truebrain
c3249d599f
(svn r15059) -Add [NoAI]: use 'start_date' from the AI configure to see when an AI should start next
2009-01-13 14:00:26 +00:00
truebrain
07f2afa635
(svn r15057) -Fix [NoAI]: clamp the values of a setting between the ones allowed by info.nut
2009-01-13 13:09:49 +00:00
truebrain
1bd2867715
(svn r15056) -Add [NoAI]: when starting a game, give a random value to the setting marked with AICONFIG_RANDOM (Yexo)
2009-01-13 12:52:09 +00:00
truebrain
e6543c2776
(svn r15055) -Add [NoAI]: add the AICONFIG_RANDOM and AICONFIG_BOOLEAN consts (Yexo)
2009-01-13 12:51:46 +00:00
glx
37500a13f6
(svn r15049) -Fix (r15045): MSVC performance warning
2009-01-13 02:03:03 +00:00
truebrain
0adcb5bc2f
(svn r15048) -Fix (r15047): the one time you don't compile a patch of someone, it contains a warning .. ;)
2009-01-13 01:52:32 +00:00
truebrain
c9d20bfd47
(svn r15047) -Fix [NoAI]: AICONFIG_BOOLEAN (in AddSetting) doesn't require (or even allow) a min/max setting .. it is always 0/1 (Yexo)
2009-01-13 01:51:39 +00:00
truebrain
e06e372529
(svn r15046) -Fix (r15045): in case CanLoadFromRevision does not exist, only allow savedata from the same version as we are now
2009-01-13 01:50:51 +00:00
truebrain
bcbbf2c366
(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
...
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
2009-01-13 01:46:46 +00:00
truebrain
e6883c5cc7
(svn r15044) -Add [NoAI]: AIConfig::GetVersion(), to get the version of the current AI
2009-01-13 00:10:58 +00:00
truebrain
695765fde7
(svn r15042) -Fix (r15027): don't leak memory in AIInfo (Yexo)
2009-01-12 21:40:00 +00:00
truebrain
c666cf5a49
(svn r15036) -Fix: use the same value for 'random' through-out the code for PlantTree
2009-01-12 18:15:18 +00:00
truebrain
b7b29d96de
(svn r15033) -Fix (r15027): silent a warning when compiling without network
2009-01-12 17:40:13 +00:00
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
frosch
e8796a148f
(svn r14991) -Fix: Command-flags is an uint32.
2009-01-11 14:11:06 +00:00
rubidium
11da45ee55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
rubidium
cda853872a
(svn r14944) -Cleanup: add spaces around some operators
2009-01-09 22:56:28 +00:00
rubidium
c8c61e36bd
(svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus)
2009-01-08 16:35:45 +00:00
glx
c7959ce2a9
(svn r14840) -Cleanup: remove duplicate includes
2009-01-04 21:02:59 +00:00
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
smatz
afef22e3e7
(svn r14812) -Codechange: use INVALID_TILE instead of 0 to mark company without HQ
2009-01-03 17:11:52 +00:00
rubidium
87e5a8b52b
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
2008-12-28 14:37:19 +00:00
smatz
419f6e099f
(svn r14743) -Codechange: use INVALID_TILE to indicate station doesn't have queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
2008-12-26 18:01:15 +00:00
smatz
5b26afbd6b
(svn r14734) -Codechange: type of bankrupt_asked is CompanyMask, not byte
2008-12-24 00:25:17 +00:00
frosch
ebf51ffb6b
(svn r14707) -Cleanup: Replace an 'int' by 'Trackdir'.
2008-12-20 20:26:40 +00:00
smatz
a7f82bd11a
(svn r14693) -Codechange: replace one check in old AI (probably typo, but the effect was the same) (Yexo)
2008-12-19 20:53:38 +00:00
michi_cc
02c99bdf66
(svn r14504) -Cleanup: Use the right variable type for tile offsets.
2008-10-20 19:35:48 +00:00
rubidium
272b2ef0e9
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
2008-10-14 18:38:51 +00:00
smatz
1906aa2bbb
(svn r14448) -Codechange [FS#2328]: rename a few variables (based on a patch by planetmaker)
2008-10-07 20:57:41 +00:00
rubidium
b650a86e58
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
2008-09-30 20:51:04 +00:00
rubidium
3b798599b6
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
frosch
bffc5717bc
(svn r14335) -Codechange: Remove some magic numbers.
2008-09-15 19:55:00 +00:00
belugas
08898f69be
(svn r14169) -Codechange: rename location_of_house for location_of_HQ, which is more exact and less subject to interpretation
2008-08-25 16:10:34 +00:00
belugas
f2f2bcf23c
(svn r14105) -Fix: Some typos that are more grammatical errors, as it seems.
...
Provided by ln
I've added a little fix on currency.cpp too, why not :)
2008-08-20 01:38:12 +00:00
frosch
844a83ed58
(svn r14076) -Codechange: Merge the four start/stop commands into a single CMD_START_STOP_VEHICLE.
2008-08-15 13:57:43 +00:00
rubidium
08e7da71f5
(svn r14062) -Fix [FS#2226]: division by 0 in newai.
2008-08-13 05:12:36 +00:00
rubidium
fe6111d6f2
(svn r13999) -Fix [FS#2190]: crash when the AI tries to find the depot of an airport that doesn't have a depot.
2008-08-04 22:31:49 +00:00
rubidium
a050a78525
(svn r13809) -Fix: memory leak each time a "new ai" got (re)started.
2008-07-23 20:42:13 +00:00
rubidium
3a799389eb
(svn r13731) -Codechange: make a pool of the array of players.
2008-07-18 16:40:29 +00:00
rubidium
d06529ef4d
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
2008-07-17 20:13:01 +00:00
rubidium
923e21129c
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-29 15:13:28 +00:00
rubidium
8c9cc415e3
(svn r13255) -Codechange: move _opt to _settings.
2008-05-25 22:36:44 +00:00
rubidium
4625695653
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
...
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
frosch
6e7a7412cd
(svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner.
...
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
2008-05-24 19:36:20 +00:00
smatz
3866effe71
(svn r13222) -Change: allow old AI building helistations and helidepots for oil rig routes
2008-05-23 16:08:58 +00:00
smatz
0b07ed0bcd
(svn r13221) -Fix (r8747): old AI failed to build oil rig routes
2008-05-23 15:57:18 +00:00
smatz
2d14e889b2
(svn r13217) -Fix: old AI was building small airports in years when they were not available in original game, causing small planes and helis everywhere
2008-05-23 00:28:13 +00:00
smatz
ec627dedf8
(svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits
2008-05-14 18:31:21 +00:00
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
peter1138
a00371c8db
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-29 21:31:29 +00:00