Commit Graph

557 Commits

Author SHA1 Message Date
rubidium
d1a50a01b4 (svn r22308) -Fix [FS#4574]: waiting on a server could kick the client, or rather the client would kick itself due to an unexpected packet 2011-04-09 21:52:38 +00:00
rubidium
2d36797b85 (svn r22092) -Fix-ish (r22068): when you change a boolean to a enum, check specifically for a particular value 2011-02-17 18:45:44 +00:00
rubidium
848761e3a9 (svn r22092) -Fix-ish (r22068): when you change a boolean to a enum, check specifically for a particular value 2011-02-17 18:45:44 +00:00
smatz
03c1b0df4b (svn r22086) -Fix: do not check if we can allocate an item if we won't try to do so anyway 2011-02-15 13:15:12 +00:00
smatz
a5b9858a36 (svn r22086) -Fix: do not check if we can allocate an item if we won't try to do so anyway 2011-02-15 13:15:12 +00:00
rubidium
1516299bca (svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map 2011-02-12 21:30:57 +00:00
rubidium
befa79ba4a (svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map 2011-02-12 21:30:57 +00:00
rubidium
65b17b32ef (svn r22069) -Fix: delete all savegame packets, not just the first one 2011-02-12 21:29:35 +00:00
rubidium
a19bc28aba (svn r22069) -Fix: delete all savegame packets, not just the first one 2011-02-12 21:29:35 +00:00
rubidium
c70499b4b6 (svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection 2011-02-12 21:09:34 +00:00
rubidium
adfd648031 (svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection 2011-02-12 21:09:34 +00:00
rubidium
6248138e67 (svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again 2011-02-12 21:07:30 +00:00
rubidium
92d0d6d10b (svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again 2011-02-12 21:07:30 +00:00
rubidium
e92f2d6b9a (svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame 2011-02-11 23:20:35 +00:00
rubidium
d8cada7563 (svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame 2011-02-11 23:20:35 +00:00
rubidium
6e898d4bba (svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos 2011-02-08 21:47:10 +00:00
rubidium
05a846a574 (svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos 2011-02-08 21:47:10 +00:00
rubidium
05199a641a (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
rubidium
7eba2bf4d3 (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
rubidium
f1e42dc23b (svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server) 2011-01-19 16:47:40 +00:00
rubidium
795a528328 (svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server) 2011-01-19 16:47:40 +00:00
rubidium
a5108a1fa2 (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) 2011-01-19 16:37:06 +00:00
rubidium
e54a1f6721 (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) 2011-01-19 16:37:06 +00:00
rubidium
c060890062 (svn r21727) -Fix [FS#4377]: admin bots weren't always notified of password changes (dihedral) 2011-01-04 22:28:02 +00:00
rubidium
7dafd04f4b (svn r21727) -Fix [FS#4377]: admin bots weren't always notified of password changes (dihedral) 2011-01-04 22:28:02 +00:00
smatz
a57d2243de (svn r21704) -Fix [FS#4374]: no need to perform any more checks after the connection is closed (Rubidium) 2011-01-03 18:36:51 +00:00
smatz
810873ff33 (svn r21704) -Fix [FS#4374]: no need to perform any more checks after the connection is closed (Rubidium) 2011-01-03 18:36:51 +00:00
rubidium
692e61d1dc (svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts 2011-01-03 12:01:41 +00:00
rubidium
b25cf57542 (svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts 2011-01-03 12:01:41 +00:00
alberth
135c5b3fd7 (svn r21571) -Codechange: Having a break after a return is no good. 2010-12-21 15:23:54 +00:00
alberth
b633ffaa1d (svn r21571) -Codechange: Having a break after a return is no good. 2010-12-21 15:23:54 +00:00
rubidium
95934b9f49 (svn r21405) -Codechange: prepare sending of company information in the UDP packet for longer company names (in bytes), by truncating the names if needed 2010-12-05 22:21:13 +00:00
rubidium
9139a6c858 (svn r21405) -Codechange: prepare sending of company information in the UDP packet for longer company names (in bytes), by truncating the names if needed 2010-12-05 22:21:13 +00:00
rubidium
12efdff6c6 (svn r21401) -Fix: ofcourse MSVC x64 has something to complain about... 2010-12-05 15:08:41 +00:00
rubidium
5f25cdbbd5 (svn r21401) -Fix: ofcourse MSVC x64 has something to complain about... 2010-12-05 15:08:41 +00:00
rubidium
9b53982428 (svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. 2010-12-05 14:48:39 +00:00
rubidium
216e48cd07 (svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. 2010-12-05 14:48:39 +00:00
rubidium
f929107665 (svn r21398) -Change/Feature-ish: when making a savegame to send to a client, don't write it to disk but create the packets immediately 2010-12-05 14:45:52 +00:00
rubidium
02b3bc57d5 (svn r21398) -Change/Feature-ish: when making a savegame to send to a client, don't write it to disk but create the packets immediately 2010-12-05 14:45:52 +00:00
rubidium
5a40992e84 (svn r21392) -Change: prepare the network protocol for getting the file size later in the download process 2010-12-05 14:34:19 +00:00
rubidium
97434f0e06 (svn r21392) -Change: prepare the network protocol for getting the file size later in the download process 2010-12-05 14:34:19 +00:00
rubidium
71abb66b46 (svn r21363) -Add: support for limiting the amount of (accepted) incoming data 2010-11-30 20:01:26 +00:00
rubidium
fd752ca2b0 (svn r21363) -Add: support for limiting the amount of (accepted) incoming data 2010-11-30 20:01:26 +00:00
rubidium
4c76d8eaf6 (svn r21361) -Change: make sure the client is listening, or rather receiving, our frames 2010-11-30 14:18:20 +00:00
rubidium
31c8ab0ed8 (svn r21361) -Change: make sure the client is listening, or rather receiving, our frames 2010-11-30 14:18:20 +00:00
rubidium
c7066d00af (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
rubidium
b6c2216749 (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
rubidium
b2c1f12b44 (svn r21350) -Fix: some indentation 2010-11-28 22:45:47 +00:00
rubidium
c60a850fed (svn r21350) -Fix: some indentation 2010-11-28 22:45:47 +00:00
rubidium
2a465f152b (svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones 2010-11-26 22:25:02 +00:00