Loïc Guilloux
c179c10048
Fix #10263 , ccefa76
: [scripts] restore tile validation for commands ( #10269 )
2022-12-21 02:37:59 +01:00
Michael Lutz
ab9d77ebbe
Add: [Script] Regression for ScriptAccounting.
2022-12-04 11:27:24 +01:00
SamuXarick
be7db78767
Add: ScriptCargo::GetWeight regression tests
2022-10-16 18:28:28 +02:00
glx22
ed1457dca3
Fix 55170ae
: [Script] Building two-way signals could end up one-way
2022-05-27 19:57:50 +02:00
SamuXarick
37de878129
Feature: [AI/GS] Missing water related functions and objects ( #8390 )
2021-09-14 22:06:55 +02:00
SamuXarick
75b7bb5097
Fix: Remove semicolons from regression output
2021-01-10 15:47:20 +01:00
Patric Stout
218f40eea2
Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo ( #8544 )
...
Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
2021-01-09 15:15:14 +01:00
Patric Stout
28c13ec90f
Fix #8168 : allow relocating of HQ partial over existing HQ ( #8510 )
...
Just in case you want to move it SLIGHTLY to the right.
2021-01-06 22:37:57 +01:00
Tyler Trahan
f2a93dba0d
Change: set the default setting for autorenew to on for new games ( #8352 )
2020-12-15 09:58:37 +01:00
Patric Stout
203a77c1dc
Codechange: move regression outside of bin and make it work via CMake script
...
The tst_stationlist savegame had to be changed to start the correct
AI. In the old setup, all regression AIs had the same name, which
made it impossible to run both regressions in parallel. With the new
setup this is possible.
Although all files are available to run the regression, it won't
really work till CMake is introduced (which will happen in a few
commits from here)
2020-06-05 19:36:05 +02:00