terkhen
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98a9c1f91c
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(svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC.
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2011-02-15 13:27:41 +00:00 |
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terkhen
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c36a22ba72
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(svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC.
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2011-02-15 13:27:41 +00:00 |
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rubidium
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aa333aeff2
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(svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full
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2011-02-12 18:45:05 +00:00 |
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rubidium
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ece59dc0d1
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(svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full
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2011-02-12 18:45:05 +00:00 |
|
rubidium
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b778cc61d1
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(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built
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2011-02-12 18:41:24 +00:00 |
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rubidium
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2d4d43d00c
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(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built
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2011-02-12 18:41:24 +00:00 |
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rubidium
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cb2c7f871f
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(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
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2011-02-07 22:37:22 +00:00 |
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rubidium
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bc3ce1e53b
|
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
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2011-02-07 22:37:22 +00:00 |
|
terkhen
|
67ce7c5c41
|
(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
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2011-02-05 13:46:09 +00:00 |
|
terkhen
|
a4b08dddd1
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(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
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2011-02-05 13:46:09 +00:00 |
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rubidium
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ec4f688ca0
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(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
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2011-01-18 22:31:06 +00:00 |
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rubidium
|
7efd7e19ed
|
(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
|
2011-01-18 22:31:06 +00:00 |
|
yexo
|
c5597c44c4
|
(svn r21664) -Add: [NoAI] AIEventTownFounded
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2010-12-29 23:44:39 +00:00 |
|
yexo
|
703ff560c1
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(svn r21664) -Add: [NoAI] AIEventTownFounded
|
2010-12-29 23:44:39 +00:00 |
|
rubidium
|
eafc316342
|
(svn r21414) -Codechange: limit town name by amount of characters, not bytes
|
2010-12-05 22:25:21 +00:00 |
|
rubidium
|
5c9c3f1acf
|
(svn r21414) -Codechange: limit town name by amount of characters, not bytes
|
2010-12-05 22:25:21 +00:00 |
|
rubidium
|
dd618051a7
|
(svn r21412) -Codechange: limit company name by amount of characters, not bytes
|
2010-12-05 22:24:50 +00:00 |
|
rubidium
|
cf61c2f11f
|
(svn r21412) -Codechange: limit company name by amount of characters, not bytes
|
2010-12-05 22:24:50 +00:00 |
|
frosch
|
0ebd5af86f
|
(svn r21291) -Fix: Treat objects on water like water in more cases.
|
2010-11-21 18:39:12 +00:00 |
|
frosch
|
55d604e60d
|
(svn r21291) -Fix: Treat objects on water like water in more cases.
|
2010-11-21 18:39:12 +00:00 |
|
terkhen
|
ef588232c9
|
(svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown.
|
2010-11-14 16:13:07 +00:00 |
|
terkhen
|
1fe2ce42ca
|
(svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown.
|
2010-11-14 16:13:07 +00:00 |
|
alberth
|
b698045b82
|
(svn r21156) -Codechange: Introduce EconomyIsInRecession().
|
2010-11-13 09:45:20 +00:00 |
|
alberth
|
43f807a918
|
(svn r21156) -Codechange: Introduce EconomyIsInRecession().
|
2010-11-13 09:45:20 +00:00 |
|
yexo
|
30b29ae060
|
(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
|
2010-10-28 11:10:12 +00:00 |
|
yexo
|
9a07ebc382
|
(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
|
2010-10-28 11:10:12 +00:00 |
|
smatz
|
548a3747e9
|
(svn r20860) -Cleanup: remove some unused functions and variables
|
2010-10-01 16:42:28 +00:00 |
|
smatz
|
77fe95f552
|
(svn r20860) -Cleanup: remove some unused functions and variables
|
2010-10-01 16:42:28 +00:00 |
|
frosch
|
98cd443735
|
(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
|
2010-09-13 19:45:39 +00:00 |
|
frosch
|
3fb7f5aa87
|
(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
|
2010-09-13 19:45:39 +00:00 |
|
frosch
|
f3015ee820
|
(svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road layouts on all map sizes.
|
2010-09-12 19:40:47 +00:00 |
|
frosch
|
f0783d7e72
|
(svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road layouts on all map sizes.
|
2010-09-12 19:40:47 +00:00 |
|
frosch
|
f768485e1d
|
(svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf houses and serves no use for original houses.
|
2010-09-12 18:28:51 +00:00 |
|
frosch
|
b249046364
|
(svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf houses and serves no use for original houses.
|
2010-09-12 18:28:51 +00:00 |
|
terkhen
|
e55b006a86
|
(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor.
|
2010-09-01 19:00:32 +00:00 |
|
terkhen
|
efef4becbd
|
(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor.
|
2010-09-01 19:00:32 +00:00 |
|
terkhen
|
fa47477d0d
|
(svn r20710) -Codechange: Clarify the name of some town generation variables.
|
2010-09-01 18:52:27 +00:00 |
|
terkhen
|
c6db763781
|
(svn r20710) -Codechange: Clarify the name of some town generation variables.
|
2010-09-01 18:52:27 +00:00 |
|
rubidium
|
360d6daf34
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
2010-08-26 22:01:16 +00:00 |
|
rubidium
|
30f2afac9b
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
2010-08-26 22:01:16 +00:00 |
|
rubidium
|
7107eef4de
|
(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
|
2010-08-26 17:01:17 +00:00 |
|
rubidium
|
ddf1510a23
|
(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
|
2010-08-26 17:01:17 +00:00 |
|
smatz
|
ca2d4c5d6e
|
(svn r20540) -Fix [FS#4049](r20480): use CmdDeleteTown instead of direct use of operator delete
|
2010-08-18 15:22:40 +00:00 |
|
smatz
|
d28985fe8e
|
(svn r20540) -Fix [FS#4049](r20480): use CmdDeleteTown instead of direct use of operator delete
|
2010-08-18 15:22:40 +00:00 |
|
rubidium
|
f336f61104
|
(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
|
2010-08-13 12:45:26 +00:00 |
|
rubidium
|
89b2b9370a
|
(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
|
2010-08-13 12:45:26 +00:00 |
|
rubidium
|
0fd9d4ba1d
|
(svn r20481) -Fix: statues were not removed when towns would be removed
|
2010-08-13 11:58:45 +00:00 |
|
rubidium
|
c5ec910980
|
(svn r20481) -Fix: statues were not removed when towns would be removed
|
2010-08-13 11:58:45 +00:00 |
|
rubidium
|
cf8062c3bd
|
(svn r20480) -Codechange: make CmdDeleteTown responsible for actually clearing tiles and such; ~Town still checks it though.
|
2010-08-13 11:57:59 +00:00 |
|
rubidium
|
a7beb897e2
|
(svn r20480) -Codechange: make CmdDeleteTown responsible for actually clearing tiles and such; ~Town still checks it though.
|
2010-08-13 11:57:59 +00:00 |
|