rubidium
fe1306ce65
(svn r9799) -Codechange: separate engine class and engine running cost class (mart3p).
2007-05-06 19:44:22 +00:00
peter1138
e109773636
(svn r9797) -Feature: [NewGRF] Add action 1, 2 and 3 support for canals.
2007-05-06 18:14:33 +00:00
peter1138
37a873e03c
(svn r9797) -Feature: [NewGRF] Add action 1, 2 and 3 support for canals.
2007-05-06 18:14:33 +00:00
rubidium
425923c8d2
(svn r9795) -Codechange: enumify the EngineClass.
2007-05-06 15:01:44 +00:00
rubidium
5c0a52149d
(svn r9795) -Codechange: enumify the EngineClass.
2007-05-06 15:01:44 +00:00
belugas
cd97dec5a7
(svn r9705) -Codechange: Merge some data arrays together, making a bit more logical units.
...
Calculate with a macro (for _industry_anim_offs_toys) the value of x, instead of doing it at run time.
And give some more descriptive names too...
2007-04-21 02:47:33 +00:00
belugas
3a1e7679d8
(svn r9705) -Codechange: Merge some data arrays together, making a bit more logical units.
...
Calculate with a macro (for _industry_anim_offs_toys) the value of x, instead of doing it at run time.
And give some more descriptive names too...
2007-04-21 02:47:33 +00:00
belugas
31a3208257
(svn r9704) -Documentation: Add comments on industry data macro
2007-04-21 02:42:51 +00:00
belugas
803b073c59
(svn r9704) -Documentation: Add comments on industry data macro
2007-04-21 02:42:51 +00:00
rubidium
7577954ced
(svn r9672) -Cleanup: lots of coding style fixes around operands.
2007-04-18 22:10:36 +00:00
rubidium
80c259f64f
(svn r9672) -Cleanup: lots of coding style fixes around operands.
2007-04-18 22:10:36 +00:00
belugas
d1c2c90ad0
(svn r9669) -Documentation: some more doxygen fixes
2007-04-18 18:00:33 +00:00
belugas
4eb87ac62b
(svn r9669) -Documentation: some more doxygen fixes
2007-04-18 18:00:33 +00:00
belugas
0eaa72e324
(svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections...
2007-04-18 00:41:09 +00:00
belugas
d6651c1741
(svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections...
2007-04-18 00:41:09 +00:00
maedhros
535f0dae1e
(svn r9654) -Fix: Add string colours for the DOS palette and use them when playing with the DOS data files.
2007-04-17 10:08:17 +00:00
maedhros
2a32b3b8db
(svn r9654) -Fix: Add string colours for the DOS palette and use them when playing with the DOS data files.
2007-04-17 10:08:17 +00:00
belugas
d8821ddbd4
(svn r9650) -Documentation: Finalize doxygen comments for town_land.h
2007-04-16 19:26:01 +00:00
belugas
fc6cf587cd
(svn r9650) -Documentation: Finalize doxygen comments for town_land.h
2007-04-16 19:26:01 +00:00
belugas
ce4ea342e8
(svn r9642) -Documentation: Having a different macro name for _original_house_specs (MS) than for _town_tile_data (M) might teach doxygen that we are dealing with two entities...
2007-04-16 02:47:01 +00:00
belugas
83c269d071
(svn r9642) -Documentation: Having a different macro name for _original_house_specs (MS) than for _town_tile_data (M) might teach doxygen that we are dealing with two entities...
2007-04-16 02:47:01 +00:00
belugas
5775fb475f
(svn r9619) -Documentation: Comments on drawing arrays of houses and industries
2007-04-13 17:15:06 +00:00
belugas
39735f7b54
(svn r9619) -Documentation: Comments on drawing arrays of houses and industries
2007-04-13 17:15:06 +00:00
belugas
e735e8261f
(svn r9590) -Fix(r9550, fs728): some wrongfully entered data caused some industries to appear where they should not have
2007-04-10 20:58:04 +00:00
belugas
e161e60af6
(svn r9590) -Fix(r9550, fs728): some wrongfully entered data caused some industries to appear where they should not have
2007-04-10 20:58:04 +00:00
belugas
2f6f7b1984
(svn r9579) -Codechange: Cleanup of industry_cmd (Step-11). Use industry's spec appear_creation during random map creation.
2007-04-09 01:43:29 +00:00
belugas
ec03c72afb
(svn r9579) -Codechange: Cleanup of industry_cmd (Step-11). Use industry's spec appear_creation during random map creation.
2007-04-09 01:43:29 +00:00
belugas
e45fe68667
(svn r9577) -Codechange: Add notion and data for industry map colour, used in the smallmap_gui. Not used yet.
...
-Move the check proc array, in order to make it more useful latter.
-Add basic newGRF stuff on the industry spec. Not used yet.
2007-04-09 01:08:11 +00:00
belugas
cdb910d64b
(svn r9577) -Codechange: Add notion and data for industry map colour, used in the smallmap_gui. Not used yet.
...
-Move the check proc array, in order to make it more useful latter.
-Add basic newGRF stuff on the industry spec. Not used yet.
2007-04-09 01:08:11 +00:00
rubidium
c1d557bc98
(svn r9553) -Documentation: fix ambiguity issue.
2007-04-03 19:19:04 +00:00
rubidium
d2634aaeec
(svn r9553) -Documentation: fix ambiguity issue.
2007-04-03 19:19:04 +00:00
belugas
d71462f533
(svn r9550) -Codechange: Add notion and data of industry appearing chances, both in game and in creation mode.
...
Not used yet.
2007-04-03 00:13:59 +00:00
belugas
0d691539a4
(svn r9550) -Codechange: Add notion and data of industry appearing chances, both in game and in creation mode.
...
Not used yet.
2007-04-03 00:13:59 +00:00
belugas
6803f2eada
(svn r9526) -Fix(9520): a temperate sawmill is not a tropic lumber mill. Thus, it cannot cut trees
2007-03-30 13:51:03 +00:00
belugas
77b3767f2f
(svn r9526) -Fix(9520): a temperate sawmill is not a tropic lumber mill. Thus, it cannot cut trees
2007-03-30 13:51:03 +00:00
belugas
7a0952a5bc
(svn r9520) -Codechange: Add the notion of Industry behaviour. It means what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc...
2007-03-28 20:06:28 +00:00
belugas
72fc068844
(svn r9520) -Codechange: Add the notion of Industry behaviour. It means what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc...
2007-03-28 20:06:28 +00:00
peter1138
f69549f1eb
(svn r9418) -Codechange: Implement actions 1/2/3 for cargos, callback handler and custom icon sprites
2007-03-23 20:55:45 +00:00
peter1138
68572f1076
(svn r9418) -Codechange: Implement actions 1/2/3 for cargos, callback handler and custom icon sprites
2007-03-23 20:55:45 +00:00
belugas
691f8578fd
(svn r9400) -Codechange: Use some more representative enum names for landscape types.
2007-03-22 03:42:43 +00:00
belugas
06d3669bb5
(svn r9400) -Codechange: Use some more representative enum names for landscape types.
2007-03-22 03:42:43 +00:00
belugas
4e5567a710
(svn r9366) -Codechange: Unify the different houses acceptances attributes on their cargo counterpart, as well as specifying cargo slot.
2007-03-20 02:24:14 +00:00
belugas
b82ed41a19
(svn r9366) -Codechange: Unify the different houses acceptances attributes on their cargo counterpart, as well as specifying cargo slot.
2007-03-20 02:24:14 +00:00
maedhros
209101391a
(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
...
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
2007-03-19 11:27:30 +00:00
maedhros
73ff939ddb
(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
...
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
2007-03-19 11:27:30 +00:00
richk
11ba449045
(svn r9298) -Fix (r1): A34-1000, Z-Shuttle, and Kelling K1 should be listed as small aircraft.
2007-03-18 21:38:30 +00:00
richk
408442d575
(svn r9298) -Fix (r1): A34-1000, Z-Shuttle, and Kelling K1 should be listed as small aircraft.
2007-03-18 21:38:30 +00:00
peter1138
50811a49ed
(svn r9243) -Fix (r9162,FS#683): One too many table rows caused cargo acceptance mixup.
2007-03-16 00:55:59 +00:00
peter1138
c5313e3479
(svn r9243) -Fix (r9162,FS#683): One too many table rows caused cargo acceptance mixup.
2007-03-16 00:55:59 +00:00
peter1138
5b3b287883
(svn r9236) -Codechange: Add 'town effect' attribute to cargo types. This will be used to specify how the cargo behaves wrt towns, instead of relying on fixed cargo IDs.
2007-03-15 22:48:46 +00:00