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								 Tocho Tochev | 06adb9ace3 | Fix: Spelling | 2020-12-02 17:10:56 +00:00 |  | 
			
				
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								 JMcKiern | 04f659e768 | Fix: Some typos found using codespell | 2019-09-29 21:27:32 +01:00 |  | 
			
				
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								 peter1138 | f538179878 | Feature: Multi-tile docks and docking points. | 2019-06-30 16:46:32 +02:00 |  | 
			
				
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								 peter1138 | c02ef3e456 | Feature: Add NotRoadTypes (NRT) | 2019-05-01 21:36:27 +02:00 |  | 
			
				
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								 Eddi-z | b242a04c7d | Fix #7307: Add WaterClass to MP_TREES, set when trees are on coast tiles (#7309) This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast. | 2019-03-02 17:33:16 +00:00 |  | 
			
				
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								 Peter Nelson | bf8d7df736 | Change: Extend rail types to 64 (6 bit storage) | 2018-07-26 13:27:40 +01:00 |  | 
			
				
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								 Peter Nelson | 5db883fbe9 | Change: Move rail type bits from m3 to m8. | 2018-07-26 13:27:40 +01:00 |  | 
			
				
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								 rubidium | 4978ece6ee | (svn r26955) -Fix [FS#6126]: owner of road depot road types were not properly changed upon bankruptcy causing crashes when trying to remove the depot in certain situations | 2014-10-04 19:23:43 +00:00 |  | 
			
				
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								 rubidium | 18b98afabd | (svn r26877) -Update: documentation about the map array | 2014-09-21 11:20:29 +00:00 |  | 
			
				
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								 frosch | 69a0c91d63 | (svn r25844) -Change: Increase maximum number of object instances on the map from 64k to about 16M. | 2013-10-12 16:35:50 +00:00 |  | 
			
				
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								 frosch | 35d7e8bca4 | (svn r25833) -Codechange: Move ObjectType from map array into pool item. | 2013-10-12 16:30:42 +00:00 |  | 
			
				
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								 rubidium | e5a77f94bd | (svn r25147) -Fix [FS#5506]: HTML documentation about the map array had a number of small errors (Juanjo) | 2013-04-05 19:35:56 +00:00 |  | 
			
				
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								 yexo | 5c838ff1c3 | (svn r23168) -Feature [FS#1824]: always draw fences around field tiles | 2011-11-08 19:48:47 +00:00 |  | 
			
				
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								 rubidium | 536bb704b7 | (svn r20639) -Add: random bits to object tiles | 2010-08-27 22:26:21 +00:00 |  | 
			
				
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								 rubidium | 8047d84aa0 | (svn r20633) -Cleanup: and clarify some bits in the landscape documentation and make them pass the validator again. | 2010-08-27 10:42:48 +00:00 |  | 
			
				
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								 rubidium | 7f86dcca90 | (svn r20621) -Codechange: move animation frames of houses, objects and industries to m7 (same as airports and stations) | 2010-08-26 14:36:00 +00:00 |  | 
			
				
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								 rubidium | 89b2b9370a | (svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns | 2010-08-13 12:45:26 +00:00 |  | 
			
				
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								 rubidium | ab5b0ceff2 | (svn r20446) -Codechange: unify the location of the water class | 2010-08-11 14:14:06 +00:00 |  | 
			
				
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								 rubidium | 3da3d131c6 | (svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable. | 2010-08-08 10:59:30 +00:00 |  | 
			
				
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								 rubidium | f44c51577b | (svn r20334) -Codechange: reorder the unmovable bits a bit for futher extension | 2010-08-03 08:09:45 +00:00 |  | 
			
				
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								 yexo | 2b871fe953 | (svn r19200) -Doc: update the map array documentation | 2010-02-22 14:17:26 +00:00 |  | 
			
				
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								 yexo | b378e82676 | (svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline | 2010-01-04 18:33:43 +00:00 |  | 
			
				
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								 yexo | 051e54c9a7 | (svn r18711) -Doc: update landscape documentation about m1 (tile owner) | 2010-01-04 14:33:32 +00:00 |  | 
			
				
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								 smatz | 96a5db36f8 | (svn r18650) -Fix: in the case of level crossing, location of the owner of road was documented wrongly (Eddi) | 2009-12-27 21:45:27 +00:00 |  | 
			
				
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								 rubidium | 55ddce8da2 | (svn r17493) -Codechange: store the depot index on the map | 2009-09-10 14:33:07 +00:00 |  | 
			
				
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								 rubidium | 565b99db22 | (svn r16911) -Update: map array documentation | 2009-07-22 09:21:48 +00:00 |  | 
			
				
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								 rubidium | 7831346ef8 | (svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks. -Feature: allow building road stops on road/tram tracks of competitors. | 2009-03-02 22:57:47 +00:00 |  | 
			
				
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								 belugas | 3671ed9e4f | (svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data | 2009-01-28 19:57:23 +00:00 |  | 
			
				
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								 frosch | 3d467cabe5 | (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year. Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses. | 2008-11-23 14:17:41 +00:00 |  | 
			
				
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								 smatz | 07e3c096b3 | (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation -Codechange: rewrite parts of code responsible for caching index of nearest town | 2008-11-18 22:43:59 +00:00 |  | 
			
				
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								 rubidium | a14ad77a36 | (svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) | 2008-10-25 13:51:47 +00:00 |  | 
			
				
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								 frosch | 42f33890aa | (svn r14333) -Documentation: Update docs/landscape*. Based on patch by yorick. | 2008-09-15 18:50:48 +00:00 |  | 
			
				
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								 rubidium | fe4f23dba2 | (svn r13932) -Add [YAPP]: PBS signals added to the map array. The signals are drawn using the old Patch-like PBS sprites. (michi_cc) | 2008-08-02 22:48:43 +00:00 |  | 
			
				
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								 rubidium | ec7cc49825 | (svn r13926) -Add [YAPP]: Add map accessors for path reservations. (michi_cc) | 2008-08-02 22:47:20 +00:00 |  | 
			
				
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								 frosch | 16c80d031c | (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. | 2008-07-26 16:14:10 +00:00 |  | 
			
				
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								 peter1138 | b2095f37ac | (svn r12746) -Codechange: Add map storage for station animation frame | 2008-04-17 06:52:56 +00:00 |  | 
			
				
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								 frosch | 08f0179916 | (svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128. | 2008-03-06 14:21:10 +00:00 |  | 
			
				
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								 smatz | a86921da41 | (svn r12099) -Documentation: add new RailGroundType to landscape.html | 2008-02-10 12:01:14 +00:00 |  | 
			
				
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								 frosch | e95e887772 | (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed. | 2008-02-06 15:32:06 +00:00 |  | 
			
				
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								 peter1138 | 1d891a8b15 | (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type. | 2008-02-02 09:28:43 +00:00 |  | 
			
				
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								 frosch | a1c543e064 | (svn r12029) -Feature: Allow trees on shore. | 2008-01-31 17:54:13 +00:00 |  | 
			
				
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								 frosch | ef35cefddc | (svn r12027) -Documentation: Update 'landscape.html' and 'landscape_grid.html' to reflect reality and add some details. | 2008-01-31 15:18:07 +00:00 |  | 
			
				
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								 frosch | b329781ab2 | (svn r11984) -Fix: Also draw corner shores under rail tracks. | 2008-01-25 16:51:35 +00:00 |  | 
			
				
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								 peter1138 | 9ca929c812 | (svn r11934) -Codechange: add persistent random data for river and canal tiles. | 2008-01-20 18:30:53 +00:00 |  | 
			
				
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								 rubidium | cbb2d39860 | (svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals. | 2007-12-07 21:14:54 +00:00 |  | 
			
				
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								 rubidium | 2c67320bae | (svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by frosch. | 2007-10-20 21:05:18 +00:00 |  | 
			
				
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								 rubidium | 4dca543135 | (svn r11151) -Codechange: add (partial) support for randomizing industry triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries. | 2007-09-23 19:27:35 +00:00 |  | 
			
				
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								 rubidium | 3dd6362bb8 | (svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs. | 2007-07-16 23:55:22 +00:00 |  | 
			
				
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								 glx | 2958f0c53a | (svn r10006) -Fix (FS#362): allow different signal types on one tile | 2007-05-31 21:21:04 +00:00 |  | 
			
				
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								 rubidium | 253aa1b0b0 | (svn r9999) -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road. | 2007-05-31 15:15:00 +00:00 |  |