
							
								 smatz | ca46154068 | (svn r12192) -Fix: clamp various town variables to 16bit prior to returning the value | 2008-02-20 14:30:53 +00:00 |  | 
			
				
					| 
							
							
								 frosch | 0e9e94a94b | (svn r12191) -Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles. | 2008-02-20 14:07:45 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 2b8d1bcb51 | (svn r12190) -Fix [FS#1786](r8080): YAPF always shows 0ms PF time in debug for debug level 2 (patch by IguannaB) | 2008-02-20 12:31:28 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 169ac7c91d | (svn r12189) -Codechange: mark some functions in train_cmd.cpp inline (called once or very short) | 2008-02-20 12:07:22 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 595d9357c3 | (svn r12188) -Codechange [FS#1782]: do not check twice for correct rail owner (patch by Vikthor) | 2008-02-20 11:00:17 +00:00 |  | 
			
				
					| 
							
							
								 belugas | b4b5c09ff9 | (svn r12187) -Add: frosch as dev.  Last, but not least | 2008-02-19 17:52:30 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 6e9b952623 | (svn r12186) -Fix [FS#1784](r12169): assert when trying to play tile sound at NW border of map (placing buyos, leveling land) | 2008-02-19 17:45:30 +00:00 |  | 
			
				
					| 
							
							
								 smatz | adf1227290 | (svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc) | 2008-02-18 23:37:16 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 578e833284 | (svn r12184) -Fix: take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime | 2008-02-18 22:50:58 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 0821df8537 | (svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all | 2008-02-18 22:12:27 +00:00 |  | 
			
				
					| 
							
							
								 belugas | 0cdf2b525f | (svn r12181) -Change: update some documentation. | 2008-02-18 20:59:04 +00:00 |  | 
			
				
					| 
							
							
								 peter1138 | a4c14fb442 | (svn r12180) -Fix: Test purchase list loading/loaded sprites instead of unconditionally returning a possibly non-existant sprite. | 2008-02-18 19:20:37 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 509b3a3247 | (svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability | 2008-02-18 18:35:36 +00:00 |  | 
			
				
					| 
							
							
								 smatz | c7a8080c3a | (svn r12178) -Codechange: use the 'side' parameter in TrainController and TrainCheckIfLineEnds to simplify the code | 2008-02-18 16:35:38 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 29125c0e68 | (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges | 2008-02-18 16:11:31 +00:00 |  | 
			
				
					| 
							
							
								 smatz | a0a225ab02 | (svn r12176) -Codechange: one division less when playing sounds (patch by Dominik) | 2008-02-18 14:59:30 +00:00 |  | 
			
				
					| 
							
							
								 peter1138 | a0fda5b969 | (svn r12175) -Fix (r12174): Ensure the patches window is centred properly. | 2008-02-18 13:19:57 +00:00 |  | 
			
				
					| 
							
							
								 peter1138 | b3f304cde3 | (svn r12174) -Codechange: Make the patches window dynamically resize to the largest patch tab, so adding patch options is simply a case of adding to the lists. | 2008-02-18 12:36:10 +00:00 |  | 
			
				
					| 
							
							
								 peter1138 | 06de1215c1 | (svn r12173) -Cleanup: Minor codestyle fixes. | 2008-02-18 11:47:53 +00:00 |  | 
			
				
					| 
							
							
								 peter1138 | db0eb9570c | (svn r12172) -Codechange: Allow buttons to resize in NewGRF settings window | 2008-02-18 09:16:02 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 38969fe46d | (svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke) It never happens in current code, but it is better to be ready for it | 2008-02-18 01:42:21 +00:00 |  | 
			
				
					| 
							
							
								 smatz | d75cccf5d5 | (svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_) | 2008-02-17 21:27:44 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 6bf44158c5 | (svn r12169) -Change [FS#1696]: play sounds when there is only small part of tile/vehicle visible too (original idea by Dominik) It improves the game appearance when playing with very small screen resolution | 2008-02-17 20:15:20 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 505951e9fa | (svn r12168) -Fix: behave a bit better when 'R' is pressed during rail station dragging | 2008-02-17 18:19:33 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 8b56e7544e | (svn r12167) -Feature(tte): change colour of autorail and autoroad selection when Ctrl is pressed | 2008-02-17 17:00:43 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 291931bf50 | (svn r12166) -Fix [FS#337]: when drag&drop mode was cancelled by keyboard input, depot/group window wasn't updated (original patch by GrimRC) | 2008-02-17 12:21:05 +00:00 |  | 
			
				
					| 
							
							
								 glx | 16e23a75fe | (svn r12165) -Fix [FS#1652, FS#1773]: buffer overflow when drawing scrolling news | 2008-02-17 00:47:39 +00:00 |  | 
			
				
					| 
							
							
								 peter1138 | 7394b9d030 | (svn r12164) -Fix (r12137, FS#1775]: Variable scope bug crept in | 2008-02-16 23:09:33 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 13781ec11b | (svn r12163) -Fix [FS#1705]: if a train is 'stopping' when entering a depot, do not let it leave again | 2008-02-16 22:29:30 +00:00 |  | 
			
				
					| 
							
							
								 smatz | ebe03109ad | (svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town | 2008-02-16 17:54:29 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 4b7a812e55 | (svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts) | 2008-02-16 17:10:14 +00:00 |  | 
			
				
					| 
							
							
								 smatz | 058f39fe18 | (svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per town, so weird things won't happen anymore | 2008-02-16 16:40:47 +00:00 |  | 
			
				
					| 
							
							
								 belugas | e7173d3ba4 | (svn r12159) -Codechange: Enumify some widget magical numbers -Cleanup: apply a bit of code style.  Mostly re-indenting switch cases | 2008-02-16 03:12:57 +00:00 |  | 
			
				
					| 
							
							
								 belugas | 245fccf22d | (svn r12158) -Codechange: merge all the sprite recolouring mapping under a single function -Fix: Handle the bridge recolouring mapping as the other features.  Although not specified by the specs, it seems to be implicit. | 2008-02-16 03:01:05 +00:00 |  | 
			
				
					| 
							
							
								 belugas | b8f8d0ca51 | (svn r12157) -Codechange: Remove a structure definition and replace it with another one closely matching -Codechange: Replace two magic numbers with according sprite names | 2008-02-16 02:37:31 +00:00 |  | 
			
				
					| 
							
							
								 smatz | b4f58ebae4 | (svn r12156) -Fix (r11454): Chance16I was now biased towards zero - round to nearest now | 2008-02-16 00:46:38 +00:00 |  | 
			
				
					| 
							
							
								 glx | 044ca2bbf6 | (svn r12155) -Fix (r12154): some warnings (always compile before commit) | 2008-02-16 00:10:03 +00:00 |  | 
			
				
					| 
							
							
								 glx | 3e70ee6ed7 | (svn r12154) -Codechange: removed a magic number | 2008-02-15 23:57:03 +00:00 |  | 
			
				
					| 
							
							
								 smatz | a5f99154b7 | (svn r12150) -Fix (r12143): compiler warnings - possible use of uninitialised variable | 2008-02-15 21:05:46 +00:00 |  | 
			
				
					| 
							
							
								 frosch | a40d761d7f | (svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID | 2008-02-15 18:40:42 +00:00 |  | 
			
				
					| 
							
							
								 frosch | fd0f57a794 | (svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID | 2008-02-15 18:34:26 +00:00 |  | 
			
				
					| 
							
							
								 frosch | cedca22c60 | (svn r12147) -Codechange: Use macros to build DrawTileSprites-tables in station_land and unmovable_land. | 2008-02-15 18:21:04 +00:00 |  | 
			
				
					| 
							
							
								 frosch | ef354e074f | (svn r12146) -Codechange: Use macros to build DrawTileSeqStruct-tables in station_land and unmovable_land. | 2008-02-15 18:00:30 +00:00 |  | 
			
				
					| 
							
							
								 belugas | 65a13a3022 | (svn r12145) -Codechange: includes should be at the top of the source file -Codechange: undefine a defined macro once work is finished, just in case | 2008-02-15 17:38:18 +00:00 |  |