Commit Graph

373 Commits

Author SHA1 Message Date
rubidium
b187352663 (svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore 2011-02-11 13:38:34 +00:00
rubidium
720ac3afa6 (svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has. 2011-02-10 18:28:25 +00:00
rubidium
50996e799b (svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has. 2011-02-10 18:28:25 +00:00
smatz
8608a7c29b (svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames 2011-02-08 18:34:13 +00:00
smatz
887a7724dc (svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames 2011-02-08 18:34:13 +00:00
frosch
7c04ea586d (svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31 20:44:15 +00:00
frosch
a97d52a29a (svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31 20:44:15 +00:00
rubidium
c7939e8a63 (svn r21932) -Document: some tidbits related to vehicles 2011-01-31 20:27:33 +00:00
rubidium
67a5cd0b18 (svn r21932) -Document: some tidbits related to vehicles 2011-01-31 20:27:33 +00:00
rubidium
aa1f02c248 (svn r21912) -Codechange: let road vehicles use gcache.last_speed/SetLastSpeed as well 2011-01-26 17:31:44 +00:00
rubidium
4fff63d790 (svn r21912) -Codechange: let road vehicles use gcache.last_speed/SetLastSpeed as well 2011-01-26 17:31:44 +00:00
rubidium
0f411f9899 (svn r21911) -Codechange: move tcache.last_speed to gcache.last_speed and make SetLastSpeed a function of GroundVehicle 2011-01-26 17:31:07 +00:00
rubidium
b11f1bd4ed (svn r21911) -Codechange: move tcache.last_speed to gcache.last_speed and make SetLastSpeed a function of GroundVehicle 2011-01-26 17:31:07 +00:00
rubidium
71ee34e574 (svn r21865) -Fix (r21862): don't perform savegame conversion when reinitialising some vehicle structures due to NewGRF changes 2011-01-20 09:35:16 +00:00
rubidium
6a2ae92811 (svn r21865) -Fix (r21862): don't perform savegame conversion when reinitialising some vehicle structures due to NewGRF changes 2011-01-20 09:35:16 +00:00
terkhen
8db501e115 (svn r21862) -Codechange: Unify subtype handling between road vehicles and trains. 2011-01-19 20:04:09 +00:00
terkhen
d426906a01 (svn r21862) -Codechange: Unify subtype handling between road vehicles and trains. 2011-01-19 20:04:09 +00:00
terkhen
fdb720cc1a (svn r21860) -Codechange: Rename road vehicle subtype functions to match the train names. 2011-01-19 18:44:13 +00:00
terkhen
b5468e7a80 (svn r21860) -Codechange: Rename road vehicle subtype functions to match the train names. 2011-01-19 18:44:13 +00:00
peter1138
bf09d85f93 (svn r21709) -Fix (r8128): Vehicle sprite was cached into a 16 bit variable, causing incorrect sprites to be displayed. 2011-01-04 12:04:09 +00:00
peter1138
3408814169 (svn r21709) -Fix (r8128): Vehicle sprite was cached into a 16 bit variable, causing incorrect sprites to be displayed. 2011-01-04 12:04:09 +00:00
terkhen
f69d280f14 (svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains. 2010-12-14 21:33:53 +00:00
terkhen
48b7916458 (svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains. 2010-12-14 21:33:53 +00:00
alberth
16f678a990 (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
alberth
3e27739287 (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
alberth
160b6834e9 (svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to IsSavegameVersionBefore(). 2010-11-21 12:31:16 +00:00
alberth
edef25d30c (svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to IsSavegameVersionBefore(). 2010-11-21 12:31:16 +00:00
terkhen
c7a2d1f883 (svn r21123) -Codechange: Remove max_speed from the Vehicle class. 2010-11-09 17:43:05 +00:00
terkhen
6a38925ca3 (svn r21123) -Codechange: Remove max_speed from the Vehicle class. 2010-11-09 17:43:05 +00:00
terkhen
79ab8cb571 (svn r21098) -Codechange: Ships now store their max speed in the cache instead of recalculating it every time. 2010-11-06 13:03:17 +00:00
terkhen
25d1b2f54b (svn r21098) -Codechange: Ships now store their max speed in the cache instead of recalculating it every time. 2010-11-06 13:03:17 +00:00
rubidium
f3cf16f529 (svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted 2010-09-16 22:06:36 +00:00
rubidium
97dbb1f27d (svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted 2010-09-16 22:06:36 +00:00
rubidium
360d6daf34 (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
rubidium
30f2afac9b (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
yexo
3cf8186f54 (svn r20311) -Codechange: don't reserve extra space in the savegame that is never used 2010-08-02 18:24:09 +00:00
yexo
dff871b40d (svn r20311) -Codechange: don't reserve extra space in the savegame that is never used 2010-08-02 18:24:09 +00:00
terkhen
04134c1e51 (svn r20289) -Codechange: Unify fall through coding style. 2010-08-01 20:52:11 +00:00
terkhen
80c43f52e8 (svn r20289) -Codechange: Unify fall through coding style. 2010-08-01 20:52:11 +00:00
alberth
137e2b64c9 (svn r20211) -Codechange: Indented code should have curly braces around it. 2010-07-24 10:14:39 +00:00
alberth
be6c058424 (svn r20211) -Codechange: Indented code should have curly braces around it. 2010-07-24 10:14:39 +00:00
frosch
fe063af382 (svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now). 2010-06-13 14:11:59 +00:00
frosch
62ac138154 (svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now). 2010-06-13 14:11:59 +00:00
yexo
22a27d3b62 (svn r19455) -Codechange: split all airport information in Station to a seperate class 2010-03-18 21:02:20 +00:00
yexo
c4a88ce022 (svn r19455) -Codechange: split all airport information in Station to a seperate class 2010-03-18 21:02:20 +00:00
terkhen
e6878d7ba1 (svn r19345) -Feature: Realistic acceleration for road vehicles. 2010-03-06 12:56:57 +00:00
terkhen
c958c2c31f (svn r19345) -Feature: Realistic acceleration for road vehicles. 2010-03-06 12:56:57 +00:00
terkhen
2e18705d4e (svn r19343) -Codechange: Make RoadVehicle a child class of GroundVehicle.
-Add: Required acceleration functions at RoadVehicle.
2010-03-06 12:54:42 +00:00
terkhen
06a3faa651 (svn r19343) -Codechange: Make RoadVehicle a child class of GroundVehicle.
-Add: Required acceleration functions at RoadVehicle.
2010-03-06 12:54:42 +00:00
terkhen
963f304f67 (svn r19341) -Codechange: Move GOINGUP/GOINGDOWN flags to GroundVehicle.
-Codechange: Move GetSlopeResistance to GroundVehicle.
2010-03-06 12:50:55 +00:00