Jonathan G Rennison
6a62b94263
Add NewGRF railtype flag to disable realistic braking for vehs of that type
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See: #242
2021-04-15 20:56:45 +01:00
Jonathan G Rennison
ba2e6087b2
Add train cache flag for whether train using realistic braking physics
2021-04-15 20:56:45 +01:00
Jonathan G Rennison
b514d29db1
Replace TrainCache::cached_tilt with a flags field
2021-04-15 20:56:45 +01:00
reldred
d1d27c0748
Adds additional zone configuration for cities, renames existing zone configuration to towns.
2021-04-12 17:44:18 +01:00
Jonathan G Rennison
272e583478
Merge branch 'master' into jgrpp
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# Conflicts:
# src/lang/korean.txt
# src/settings.cpp
2021-04-12 00:22:13 +01:00
Jonathan G Rennison
d484c32d44
Reduce sensitivity of train overheated breakdown
2021-04-11 22:53:02 +01:00
Patric Stout
f0f2073006
Feature: allow a toggle to enable/disable vsync
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Vsync should be off by default, as for most players it will be
better to play without vsync. Exception exist, mainly people who
play in fullscreen mode.
2021-04-11 14:26:00 +02:00
Jonathan G Rennison
227041008f
Merge branch 'master' into jgrpp
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# Conflicts:
# src/debug.cpp
# src/lang/russian.txt
# src/misc_gui.cpp
# src/os/windows/crashlog_win.cpp
# src/os/windows/font_win32.cpp
# src/os/windows/win32.cpp
# src/rail_cmd.cpp
# src/window_gui.h
2021-04-11 03:05:08 +01:00
Jonathan G Rennison
f39b6f4ba3
Merge branch 'master' into jgrpp
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# Conflicts:
# src/cheat_gui.cpp
# src/genworld_gui.cpp
# src/landscape.cpp
# src/lang/english.txt
# src/saveload/afterload.cpp
# src/screenshot.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/table/settings.ini
# src/tile_type.h
# src/widgets/genworld_widget.h
2021-04-10 18:29:36 +01:00
frosch
c6781cbd44
Fix d4c3d01d: add plural form 14 to strgen. ( #8999 )
2021-04-10 18:09:04 +02:00
Niels Martin Hansen
49d370185b
Change: Default music and sound effects volume to be lower
2021-04-09 12:18:52 +02:00
Jonathan G Rennison
6b0dfff39d
Enable showing vehicle routes in the viewport by default
2021-04-05 19:27:26 +01:00
Jonathan G Rennison
5e14b54a0c
Merge branch 'master' into jgrpp
2021-04-05 17:51:45 +01:00
Jonathan G Rennison
26a123b708
Realistic braking: Cache offset of centre of mass of train
2021-04-03 21:25:04 +01:00
reldred
213b6fe6ef
Add PR #231 : More river configuration options
2021-03-28 23:46:18 +01:00
Jonathan G Rennison
7e728fe9d6
Merge branch 'pr-230' into jgrpp
2021-03-28 22:39:56 +01:00
reldred
86e7cb6d18
Allow tile height to also play a part in determining the density of rocky patches.
2021-03-28 14:26:17 +10:30
Jonathan G Rennison
912c62d749
Add timetable lateness/earliness conditional order
2021-03-27 23:19:19 +00:00
Patric Stout
13a5264438
Fix: store the recent new game_creation settings in savegames
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This allows us to later on see what someone did, and makes sure
that "restart" command still knows how the game was created.
2021-03-26 12:22:32 +01:00
Patric Stout
f05e2e0d40
Feature: allow setting a custom terrain type to define highest peak
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At least, TGP will try to reach it. It heavily depends on the map
if it is reachable at all. But for sure it will do its atmost to
get there!
2021-03-26 12:22:32 +01:00
Patric Stout
45c2c29c35
Add: allow setting the highest mountain for heightmaps
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It will add some slack to the map height limit if that was set
to auto.
2021-03-26 12:22:32 +01:00
Patric Stout
422e132845
Feature: auto-detect map height limit based on generated map
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This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.
In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.
People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.
Cheats still allow you to change this value.
2021-03-26 12:22:32 +01:00
Patric Stout
1a1049bc0d
Change: rename setting "max_heightlevel" to "map_height_limit"
...
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.
Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.
Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
2021-03-26 12:22:32 +01:00
Patric Stout
70bc55cfd6
Feature: setting to indicate desert coverage for tropic climate
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This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.
In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
2021-03-26 12:22:32 +01:00
Patric Stout
cafe4eed6e
Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
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Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.
Maps can never be 100% snow, as we do not have sprites for coastal
tiles.
Internally, this calculates the best snow line height to approach
this coverage as close as possible.
2021-03-26 12:22:32 +01:00
reldred
67c256f437
Add PR #228 : New configure town zone multipliers
2021-03-25 12:18:37 +00:00
reldred
59631c1899
Hopefully fix the issues with the settings menu not showing up correctly.
2021-03-24 20:37:57 +10:30
reldred
7c6d73abfa
Create new branch. Goals: Make rocks size patches and frequency configruable. Optional but highly desired: Make rocks denser/more frequent the higher the altitude (make that an optional bool?)
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Also the number display is screwed in the settings gui. Same problem as my other patch. Need to compare it to what I did for the other var I did recently (tiles width around rivers to make desert go away) and fix this. This will do to start with.
2021-03-24 17:46:09 +10:30
Jonathan G Rennison
abf8505c69
Add rainforest line height setting to map generation windows
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See: #227
2021-03-20 18:39:48 +00:00
Jonathan G Rennison
c45b4414df
Merge branch 'pr-227' into jgrpp
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Adjust settings patxname and guiflags
2021-03-20 18:00:45 +00:00
reldred
07397783f8
Allows configuring the height at which rainforests start, which by default was controlled by dividing the map maxheight by 4 in landscape.cpp. Default setting is 8 which matches and should provide default behavior in new map creation.
2021-03-20 20:53:22 +10:30
Jonathan G Rennison
a670e369db
Add setting for no vehicles introduced after given year
2021-03-17 18:51:19 +00:00
Jonathan G Rennison
3f4333bcc8
Add setting to enable non-admin multiplayer clients to rename towns
2021-03-14 16:44:15 +00:00
Matt Kimber
bcb3313e13
Feature: allow setting maximum zoom level at which sprites are drawn ( #8604 )
2021-03-13 10:00:53 +01:00
frosch
28589db664
Fix: front/back sprites of action5 tram catenary were swapped.
2021-03-11 00:21:09 +01:00
Patric Stout
b93d7dd3cb
Add: Option to (dis-)allow accelerated video drivers. ( #8819 )
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The video drivers using the OpenGL backend are currently our only
accelerated drivers. The options defaults to off for macOS builds and
to on everywhere else.
Co-authored-by: Michael Lutz <michi@icosahedron.de >
2021-03-08 15:42:39 +01:00
Jonathan G Rennison
70f3993a55
CMake: Fix host strgen/settingsgen importing
2021-03-04 18:50:29 +00:00
Jonathan G Rennison
865cf79915
Fix missing override keywords
2021-03-02 23:45:08 +00:00
Jonathan G Rennison
59741b9f3c
CMake: Fix HOST_BINARY_DIR cross compiling
2021-03-02 22:57:29 +00:00
Jonathan G Rennison
84a7ab180e
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/lang/greek.txt
# src/table/settings.ini
2021-03-02 13:46:42 +00:00
Jonathan G Rennison
f4e29071be
Merge tag '1.11.0-beta2' into jgrpp
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# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release.yml
# CMakeLists.txt
# src/blitter/32bpp_optimized.cpp
# src/debug.cpp
# src/gfx.cpp
# src/gfx_func.h
# src/lang/czech.txt
# src/lang/english.txt
# src/lang/italian.txt
# src/lang/swedish.txt
# src/lang/ukrainian.txt
# src/network/network_server.cpp
# src/os/windows/crashlog_win.cpp
# src/os/windows/win32.cpp
# src/pathfinder/follow_track.hpp
# src/screenshot.cpp
# src/settings_type.h
# src/spritecache.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/video/video_driver.cpp
# src/video/video_driver.hpp
# src/video/win32_v.cpp
2021-03-02 11:59:03 +00:00
Patric Stout
74aa934441
Codechange: validate that "max" value of settings fit in their storage
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This is an easy mistake to make, so protect us against making such
mistakes, by validating it doesn't happen.
2021-03-01 23:17:47 +01:00
Patric Stout
d7a70c67ba
Fix: old snow_line_height had a higher maximum value than could be stored
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So any old game made with this setting was overflowing anyway;
not really a lot we can do about that now.
2021-03-01 23:17:47 +01:00
Patric Stout
a0c298a539
Fix: three max-values for settings could exceed their storage size
2021-03-01 23:17:47 +01:00
Patric Stout
f183ded9fe
Add: settings to limit your fast-forward game speed
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By default this setting is set to 2500% normal game speed.
(cherry picked from commit c3dc27e37e )
# Conflicts:
# src/gfx.cpp
# src/gfx_func.h
# src/settings_type.h
# src/video/cocoa/cocoa_v.mm
# src/video/video_driver.cpp
# src/video/win32_v.cpp
2021-03-01 17:54:15 +00:00
Patric Stout
8bc0089fc4
Fix c3dc27e3: put the max-value of fast-forward-speed-limit to within the storage size ( #8769 )
2021-02-28 21:53:14 +01:00
Patric Stout
c3dc27e37e
Add: settings to limit your fast-forward game speed
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By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Jonathan G Rennison
93f2d5e056
Add GUI setting for shading trees on slopes in viewports
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Deafult on, only for non-map mode
(Slope shading is always on in map mode)
2021-02-26 18:03:00 +00:00
Jonathan G Rennison
4ef363422a
Add 32bpp blitter support for adjusting brightness of drawn sprites
2021-02-26 18:02:13 +00:00
Michael Lutz
e1e8cc3851
Fix #8734 : [OpenGL] Apply palette remap to cursor sprites. ( #8742 )
2021-02-24 22:10:25 +01:00