Commit Graph

497 Commits

Author SHA1 Message Date
peter1138
5429c5a095 (svn r15412) -Fix: Clearing custom engine names could cause desyncs due to be client-side only; GUI parts of save/load of custom engine names also removed as it was never implemented. 2009-02-08 12:58:14 +00:00
frosch
de9a6fc90b (svn r15308) -Codechange: Deduplicate km-ish/h -> mph conversions. 2009-02-01 17:14:39 +00:00
frosch
61a893d6fd (svn r15308) -Codechange: Deduplicate km-ish/h -> mph conversions. 2009-02-01 17:14:39 +00:00
frosch
c28c4c1986 (svn r15306) -Codechange: Deduplicate code by adding Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them) 2009-02-01 16:10:06 +00:00
frosch
9c2ba4f96a (svn r15306) -Codechange: Deduplicate code by adding Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them) 2009-02-01 16:10:06 +00:00
smatz
0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
smatz
9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
glx
c1cf3934fa (svn r15263) -Codechange: added Engine::GetCost() to remove some code duplication. 2009-01-25 00:57:03 +00:00
glx
470da22ac3 (svn r15263) -Codechange: added Engine::GetCost() to remove some code duplication. 2009-01-25 00:57:03 +00:00
glx
e8b5f49861 (svn r15261) -Add: added Engine::GetRunningCost() to remove some code duplication. Also stops AIs decrementing vehicle counter of first company 2009-01-24 20:14:15 +00:00
glx
9b73303b4d (svn r15261) -Add: added Engine::GetRunningCost() to remove some code duplication. Also stops AIs decrementing vehicle counter of first company 2009-01-24 20:14:15 +00:00
smatz
6dffd8ae82 (svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter 2009-01-23 02:35:17 +00:00
smatz
f0ff90d71c (svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter 2009-01-23 02:35:17 +00:00
smatz
e00cf92f47 (svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
2009-01-13 22:58:03 +00:00
smatz
ca45774160 (svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
2009-01-13 22:58:03 +00:00
truebrain
a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
truebrain
c2406cd42d (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
smatz
0cd41d1dc6 (svn r14958) -Codechange [FS#1923]: when checking for unique names, compare only with manually set names
There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user).
2009-01-10 15:54:07 +00:00
smatz
c5db2ea181 (svn r14958) -Codechange [FS#1923]: when checking for unique names, compare only with manually set names
There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user).
2009-01-10 15:54:07 +00:00
peter1138
0052c85002 (svn r14926) -Feature: Automatically set last engine ageing year to the last 'introduction year plus half model life', to allow engines later than 2050 to appear. 2009-01-08 21:48:59 +00:00
peter1138
544e04fe62 (svn r14926) -Feature: Automatically set last engine ageing year to the last 'introduction year plus half model life', to allow engines later than 2050 to appear. 2009-01-08 21:48:59 +00:00
smatz
7368c740a6 (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00
smatz
91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00
rubidium
87e5a8b52b (svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter. 2008-12-28 14:37:19 +00:00
rubidium
e83cca7d13 (svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter. 2008-12-28 14:37:19 +00:00
rubidium
d1bb5e5f36 (svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous.
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
2008-12-24 09:53:15 +00:00
rubidium
bf6ec8b19f (svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous.
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
2008-12-24 09:53:15 +00:00
rubidium
c3746a55bb (svn r14732) -Codechange: replace some magic number with less magic constants and use the proper type for a few variables. 2008-12-23 21:03:43 +00:00
rubidium
e6ff168508 (svn r14732) -Codechange: replace some magic number with less magic constants and use the proper type for a few variables. 2008-12-23 21:03:43 +00:00
rubidium
c7c65cf5bc (svn r14683) -Change: only say a engine/vehicle is refittable when it can be refitted to at least two cargo type or when it has subcargos.
NOTE: it is still possible that a vehicle is marked refittable when there is nothing to refit to, e.g. when only one subcargo is available but that cannot be determined without a vehicle chain.
2008-12-16 22:02:12 +00:00
rubidium
2e916a154f (svn r14683) -Change: only say a engine/vehicle is refittable when it can be refitted to at least two cargo type or when it has subcargos.
NOTE: it is still possible that a vehicle is marked refittable when there is nothing to refit to, e.g. when only one subcargo is available but that cannot be determined without a vehicle chain.
2008-12-16 22:02:12 +00:00
frosch
a87af0d7e5 (svn r14680) -Feature(ette) [FS#2434]: Use property 4 (model life) also for wagons.
Setting property 4 to 0xFF will protect the vehicle (engine or wagon) from expireing. (Necessary since early introduction dates)
Savegames will only be affected after 'resetengines'.
2008-12-16 18:09:40 +00:00
frosch
1fa409177c (svn r14680) -Feature(ette) [FS#2434]: Use property 4 (model life) also for wagons.
Setting property 4 to 0xFF will protect the vehicle (engine or wagon) from expireing. (Necessary since early introduction dates)
Savegames will only be affected after 'resetengines'.
2008-12-16 18:09:40 +00:00
rubidium
b650a86e58 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 2008-09-30 20:51:04 +00:00
rubidium
e589c7e580 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 2008-09-30 20:51:04 +00:00
rubidium
3b798599b6 (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 2008-09-30 20:39:50 +00:00
rubidium
f56e630e5c (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 2008-09-30 20:39:50 +00:00
smatz
1266b1a73f (svn r14334) -Feature: ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies) 2008-09-15 19:02:50 +00:00
smatz
e543181b12 (svn r14334) -Feature: ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies) 2008-09-15 19:02:50 +00:00
frosch
856157b6da (svn r14313) -Codechange: Move functions dealing with the EngineRenew pool to their own file. 2008-09-13 15:49:29 +00:00
frosch
869e90ea86 (svn r14313) -Codechange: Move functions dealing with the EngineRenew pool to their own file. 2008-09-13 15:49:29 +00:00
peter1138
80c9ecedcd (svn r14182) -Fix: After applying NewGRF settings, all rail and road types were available as the engine availability check was performed too early. 2008-08-28 19:53:25 +00:00
peter1138
2e0d735f1f (svn r14182) -Fix: After applying NewGRF settings, all rail and road types were available as the engine availability check was performed too early. 2008-08-28 19:53:25 +00:00
rubidium
2d94337e1a (svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in the command. Checking for the length in pixels is impossible because that differs per client. 2008-08-13 06:22:04 +00:00
rubidium
8dffbcfd26 (svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in the command. Checking for the length in pixels is impossible because that differs per client. 2008-08-13 06:22:04 +00:00
peter1138
7cdd6ef33c (svn r13825) -Revert (r13821 partially): preview_player_rank wasn't a PlayerByte value in r12143, and still isn't a PlayerByte value. 2008-07-25 17:33:53 +00:00
peter1138
ba8905fd2c (svn r13825) -Revert (r13821 partially): preview_player_rank wasn't a PlayerByte value in r12143, and still isn't a PlayerByte value. 2008-07-25 17:33:53 +00:00
rubidium
1a4ac3ee5c (svn r13821) -Codechange: replace some uint8/bytes with more specificly named typedefs and replace a few magic numbers. 2008-07-25 10:00:03 +00:00
rubidium
fae2695854 (svn r13821) -Codechange: replace some uint8/bytes with more specificly named typedefs and replace a few magic numbers. 2008-07-25 10:00:03 +00:00
rubidium
3a799389eb (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00