alberth
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edef25d30c
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(svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to IsSavegameVersionBefore().
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2010-11-21 12:31:16 +00:00 |
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alberth
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41041dda9a
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(svn r21281) -Doc: Add doxygen comments to saveload code.
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2010-11-21 12:12:23 +00:00 |
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alberth
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2974141641
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(svn r21281) -Doc: Add doxygen comments to saveload code.
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2010-11-21 12:12:23 +00:00 |
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alberth
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de9c678901
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(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.
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2010-11-20 14:15:02 +00:00 |
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alberth
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3b0ee65571
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(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.
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2010-11-20 14:15:02 +00:00 |
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alberth
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9ef150d7ea
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(svn r21267) -Doc: Typo fixes.
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2010-11-20 13:33:24 +00:00 |
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alberth
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9d899b3758
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(svn r21267) -Doc: Typo fixes.
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2010-11-20 13:33:24 +00:00 |
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rubidium
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d24dbdac7b
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(svn r21263) -Fix [FS#3935]: under some circumstances two vehicles could leave a non-drive through road stop at once
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2010-11-20 09:09:57 +00:00 |
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rubidium
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097880c5e2
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(svn r21263) -Fix [FS#3935]: under some circumstances two vehicles could leave a non-drive through road stop at once
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2010-11-20 09:09:57 +00:00 |
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rubidium
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bc247f1e41
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(svn r21195) -Fix [FS#4230] (r21135): in some corner cases the savegame conversion didn't do the right thing
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2010-11-14 21:39:12 +00:00 |
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rubidium
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d572100585
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(svn r21195) -Fix [FS#4230] (r21135): in some corner cases the savegame conversion didn't do the right thing
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2010-11-14 21:39:12 +00:00 |
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alberth
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40d69ce604
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(svn r21171) -Change: Reset industry build data at game start or load.
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2010-11-13 15:15:25 +00:00 |
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alberth
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f22fb0d53d
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(svn r21171) -Change: Reset industry build data at game start or load.
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2010-11-13 15:15:25 +00:00 |
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alberth
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701fb1907f
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(svn r21170) -Codechange: Store industry management data in the save game (some of it is used in the very near future).
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2010-11-13 15:13:14 +00:00 |
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alberth
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4d419b9f3e
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(svn r21170) -Codechange: Store industry management data in the save game (some of it is used in the very near future).
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2010-11-13 15:13:14 +00:00 |
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rubidium
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127a70cb19
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(svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone.
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2010-11-12 19:40:39 +00:00 |
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rubidium
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395335c197
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(svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone.
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2010-11-12 19:40:39 +00:00 |
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terkhen
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c7a2d1f883
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(svn r21123) -Codechange: Remove max_speed from the Vehicle class.
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2010-11-09 17:43:05 +00:00 |
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terkhen
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6a38925ca3
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(svn r21123) -Codechange: Remove max_speed from the Vehicle class.
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2010-11-09 17:43:05 +00:00 |
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terkhen
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79ab8cb571
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(svn r21098) -Codechange: Ships now store their max speed in the cache instead of recalculating it every time.
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2010-11-06 13:03:17 +00:00 |
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terkhen
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25d1b2f54b
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(svn r21098) -Codechange: Ships now store their max speed in the cache instead of recalculating it every time.
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2010-11-06 13:03:17 +00:00 |
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rubidium
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0f942d3ed5
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(svn r21074) -Fix [FS#4194]: Crash when loading a corrupted 0.7.x (or before) savegame where the waypoint refered to an already removed town
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2010-11-01 22:27:34 +00:00 |
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rubidium
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7148a8e21f
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(svn r21074) -Fix [FS#4194]: Crash when loading a corrupted 0.7.x (or before) savegame where the waypoint refered to an already removed town
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2010-11-01 22:27:34 +00:00 |
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rubidium
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d22c1eee26
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(svn r21073) -Fix: spelling errors in comments
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2010-11-01 22:12:12 +00:00 |
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rubidium
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adde677c0a
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(svn r21073) -Fix: spelling errors in comments
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2010-11-01 22:12:12 +00:00 |
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rubidium
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a9fc9b2e9a
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(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
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2010-10-27 16:42:20 +00:00 |
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rubidium
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59519edd34
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(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
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2010-10-27 16:42:20 +00:00 |
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frosch
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fca6f11a25
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(svn r20918) -Add: Store NewGRF version information from Action14 in savegame. (planetmaker)
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2010-10-12 17:47:15 +00:00 |
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frosch
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3866ecad38
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(svn r20918) -Add: Store NewGRF version information from Action14 in savegame. (planetmaker)
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2010-10-12 17:47:15 +00:00 |
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smatz
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548a3747e9
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(svn r20860) -Cleanup: remove some unused functions and variables
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2010-10-01 16:42:28 +00:00 |
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smatz
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77fe95f552
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(svn r20860) -Cleanup: remove some unused functions and variables
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2010-10-01 16:42:28 +00:00 |
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rubidium
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e567833521
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(svn r20857) -Fix [FS#3637]: The station with the second highest rating was doubly penalised when distributing cargo. Now the penalty is completely removed and the granularity/precision of the distribution in increased by using fractional cargo. This should make competing stations less "all-or-nothing".
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2010-09-28 22:00:24 +00:00 |
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rubidium
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b4f6201e94
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(svn r20857) -Fix [FS#3637]: The station with the second highest rating was doubly penalised when distributing cargo. Now the penalty is completely removed and the granularity/precision of the distribution in increased by using fractional cargo. This should make competing stations less "all-or-nothing".
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2010-09-28 22:00:24 +00:00 |
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terkhen
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379a8f3504
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(svn r20832) -Feature: Allow to select a custom percentage of water in the map generation window (based on patch by CommanderZ).
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2010-09-20 18:56:35 +00:00 |
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terkhen
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e90930e572
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(svn r20832) -Feature: Allow to select a custom percentage of water in the map generation window (based on patch by CommanderZ).
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2010-09-20 18:56:35 +00:00 |
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rubidium
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f3cf16f529
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(svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted
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2010-09-16 22:06:36 +00:00 |
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rubidium
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97dbb1f27d
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(svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted
|
2010-09-16 22:06:36 +00:00 |
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rubidium
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76bd43dbff
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(svn r20818) -Fix [FS#3791]: make the crash-on-saveload message clearer and more correct
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2010-09-16 21:13:16 +00:00 |
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rubidium
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5b733f88a8
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(svn r20818) -Fix [FS#3791]: make the crash-on-saveload message clearer and more correct
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2010-09-16 21:13:16 +00:00 |
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rubidium
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1de34d3103
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(svn r20816) -Codechange [FS#3835]: make waypoint default names work like depots, stations and vehicles (Krille)
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2010-09-16 16:31:57 +00:00 |
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rubidium
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af18c30f30
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(svn r20816) -Codechange [FS#3835]: make waypoint default names work like depots, stations and vehicles (Krille)
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2010-09-16 16:31:57 +00:00 |
|
rubidium
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64f3c1e243
|
(svn r20815) -Revert (r20814): wrong patch at wrong time...
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2010-09-16 16:31:38 +00:00 |
|
rubidium
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b01c63cd23
|
(svn r20815) -Revert (r20814): wrong patch at wrong time...
|
2010-09-16 16:31:38 +00:00 |
|
rubidium
|
dfa550681c
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(svn r20814) -Codechange [FS#3835]: make waypoint default names work like depots, stations and vehicles (Krille)
|
2010-09-16 16:28:40 +00:00 |
|
rubidium
|
9a0a753d96
|
(svn r20814) -Codechange [FS#3835]: make waypoint default names work like depots, stations and vehicles (Krille)
|
2010-09-16 16:28:40 +00:00 |
|
yexo
|
a10ce551c9
|
(svn r20717) -Fix [FS#4103]: water class was not set for stations
|
2010-09-01 23:41:56 +00:00 |
|
yexo
|
7b0fd807fb
|
(svn r20717) -Fix [FS#4103]: water class was not set for stations
|
2010-09-01 23:41:56 +00:00 |
|
rubidium
|
a8d00c2ac0
|
(svn r20708) -Fix [FS#4101]: upon company bankruptcy some objects weren't removed properly
|
2010-09-01 06:15:26 +00:00 |
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rubidium
|
dd2c38ea82
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(svn r20708) -Fix [FS#4101]: upon company bankruptcy some objects weren't removed properly
|
2010-09-01 06:15:26 +00:00 |
|
rubidium
|
4ad5ef5c43
|
(svn r20659) -Feature: make the (flat) area around an industry configurable (Eddi|zuHause)
|
2010-08-28 18:37:49 +00:00 |
|