Commit Graph

2113 Commits

Author SHA1 Message Date
belugas
65b3e38bea (svn r18403) -Codechange: Re-arrange header of table _original_house_specs 2009-12-04 20:32:51 +00:00
rubidium
cbb87c41d5 (svn r18362) -Cleanup: remove OPF for RVs and NTP to clean up lots of code and simplify some things for the future 2009-12-01 22:18:51 +00:00
rubidium
3a83eab967 (svn r18362) -Cleanup: remove OPF for RVs and NTP to clean up lots of code and simplify some things for the future 2009-12-01 22:18:51 +00:00
rubidium
80fe9e3dd2 (svn r18339) -Cleanup: remove SKIP support from strgen too 2009-11-29 17:24:39 +00:00
rubidium
65e6355422 (svn r18339) -Cleanup: remove SKIP support from strgen too 2009-11-29 17:24:39 +00:00
frosch
2672dace25 (svn r18329) -Remove: [strgen] Support for {SETX} and {SETXY}. Let it rest in peace as NewGRF relict. 2009-11-28 20:27:42 +00:00
frosch
bf0b72ae9e (svn r18329) -Remove: [strgen] Support for {SETX} and {SETXY}. Let it rest in peace as NewGRF relict. 2009-11-28 20:27:42 +00:00
rubidium
dea921ad62 (svn r18285) -Feature: show the expected arrival/departure dates in the timetable window. Based on work by PhilSophus. 2009-11-25 16:17:06 +00:00
rubidium
6befa88d82 (svn r18285) -Feature: show the expected arrival/departure dates in the timetable window. Based on work by PhilSophus. 2009-11-25 16:17:06 +00:00
frosch
13a72bb345 (svn r18283) -Feature: [NewGRF] Add new price bases for removing industries, building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns.
If a GRF does not set price multipliers for these new prices, but for the previously used ones, the old modifiers will be propagated to the new bases.
2009-11-24 22:15:42 +00:00
frosch
830231e2bd (svn r18283) -Feature: [NewGRF] Add new price bases for removing industries, building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns.
If a GRF does not set price multipliers for these new prices, but for the previously used ones, the old modifiers will be propagated to the new bases.
2009-11-24 22:15:42 +00:00
frosch
dc71450b0f (svn r18282) -Codechange: Remove IndustrySpec::raw_industry_cost_multiplier and use 8 * cost_multiplier instead. 2009-11-24 22:02:23 +00:00
frosch
8da21d58a9 (svn r18282) -Codechange: Remove IndustrySpec::raw_industry_cost_multiplier and use 8 * cost_multiplier instead. 2009-11-24 22:02:23 +00:00
smatz
f7466979b9 (svn r18281) -Feature: founding towns in-game (based on work by Belugas, TheJosh, GeekToo, Terkhen and others) 2009-11-24 21:18:11 +00:00
smatz
f0c64208cf (svn r18281) -Feature: founding towns in-game (based on work by Belugas, TheJosh, GeekToo, Terkhen and others) 2009-11-24 21:18:11 +00:00
frosch
edde2b4b2b (svn r18278) -Cleanup (r1): No need to set a cost multiplier for raw-industry-construction of banks. They have never been raw industries. 2009-11-24 18:27:58 +00:00
frosch
aa14dc48d0 (svn r18278) -Cleanup (r1): No need to set a cost multiplier for raw-industry-construction of banks. They have never been raw industries. 2009-11-24 18:27:58 +00:00
frosch
f60a437d36 (svn r18268) -Feature: [NewGRF] Make price base multipliers related to vehicles only apply to the GRF locally, if it defines engines of that type itself. 2009-11-24 13:15:58 +00:00
frosch
d507136e04 (svn r18268) -Feature: [NewGRF] Make price base multipliers related to vehicles only apply to the GRF locally, if it defines engines of that type itself. 2009-11-24 13:15:58 +00:00
rubidium
5d685f7195 (svn r18192) -Codechange: make the music window RTL aware 2009-11-19 20:34:45 +00:00
rubidium
16f270467f (svn r18192) -Codechange: make the music window RTL aware 2009-11-19 20:34:45 +00:00
rubidium
7aec375ce6 (svn r18181) -Add: the concept of zero filled numbers to strgen 2009-11-19 13:53:54 +00:00
rubidium
2f0b1ef5f1 (svn r18181) -Add: the concept of zero filled numbers to strgen 2009-11-19 13:53:54 +00:00
rubidium
b2d7edddfa (svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables 2009-11-09 09:59:35 +00:00
rubidium
c2221885f4 (svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables 2009-11-09 09:59:35 +00:00
frosch
d6e65fc173 (svn r18008) -Codechange: Rename NUM_PRICES to PR_END, and use the Price enum some more. 2009-11-08 12:23:02 +00:00
frosch
3f5e42b04a (svn r18008) -Codechange: Rename NUM_PRICES to PR_END, and use the Price enum some more. 2009-11-08 12:23:02 +00:00
frosch
040404c5d3 (svn r18005) -Codechange: Convert the Prices struct into an array and an enum. 2009-11-07 22:47:54 +00:00
frosch
ba1fc280e3 (svn r18005) -Codechange: Convert the Prices struct into an array and an enum. 2009-11-07 22:47:54 +00:00
rubidium
9fc2e8d269 (svn r17971) -Codechange: make the code of the toolbar more uniform; give the switch bar a tooltip and unify the naming of sprites. 2009-11-04 18:28:59 +00:00
rubidium
32b568a7e9 (svn r17971) -Codechange: make the code of the toolbar more uniform; give the switch bar a tooltip and unify the naming of sprites. 2009-11-04 18:28:59 +00:00
rubidium
95bcee3fde (svn r17955) -Codechange: s/SPR_PLAYER_ICON/SPR_COMPANY_ICON/ 2009-11-02 16:07:09 +00:00
rubidium
56611d13db (svn r17955) -Codechange: s/SPR_PLAYER_ICON/SPR_COMPANY_ICON/ 2009-11-02 16:07:09 +00:00
rubidium
d5f168ce27 (svn r17902) -Fix: make the plane speed setting unchangeable in network games because it can be read by NewGRFs on game load and thus if it changes cause desyncs 2009-10-29 22:11:16 +00:00
rubidium
87ea1f1dcd (svn r17902) -Fix: make the plane speed setting unchangeable in network games because it can be read by NewGRFs on game load and thus if it changes cause desyncs 2009-10-29 22:11:16 +00:00
rubidium
e87f2ece70 (svn r17900) -Fix (r2497): ExtraPaletteValues' tables were all a factor 3 too big
-Codechange: replace some magic numbers related to palette animation with constants
2009-10-29 11:24:58 +00:00
rubidium
f315b11f1b (svn r17900) -Fix (r2497): ExtraPaletteValues' tables were all a factor 3 too big
-Codechange: replace some magic numbers related to palette animation with constants
2009-10-29 11:24:58 +00:00
rubidium
f656dd4cf3 (svn r17893) -Feature [FS#2633]: make it possible to disable background saving, only via the config file/in game console though 2009-10-27 20:28:10 +00:00
rubidium
778f6533ea (svn r17893) -Feature [FS#2633]: make it possible to disable background saving, only via the config file/in game console though 2009-10-27 20:28:10 +00:00
frosch
76ff3aaf8f (svn r17758) -Revert (r17208): Use assert_compile() if you cannot count.
-Fix (r7326): Powernaut Helicopter got wrong 'load amount'.
-Fix (r2639): Call the Evil by its name.
2009-10-10 18:48:13 +00:00
frosch
59195a6f20 (svn r17758) -Revert (r17208): Use assert_compile() if you cannot count.
-Fix (r7326): Powernaut Helicopter got wrong 'load amount'.
-Fix (r2639): Call the Evil by its name.
2009-10-10 18:48:13 +00:00
smatz
fa937901cb (svn r17701) -Codechange: don't start line with a space if it's not inside comment 2009-10-04 20:51:50 +00:00
smatz
6c7f8fc8b4 (svn r17701) -Codechange: don't start line with a space if it's not inside comment 2009-10-04 20:51:50 +00:00
rubidium
3bcec1e931 (svn r17651) -Fix [FS#3238] (r17644): crashes when commands related to company settings where done 2009-09-26 22:37:44 +00:00
rubidium
73ffd2b178 (svn r17651) -Fix [FS#3238] (r17644): crashes when commands related to company settings where done 2009-09-26 22:37:44 +00:00
rubidium
a8709a5e6b (svn r17646) -Fix (r17644): GCC 4.4/4.5 compile failure 2009-09-26 17:50:10 +00:00
rubidium
812ba03058 (svn r17646) -Fix (r17644): GCC 4.4/4.5 compile failure 2009-09-26 17:50:10 +00:00
rubidium
27ef5b3255 (svn r17644) -Fix [FS#3219]: some inconsistencies with the difficulty settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor. 2009-09-26 17:43:06 +00:00
rubidium
ac99610a05 (svn r17644) -Fix [FS#3219]: some inconsistencies with the difficulty settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor. 2009-09-26 17:43:06 +00:00
smatz
a9d0dde464 (svn r17597) -Codechange: rename namegen* to townname* 2009-09-21 11:01:16 +00:00