Commit Graph

127 Commits

Author SHA1 Message Date
frosch
a47fb85cd8 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
frosch
51c6ae62d1 (svn r27775) -Fix [FS#6510]: Insufficient thread synchronisation when switching blitters. (JGR) 2017-03-11 13:05:54 +00:00
michi_cc
36cbb54a9d (svn r27673) -Add: [Win32] Thread names for windows debuggers. 2016-10-30 18:22:55 +00:00
frosch
3cceb21a94 (svn r27167) -Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped way to far, when OpenTTD lagged during mouse event processing. 2015-02-22 23:06:45 +00:00
planetmaker
d40eafd92e (svn r26943) -Fix: [Win32] Silence a warning about comparison of signed and unsigned variables when using gcc 2014-09-30 21:10:32 +00:00
rubidium
beb540ec55 (svn r26538) -Codechange: remove double accounting of the drivers 2014-04-28 21:06:51 +00:00
frosch
b2c786ea68 (svn r26522) -Add: A config-file-only setting to disable usage of 8bpp video modes.
-Remove: [win32] fullscreen_bpp setting, which is replaced by above setting.
-Change: Disable usage of 8bpp blitters and video modes by default. Many modern OS and hardware cause issues with those.
2014-04-27 12:15:14 +00:00
rubidium
2be4215f43 (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
michi_cc
99f4ce349f (svn r26367) -Fix: [Win32] Use a separate event to indicate that the drawing thread has finished initialising, preventing potential deadlocks. 2014-02-23 16:08:50 +00:00
fonsinchen
a1be0cf0fc (svn r26366) -Fix: Protect the windows video driver from concurrent access (frosch123) 2014-02-23 14:16:36 +00:00
fonsinchen
3d7fb88158 (svn r26365) -Fix [FS#5867]: Don't draw the cursor when its sprite isn't ready and set _screen.dst_ptr immediately when the buffer changes (frosch123) 2014-02-23 14:15:55 +00:00
frosch
66aefd9d9b (svn r26360) -Revert (r25550) / Fix [FS#5922]: ClientSizeChanged is only called via WndProcGdi which already has the mutex. The issue which r25550 tried to fix still exists as FS#5867. 2014-02-22 14:26:07 +00:00
rubidium
08d405ea09 (svn r26247) -Fix [FS#5854, FS#5855]: Possible out of bounds reads with the sse blitters (MJP) 2014-01-13 17:54:24 +00:00
rubidium
0b08fb44f4 (svn r26211) -Add: specialised non-animated SS2 blitter (MJP)
With 32bpp base set about 30% faster than 32bpp-optimized, or about 10% for 8bpp base sets in the Draw function. Respectively about 5 and 1% of total run time
2014-01-02 23:12:32 +00:00
rubidium
4a911754b5 (svn r26209) -Codechange: remove some template magic and simplify some code 2014-01-02 22:41:58 +00:00
rubidium
162c378aa5 (svn r26009) -Fix: warning about conditional expression with enumeral with non-enumeral type 2013-11-16 10:05:57 +00:00
michi_cc
d442d97cf1 (svn r25684) -Change: [Win32] Draw the composition string ourselves if possible. 2013-08-05 20:37:25 +00:00
michi_cc
3b8e61f1b6 (svn r25682) -Change: [Win32] Position the IME candidate window at the caret position. 2013-08-05 20:37:18 +00:00
michi_cc
fa7a779cf7 (svn r25681) -Change: [Win32] Position the IME composition window at the caret position. 2013-08-05 20:37:14 +00:00
michi_cc
b4a36ae257 (svn r25680) -Codechange: [Win32] Cancel the current IME composition when the input focus changes. 2013-08-05 20:37:11 +00:00
michi_cc
1880c36405 (svn r25679) -Codechange: [Win32] Get the result string of an IME input directly without a trip through the window messaging system. 2013-08-05 20:37:06 +00:00
michi_cc
8151f04e6d (svn r25675) -Fix: [Win32] Handle DBCS characters correctly in the non-Unicode build. 2013-08-05 20:36:51 +00:00
michi_cc
6be5000eda (svn r25673) -Fix: [Win32] Use the right code page for converting ANSI strings into UTF-8 for non-Unicode builds. And don't crap out on DBCS code pages either. 2013-08-05 20:36:43 +00:00
michi_cc
d8fa0c7dd8 (svn r25672) -Fix: [Win32] Handle Unicode characters from outside the BMP correctly. 2013-08-05 20:36:40 +00:00
michi_cc
be50bc410f (svn r25671) -Codechange: Pass character and key code separately to the keyboard handler. 2013-08-05 20:36:36 +00:00
michi_cc
4b9fdb9ec4 (svn r25667) -Fix: [Win32] Only forward key presses to the IME system if an edit box has the input focus. 2013-08-05 20:36:20 +00:00
rubidium
bcd6836291 (svn r25550) -Fix [FS#5571]: [Windows] Race condition between two drawing threads could crash OpenTTD 2013-07-01 19:48:52 +00:00
planetmaker
f00d9976f9 (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
michi_cc
ce64eca677 (svn r24781) -Fix (r24762): [Win32] MinGW compiler warning. 2012-12-03 22:08:00 +00:00
michi_cc
b46358312f (svn r24762) -Fix [FS#5359]: [Win32] Don't crash when switching to an unsupported fullscreen display mode (like 8 bpp modes in Windows 8). 2012-11-25 12:14:13 +00:00
glx
ad200403c1 (svn r24394) -Fix (r24188): changing resolution didn't resize the window 2012-07-10 17:47:03 +00:00
truebrain
e57b1daa5c (svn r24189) -Fix: when going to fullscreen and back, restore to the resolution you were, not to the fullscreen resolution (Windows only) 2012-04-30 16:49:26 +00:00
truebrain
fa8f1f3ac7 (svn r24188) -Fix-ish [FS#5151] (r1): when changing the basics of a window (fullscreen, 8bpp/32bpp), and a window already exists, it was forced out of maximize mode, and its resolution/position was reset, often causing unwanted side-effects. As a "bonus", a WC_SIZE was triggered, and if the system was going from 8bpp to 32pp, this caused a forced window update in a limbo-state of the blitter (not fully 32bpp just yet, but for sure no longer 8bpp); this could cause random memory access which could lead to ACCESS_VIOLATIONS 2012-04-30 16:48:47 +00:00
michi_cc
cc9e7f07dc (svn r23749) -Fix: [Win32] Work around a possible deadlock when initialising threaded drawing. 2012-01-04 00:45:36 +00:00
rubidium
16ccb8f246 (svn r23527) -Codechange: unify colo(u)r as far as it goes 2011-12-15 22:02:00 +00:00
michi_cc
4159371e3e (svn r23482) -Change: [Win32] Move re-painting the window and doing palette animation into a separate thread. 2011-12-10 16:54:46 +00:00
rubidium
e6c46d4cf4 (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00
rubidium
a531ec1899 (svn r23446) -Codechange: move _cur_palette and it's related first/count dirty variables into a single structure 2011-12-08 18:13:29 +00:00
rubidium
67d90f1174 (svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD 2011-11-17 21:09:08 +00:00
michi_cc
d3e32121c9 (svn r22999) -Codechange: Allow changing the blitter during the running game. 2011-10-04 21:35:40 +00:00
rubidium
eb2197f4c8 (svn r22410) -Document: some more bits ;) 2011-05-02 16:14:23 +00:00
rubidium
f642d28ea8 (svn r22149) -Fix [FS#4521]: Windows video driver crashed when it couldn't go to full screen at the resolution of the configuration file when starting OpenTTD 2011-02-26 19:13:58 +00:00
alberth
9222a30173 (svn r22145) -Codechange: Do explicit test for non-bool values. 2011-02-25 22:04:38 +00:00
glx
20f94c965f (svn r22081) -Fix [FS#4489]: if fullscreen fails with current resolution, use desktop resolution 2011-02-14 20:16:36 +00:00
rubidium
8183922813 (svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled... 2011-02-07 22:49:38 +00:00
rubidium
4c9d47ae60 (svn r21252) -Codechange: introduce a constant for the number of milliseconds per game tick and use it 2010-11-19 10:35:59 +00:00
rubidium
8c85b4ce3d (svn r20281) -Codechange: unify case scope closure + break coding style 2010-08-01 18:53:30 +00:00
terkhen
c92b2e9d3c (svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH). 2010-07-29 14:26:28 +00:00
alberth
137e2b64c9 (svn r20211) -Codechange: Indented code should have curly braces around it. 2010-07-24 10:14:39 +00:00
rubidium
9fd2afb147 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 2010-07-19 17:28:27 +00:00