Commit Graph

461 Commits

Author SHA1 Message Date
glx
cc6ac7f539 (svn r11181) -Codechange: add support for newgrf callback 14A (Belugas) 2007-09-28 17:09:50 +00:00
glx
52f10b2fbd (svn r11177) -Codechange: add support for newgrf callbacks 14B and 14C 2007-09-27 21:47:38 +00:00
glx
18de82b000 (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C 2007-09-27 21:39:13 +00:00
rubidium
e582e6364c (svn r11171) -Fix [FS#1257]: disable autoslope for automatically changed stuff (like towns and industries) and enable it in the scenario editor. Patch by frosch. 2007-09-26 14:32:06 +00:00
rubidium
03191bba4b (svn r11168) -Fix [FS#1256]: assert on terraforming of industries. Patch by frosch. 2007-09-26 14:14:51 +00:00
belugas
bd9d8c08ed (svn r11160) -Fix: A gfx of 0xFF does not count when it's time to establish the size of the industry. 2007-09-26 01:24:12 +00:00
glx
b1fa49d3fa (svn r11144) -Codechange: add support for newgrf callbacks 29 and 35 2007-09-22 23:40:35 +00:00
glx
af3f96957f (svn r11142) -Codechange: prepare industry production change code for newgrf callbacks 29 and 35 2007-09-22 21:59:02 +00:00
rubidium
81555c732d (svn r11139) -Codechange: add support for persistent storage for NewGRFs. 2007-09-22 13:56:38 +00:00
belugas
a0946e5d7e (svn r11137) -Feature: [NewGRF] Add support for bit 17 of property 1A for Industries. This bit enables the protection of the last instance of an industry type once raise. 2007-09-22 00:59:27 +00:00
rubidium
3055d42fc4 (svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. 2007-09-14 22:27:40 +00:00
rubidium
556035f448 (svn r11102) -Codechange: remove some pointless addition+substractions. Patch by frosch. 2007-09-14 21:32:21 +00:00
belugas
71a23846d3 (svn r11050) -Codechange: Use the translated gfx, not the original one. 2007-09-06 03:02:38 +00:00
rubidium
cadf412dcd (svn r11041) -Fix (r10460) [FS#1195]: the industry's owner was saved twice instead of the owner and the founder. Patch by frosch. 2007-09-04 12:00:12 +00:00
rubidium
f4482907da (svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
2007-08-30 17:17:04 +00:00
rubidium
759255df12 (svn r10991) -Codechange: add documentation, enumification and some code simplifications to the terraforming code. Patch by frosch. 2007-08-27 21:18:04 +00:00
belugas
182283a67c (svn r10980) -Fix [FS#1158] : This will hopefully fix the case of an assert that happens when an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel of a special check done for oil rigs, where water need to be around, but no tile will be constructed on it.
Problem is that the upper limit of gfx tiles is currently at 175.  So, of course the system will assert with 255 ;)
2007-08-26 00:23:32 +00:00
belugas
40d4d2f2ca (svn r10972) -Codechange: Implement the counterpart(GetTranslatedIndustryTileID) of getindustileid of TTDPatch. This allows to ensure that the ID of a tile (taken out of the map or not) is still a valid one regarding the possible override it may have been flagged to.
It is not the strict same thing, but is what we need regarding the slightly different approach we took for newindustries.
2007-08-24 00:23:35 +00:00
belugas
69f9545a20 (svn r10963) -Revert(10700): Although the idea was good, it was more prone of errors than usefull.
So now, it will be better to jump to the overriden tile when it is been marked as an override
2007-08-22 01:16:08 +00:00
belugas
339579e22a (svn r10962) -Codechange: protect yourself against an illicit substitution 2007-08-22 00:59:46 +00:00
belugas
f48e05ec73 (svn r10903) -Feature: [NewGRF] Add support for variable 44 of Variational Action 2 for Industries 2007-08-15 00:49:34 +00:00
rubidium
341281a7d4 (svn r10813) -Fix (r10799): some destructors were performing too much during the pool cleanups, which could cause crashes as already removed pool items could then be dereferenced by other destructors. 2007-08-06 14:08:25 +00:00
rubidium
655b2048e5 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*. 2007-08-03 20:18:38 +00:00
rubidium
2f89fef353 (svn r10759) -Codechange: make the industry struct use the pool item class as super class. 2007-08-02 23:21:52 +00:00
belugas
05a5967fbb (svn r10701) -Codechange: Make sure to not use an out of bound index when the index is specified by a grf file. It has a different meaning then. 2007-07-27 03:07:05 +00:00
belugas
3880be2fa8 (svn r10700) -Codechange: Enable to jump (by default) to the overriding industry tile spec of the one been queried.
Only on certain very specific circumstances do we need the original spec
2007-07-27 02:41:29 +00:00
rubidium
903a0a08c2 (svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. 2007-07-26 16:51:10 +00:00
rubidium
a67957866a (svn r10697) -Codechange: give a more sensible names to some of the unkX variables. 2007-07-26 15:37:19 +00:00
rubidium
a26ef1ee3a (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code. 2007-07-26 14:07:11 +00:00
rubidium
151262c1eb (svn r10675) -Codechange: unhardcode the industry types used in several locations of the source code. 2007-07-24 19:56:43 +00:00
belugas
b6ba945486 (svn r10641) -Fix(r10638): Forgotten Son... err...include 2007-07-20 17:32:27 +00:00
belugas
79c94729b5 (svn r10640) -Fix(r10638): little typo... 2007-07-20 17:25:07 +00:00
belugas
71637303a9 (svn r10639) -Codechange: Give meaninfull name to a magic number 2007-07-20 17:14:03 +00:00
belugas
1dd61a2249 (svn r10638) -Codechange: Save the mapping of the industries and tiles, making them persistent. 2007-07-20 16:50:11 +00:00
belugas
05e4b47613 (svn r10635) -Codechange: Correct some typos and code beautifying (a little bit) 2007-07-20 14:49:41 +00:00
rubidium
df009178d4 (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h 2007-07-16 09:16:58 +00:00
glx
9f2ca45987 (svn r10575) -Fix r10573: misplaced ) 2007-07-15 00:45:02 +00:00
belugas
1bee873376 (svn r10573) -Codechange: Use function CheckIfCallBackAllowsAvailability for random map generation as well as for ingame random industry creation 2007-07-15 00:26:12 +00:00
rubidium
d1ef87f914 (svn r10508) -Codechange: allow customizable animation schemes for industries. 2007-07-11 15:03:29 +00:00
rubidium
a9249181c7 (svn r10506) -Fix: the (manual) building of banks was always rejected. 2007-07-11 08:20:57 +00:00
rubidium
e84363b4db (svn r10494) -Fix (r10490): possible null dereference in some exotic newgrfs. 2007-07-09 20:08:25 +00:00
rubidium
f183f46561 (svn r10490) -Codechange: add support for industries on non-flat surfaces. 2007-07-09 18:53:43 +00:00
rubidium
e207ba425f (svn r10485) -Codechange: add a callback mechanism to determine whether building an industry is allowed at a given location. 2007-07-09 13:21:49 +00:00
rubidium
37748a3152 (svn r10483) -Codechange: add support for callbacks to manipulate the building chance of farm fields and chopping chance for lumber mills. 2007-07-08 19:54:51 +00:00
maedhros
44db937929 (svn r10481) -Codechange: Show a news message with the new industry when primary industry prospecting succeeds. 2007-07-08 18:41:34 +00:00
rubidium
95ea8fd2f1 (svn r10477) -Codechange: add some callbacks to customise the acceptance of industries. 2007-07-08 17:40:04 +00:00
rubidium
cd702d049e (svn r10460) -Codechange: add some more variables needed for newindustries regarding to the creation of the industries. 2007-07-07 08:53:19 +00:00
rubidium
b0a8409200 (svn r10459) -Codechange: add helper functions to determine whether an industry is a primary industry and how much it costs to build such an industry. 2007-07-06 22:33:16 +00:00
rubidium
b8f658db94 (svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map. 2007-07-06 07:24:10 +00:00
rubidium
4c356457e6 (svn r10442) -Codechange: implement the industry production callback. 2007-07-05 05:41:56 +00:00