Commit Graph

1421 Commits

Author SHA1 Message Date
Jonathan G Rennison
3a47b421b0 Merge branch 'master' into jgrpp
# Conflicts:
#	src/company_cmd.cpp
#	src/core/overflowsafe_type.hpp
#	src/economy.cpp
#	src/engine_base.h
#	src/ground_vehicle.cpp
#	src/group_gui.cpp
#	src/industry_cmd.cpp
#	src/industry_gui.cpp
#	src/newgrf_commons.cpp
#	src/newgrf_engine.cpp
#	src/newgrf_industries.cpp
#	src/newgrf_object.cpp
#	src/newgrf_roadstop.cpp
#	src/newgrf_station.cpp
#	src/rail_gui.cpp
#	src/road_cmd.h
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/script/api/script_log.cpp
#	src/script/api/script_log.hpp
#	src/settings_gui.cpp
#	src/settingsgen/settingsgen.cpp
#	src/station_cmd.cpp
#	src/station_cmd.h
#	src/station_gui.cpp
#	src/strgen/strgen.cpp
#	src/string_func.h
#	src/string_type.h
#	src/table/settings/network_private_settings.ini
#	src/tests/math_func.cpp
#	src/textfile_gui.cpp
#	src/timetable_gui.cpp
#	src/town_cmd.cpp
#	src/vehicle.cpp
#	src/waypoint_cmd.cpp
#	src/waypoint_cmd.h
#	src/widgets/dropdown.cpp
2023-06-03 19:16:57 +01:00
Jonathan G Rennison
58c0aac15f Fix re-opening GRF/script settings windows not closing drop down windows
Causing assertion failure on drop down item selection

See: #527
2023-06-01 21:12:16 +01:00
Jonathan G Rennison
2ed248a61d Merge branch 'master' into jgrpp
# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release-linux.yml
#	src/aircraft_cmd.cpp
#	src/airport_gui.cpp
#	src/articulated_vehicles.cpp
#	src/build_vehicle_gui.cpp
#	src/company_gui.cpp
#	src/genworld_gui.cpp
#	src/gfx_layout.cpp
#	src/misc_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_config.h
#	src/newgrf_engine.cpp
#	src/news_gui.cpp
#	src/order_gui.cpp
#	src/roadveh_cmd.cpp
#	src/saveload/saveload.h
#	src/saveload/vehicle_sl.cpp
#	src/ship_cmd.cpp
#	src/statusbar_gui.cpp
#	src/table/settings/network_private_settings.ini
#	src/table/settings/network_settings.ini
#	src/toolbar_gui.cpp
#	src/train_cmd.cpp
#	src/vehicle_gui.cpp
2023-05-31 23:21:38 +01:00
Jonathan G Rennison
02fe4af934 Merge branch 'master' into jgrpp
# Conflicts:
#	.github/workflows/release-windows.yml
#	src/company_base.h
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/console_cmds.cpp
#	src/economy.cpp
#	src/economy_cmd.h
#	src/fios.h
#	src/goal.cpp
#	src/group_gui.cpp
#	src/network/core/config.h
#	src/network/network_admin.cpp
#	src/newgrf_config.cpp
#	src/os/windows/win32.cpp
#	src/saveload/afterload.cpp
#	src/saveload/company_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload_error.hpp
#	src/settings_gui.cpp
#	src/ship_cmd.cpp
#	src/stdafx.h
#	src/story.cpp
#	src/story_base.h
#	src/string.cpp
#	src/table/settings/economy_settings.ini
#	src/tests/CMakeLists.txt
#	src/tests/math_func.cpp
2023-05-30 00:49:24 +01:00
Jonathan G Rennison
3ec66e5fb5 Fix not being able to reload GS in script debug window
See: #523
2023-05-29 20:21:07 +01:00
Jonathan G Rennison
fd4d4d341d Merge branch 'master' into jgrpp
# Conflicts:
#	src/animated_tile.cpp
#	src/cargopacket.h
#	src/cheat_gui.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/date.cpp
#	src/disaster_vehicle.cpp
#	src/dock_gui.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/error_gui.cpp
#	src/fontcache/spritefontcache.cpp
#	src/game/game_gui.cpp
#	src/game/game_text.cpp
#	src/gfx.cpp
#	src/graph_gui.cpp
#	src/highscore_gui.cpp
#	src/industry_cmd.cpp
#	src/lang/dutch.txt
#	src/lang/english_AU.txt
#	src/lang/english_US.txt
#	src/lang/finnish.txt
#	src/lang/french.txt
#	src/lang/italian.txt
#	src/lang/portuguese.txt
#	src/lang/russian.txt
#	src/lang/turkish.txt
#	src/lang/vietnamese.txt
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/network_gui.cpp
#	src/network/network_server.cpp
#	src/newgrf.cpp
#	src/newgrf.h
#	src/newgrf_generic.cpp
#	src/news_gui.cpp
#	src/openttd.cpp
#	src/os/unix/unix.cpp
#	src/os/windows/font_win32.cpp
#	src/os/windows/win32.cpp
#	src/rail_gui.cpp
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/misc_sl.cpp
#	src/saveload/oldloader_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/script/script_gui.cpp
#	src/settings_table.cpp
#	src/signs_gui.cpp
#	src/smallmap_gui.cpp
#	src/smallmap_gui.h
#	src/spritecache.cpp
#	src/spritecache.h
#	src/spriteloader/grf.cpp
#	src/station_cmd.cpp
#	src/statusbar_gui.cpp
#	src/stdafx.h
#	src/strgen/strgen_base.cpp
#	src/subsidy.cpp
#	src/table/settings/difficulty_settings.ini
#	src/texteff.cpp
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/townname.cpp
#	src/vehicle.cpp
#	src/waypoint_cmd.cpp
#	src/widgets/dropdown.cpp
#	src/window.cpp
2023-05-26 19:36:48 +01:00
Jonathan G Rennison
5428b6dd9b GS: Documentation/comment fixes for ScriptAsyncMode 2023-05-23 22:49:48 +01:00
Jonathan G Rennison
cd9930542d GS: Add GSAsyncMode(bool) class to set async mode of script DoCommands
In asynchronous mode, don't wait for result of executed command,
just fire-and-forget, and return estimated cost/result
2023-05-23 22:21:19 +01:00
Jonathan G Rennison
f06160b882 Script: Remove command delay for non-network GS when game paused due to GS 2023-05-14 18:56:09 +01:00
Jonathan G Rennison
7bc6c4b59c Script: Boost gamescript op limit when game is paused due to game script 2023-05-14 18:04:42 +01:00
Jonathan G Rennison
1b6d1086d0 Script: Add ScriptInstance field for script type 2023-05-14 17:54:42 +01:00
Rubidium
68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Peter Nelson
6202eae9d5 Codechange: Rely on Scrollbar::SetPosition to clamp.
Manually clamping scrollbar bounds before calling `SetPosition()` is doubling up work that the function already does.
2023-05-07 20:25:44 +01:00
Peter Nelson
d2034d9c38 Codechange: Scrollbar methods now accept size_t.
This clears up a lot of casts from size_t to int.
2023-05-07 20:25:44 +01:00
Rubidium
fb856e16c1 Codechange: replace some min/clamp constructs to ClampTo 2023-05-06 21:26:13 +02:00
Rubidium
19ec4e8beb Codechange: replace ClampToI32/U16 with ClampTo<int32_t/uint16_t> 2023-05-06 21:26:13 +02:00
PeterN
b67cf7f94a Change: Replace ScriptLog data array with std::deque. (#10770)
Due to cyclic header dependency this requires moving the data types used
by ScriptLog out of the ScriptLog class.
2023-05-06 14:54:58 +00:00
Rubidium
877349c13d Codechange: use std::string for text file name resolution 2023-05-05 08:54:29 +02:00
Tyler Trahan
6501f84b4a Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
Rubidium
86786a7af6 Codechange: introduce StrEqualsIgnoreCase/StrCompareIgnoreCase to replace strcasecmp 2023-04-29 10:25:25 +02:00
Tyler Trahan
930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 2023-04-26 07:14:03 -04:00
Patric Stout
7aa2b9ab0a Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Rubidium
8f24901843 Codechange: replace printf with PRINTF macros by fmt::format for scripts 2023-04-24 17:51:25 +02:00
Rubidium
8b93e45e22 Codechange: use string/fmt instead of printf for squirrel's PRINTFUNC 2023-04-24 17:51:25 +02:00
Jonathan G Rennison
7da25820ea Merge branch 'master' into jgrpp
# Conflicts:
#	src/widgets/dropdown.cpp
#	src/widgets/dropdown_type.h
2023-04-18 00:01:50 +01:00
SamuXarick
f8b5661d28 Change: Allow GS access to ScriptGroup functions 2023-04-17 17:59:16 +02:00
SamuXarick
f225f36c3d Change: Allow GS access to ScriptGameSettings.IsDisabledVehicleType 2023-04-17 17:59:16 +02:00
SamuXarick
fd26a44c9e Change: Allow GS access to more ScriptCompany functions 2023-04-17 17:59:16 +02:00
Andy
8b1960a41c Change: Allow GS access to more ScriptOrder functions 2023-04-17 17:59:16 +02:00
PeterN
e97bf271dc Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
Patric Stout
ed83c4b0da Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
2023-04-16 20:14:22 +02:00
Charles Pigott
6fc28d649e Cleanup: Unused alloca definitions and includes 2023-04-15 16:57:00 +01:00
Charles Pigott
b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 2023-04-15 16:57:00 +01:00
Patric Stout
1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
Peter Nelson
e5af5907ec Change: Make all dropdown lists extend width if necessary.
This removes the auto_width parameter from ShowDropDown(At).
2023-04-13 20:57:47 +01:00
Jonathan G Rennison
c89079a210 Merge branch 'master' into jgrpp
# Conflicts:
#	src/saveload/cargopacket_sl.cpp
#	src/saveload/saveload.h
#	src/strings.cpp
#	src/vehicle.cpp
2023-04-12 20:02:57 +01:00
Jonathan G Rennison
82803b98e0 Merge branch 'master' into jgrpp
# Conflicts:
#	src/game/game_gui.cpp
#	src/graph_gui.cpp
#	src/linkgraph/linkgraph_gui.h
#	src/newgrf.cpp
#	src/order_gui.cpp
#	src/saveload/engine_sl.cpp
#	src/saveload/saveload.h
#	src/script/api/script_text.cpp
#	src/script/script_gui.cpp
#	src/settings_table.cpp
#	src/strings.cpp
#	src/table/settings/economy_settings.ini
#	src/table/settings/locale_settings.ini
#	src/timetable_gui.cpp
2023-04-10 15:11:53 +01:00
dP
e2f1cd44dc Change: Increase max cargo age and let min cargo payment approach zero. (#10596)
Co-authored-by: Michael Lutz <michi@icosahedron.de>
2023-04-10 12:34:28 +02:00
glx22
3a48d6e60f Fix 991a797: [Script] Allow STRINGN consumption to be different than expected 2023-04-08 00:14:12 +02:00
Loïc Guilloux
e4c511d403 Fix #10578: Allow to select any version of AI/GS from GUI (#10604) 2023-04-07 19:33:07 +02:00
Jonathan G Rennison
3d1b0af8f6 Merge branch 'master' into jgrpp
# Conflicts:
#	src/newgrf_debug_gui.cpp
#	src/object_cmd.cpp
#	src/object_gui.cpp
2023-04-03 00:43:58 +01:00
Peter Nelson
82c70ed3b8 Change: Expose ObjectSpec vector to simplify iteration. 2023-04-02 22:42:38 +01:00
Peter Nelson
1f46f080f0 Codechange: Store objectspecs in std::vector instead of flat array. 2023-04-02 22:42:38 +01:00
Jonathan G Rennison
29c451d1a8 Script: Only log each string parameter warning message once 2023-03-27 20:14:49 +01:00
Loïc Guilloux
9642e87bc8 Fix: [Script] Access to enum/consts defined outside of main.nut (#10573) 2023-03-25 23:07:47 +01:00
Jonathan G Rennison
a7efe91007 Script: More closely emulate old text param behaviour for 13 and below scripts 2023-03-22 16:47:21 +00:00
Jonathan G Rennison
a6babb23d3 Script: Allow text param mismatches for scripts with 13 or below compatibility 2023-03-20 17:47:19 +00:00
Jonathan G Rennison
25ed7c2b53 Merge branch 'master' into jgrpp
# Conflicts:
#	src/music.cpp
#	src/script/api/script_company.cpp
#	src/script/api/script_event_types.cpp
#	src/script/api/script_group.cpp
#	src/script/api/script_object.cpp
#	src/script/api/script_road.cpp
2023-03-11 00:06:13 +00:00
PeterN
2d3250923c Fix #10554: Let Scrollbar::SetPosition clamp instead of assert. (#10555) 2023-03-09 10:19:58 -05:00
Rubidium
1e4a89177e Fix: crashes to desktop from game scripts when companies disappear
When a game script is in company mode, it pretends to be another company. When
that company disappear (bankruptcy/merger), the game script still uses that
company and it keeps calling functions as if it is that company.

For example, ScriptEngine::IsBuildable internally dereferences Company without
checks, causing a null dereference for any ScriptEngine function when called
from a company scope of a company that has disappeared.

Guard against this by extending the ScriptCompanyScope::IsValid check to also
check for the company still being active.
2023-03-08 22:33:47 +01:00