Commit Graph

10 Commits

Author SHA1 Message Date
Loïc Guilloux
c179c10048 Fix #10263, ccefa76: [scripts] restore tile validation for commands (#10269) 2022-12-21 02:37:59 +01:00
Michael Lutz
ab9d77ebbe Add: [Script] Regression for ScriptAccounting. 2022-12-04 11:27:24 +01:00
SamuXarick
be7db78767 Add: ScriptCargo::GetWeight regression tests 2022-10-16 18:28:28 +02:00
glx22
ed1457dca3 Fix 55170ae: [Script] Building two-way signals could end up one-way 2022-05-27 19:57:50 +02:00
SamuXarick
37de878129 Feature: [AI/GS] Missing water related functions and objects (#8390) 2021-09-14 22:06:55 +02:00
SamuXarick
75b7bb5097 Fix: Remove semicolons from regression output 2021-01-10 15:47:20 +01:00
Patric Stout
218f40eea2 Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo (#8544)
Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
2021-01-09 15:15:14 +01:00
Patric Stout
28c13ec90f Fix #8168: allow relocating of HQ partial over existing HQ (#8510)
Just in case you want to move it SLIGHTLY to the right.
2021-01-06 22:37:57 +01:00
Tyler Trahan
f2a93dba0d Change: set the default setting for autorenew to on for new games (#8352) 2020-12-15 09:58:37 +01:00
Patric Stout
203a77c1dc Codechange: move regression outside of bin and make it work via CMake script
The tst_stationlist savegame had to be changed to start the correct
AI. In the old setup, all regression AIs had the same name, which
made it impossible to run both regressions in parallel. With the new
setup this is possible.

Although all files are available to run the regression, it won't
really work till CMake is introduced (which will happen in a few
commits from here)
2020-06-05 19:36:05 +02:00