truelight
4185c4afcd
(svn r10142) -Fix r10132: do something useful with the alpha channel instead of ignoring it
2007-06-13 16:04:35 +00:00
celestar
8d623faf0d
(svn r10141) -Fix (FS#848, r8973): Set the newgrf bit for realistic plane speeds (bulb)
2007-06-13 15:24:40 +00:00
celestar
5f1791bfb1
(svn r10141) -Fix (FS#848, r8973): Set the newgrf bit for realistic plane speeds (bulb)
2007-06-13 15:24:40 +00:00
rubidium
d88f4bc78c
(svn r10140) -Fix [FS#867]: an industry could overbuild a bridge.
2007-06-13 15:22:28 +00:00
rubidium
91420c0d8d
(svn r10140) -Fix [FS#867]: an industry could overbuild a bridge.
2007-06-13 15:22:28 +00:00
rubidium
e64eede717
(svn r10139) -Fix: all inner parts of OpenTTD assume that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1.
2007-06-13 14:57:42 +00:00
rubidium
a702f6b3a8
(svn r10139) -Fix: all inner parts of OpenTTD assume that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1.
2007-06-13 14:57:42 +00:00
rubidium
0a4a4875fb
(svn r10138) -Fix: when you got a sufficiently small resolution, there is a possibility for a division by zero when a sound is played.
2007-06-13 14:56:27 +00:00
rubidium
504d93c499
(svn r10138) -Fix: when you got a sufficiently small resolution, there is a possibility for a division by zero when a sound is played.
2007-06-13 14:56:27 +00:00
rubidium
779fd2fa42
(svn r10137) -Add: console command to get the current game date.
2007-06-13 14:52:41 +00:00
rubidium
112f05e705
(svn r10137) -Add: console command to get the current game date.
2007-06-13 14:52:41 +00:00
truelight
f782a311f8
(svn r10132) -Codechange: split out the last direct video-buffer read access to the blitter-layer
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-Add: added a new renderer and blitter to make room for some optimized bpp
-Fix: fill the alpha channel in the grf-spriteloader
2007-06-13 10:31:40 +00:00
truelight
e7221d1fa9
(svn r10132) -Codechange: split out the last direct video-buffer read access to the blitter-layer
...
-Add: added a new renderer and blitter to make room for some optimized bpp
-Fix: fill the alpha channel in the grf-spriteloader
2007-06-13 10:31:40 +00:00
rubidium
5eda486f93
(svn r10131) -Fix [FS#810]: when removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
2007-06-13 09:12:10 +00:00
rubidium
97b74fe4f2
(svn r10131) -Fix [FS#810]: when removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
2007-06-13 09:12:10 +00:00
maedhros
bfecf0268d
(svn r10130) -Fix (r4493): SetCurrentGrfLangID returned the wrong language ids for most languages.
2007-06-13 07:59:20 +00:00
maedhros
860fe49b80
(svn r10130) -Fix (r4493): SetCurrentGrfLangID returned the wrong language ids for most languages.
2007-06-13 07:59:20 +00:00
peter1138
cb54a561ef
(svn r10129) -Fix (r10111): Test for x == INVALID_COORD instead of v->tile == INVALID_TILE to determine if a vehicle should be removed from the has.
2007-06-13 07:14:42 +00:00
peter1138
f477075a0b
(svn r10129) -Fix (r10111): Test for x == INVALID_COORD instead of v->tile == INVALID_TILE to determine if a vehicle should be removed from the has.
2007-06-13 07:14:42 +00:00
peter1138
19db4ee85c
(svn r10128) -Fix (r4811): missing printf parameters in newgrf debug message
2007-06-13 06:42:43 +00:00
peter1138
f7e4d4d6e7
(svn r10128) -Fix (r4811): missing printf parameters in newgrf debug message
2007-06-13 06:42:43 +00:00
belugas
107c84c3ab
(svn r10127) -Add: Addition of basic structure for industry tiles callbacks (unfinished).
...
-Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles
-Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
2007-06-13 02:29:08 +00:00
belugas
30863358f9
(svn r10127) -Add: Addition of basic structure for industry tiles callbacks (unfinished).
...
-Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles
-Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
2007-06-13 02:29:08 +00:00
glx
3de8438314
(svn r10126) -Fix (r10111, FS#864): old_new_hash cache was not reset when the position hash were
2007-06-13 01:38:00 +00:00
glx
da1743e980
(svn r10126) -Fix (r10111, FS#864): old_new_hash cache was not reset when the position hash were
2007-06-13 01:38:00 +00:00
rubidium
0b90d5319d
(svn r10125) -Fix [FS#865]: under some circumstances the wagons of a train didn't get loaded properly.
2007-06-12 23:35:10 +00:00
rubidium
031565527e
(svn r10125) -Fix [FS#865]: under some circumstances the wagons of a train didn't get loaded properly.
2007-06-12 23:35:10 +00:00
truelight
a1603f51f2
(svn r10124) -Fix r10123: fix the OSX video driver properly
2007-06-12 23:10:47 +00:00
truelight
2f5c49abc2
(svn r10124) -Fix r10123: fix the OSX video driver properly
2007-06-12 23:10:47 +00:00
bjarni
5d013d166e
(svn r10123) -Fix r10121: the 8 bpp cocoa video driver works again
2007-06-12 23:06:56 +00:00
bjarni
ee4208ffe9
(svn r10123) -Fix r10121: the 8 bpp cocoa video driver works again
2007-06-12 23:06:56 +00:00
maedhros
f8ae742da4
(svn r10122) -Codechange: Add a CountBitsSet function and use it to replace some less efficient loops.
2007-06-12 22:13:49 +00:00
maedhros
12be876131
(svn r10122) -Codechange: Add a CountBitsSet function and use it to replace some less efficient loops.
2007-06-12 22:13:49 +00:00
truelight
0e53fd6d32
(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
...
-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
2007-06-12 20:24:12 +00:00
truelight
f3f744d36a
(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
...
-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
2007-06-12 20:24:12 +00:00
miham
b729f5d08d
(svn r10119) -Update: WebTranslator2 update to 2007-06-12 20:09:56
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bulgarian - 1 fixed by thetitan (1)
estonian - 23 changed by kristjans (23)
italian - 2 fixed by lorenzodv (2)
korean - 2 fixed by darkttd (2)
romanian - 28 fixed, 59 changed by CrystyB (87)
swedish - 31 fixed by giddorah (31)
ukrainian - 3 fixed by mad (3)
2007-06-12 18:10:14 +00:00
miham
381b11c979
(svn r10119) -Update: WebTranslator2 update to 2007-06-12 20:09:56
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bulgarian - 1 fixed by thetitan (1)
estonian - 23 changed by kristjans (23)
italian - 2 fixed by lorenzodv (2)
korean - 2 fixed by darkttd (2)
romanian - 28 fixed, 59 changed by CrystyB (87)
swedish - 31 fixed by giddorah (31)
ukrainian - 3 fixed by mad (3)
2007-06-12 18:10:14 +00:00
maedhros
12b359fa32
(svn r10117) -Fix [FS#863]: When deleting the vehicles of bankrupt players, delete trains as
...
a whole rather than each part individually, as that leads to invalid tests on
parts that have already been deleted.
2007-06-12 17:10:52 +00:00
maedhros
49ba521e77
(svn r10117) -Fix [FS#863]: When deleting the vehicles of bankrupt players, delete trains as
...
a whole rather than each part individually, as that leads to invalid tests on
parts that have already been deleted.
2007-06-12 17:10:52 +00:00
rubidium
60d738f23a
(svn r10116) -Fix [FS#850]: remove invalid characters (for the file system) from savegame names. Based on a patch by TheJosh.
2007-06-12 15:46:34 +00:00
rubidium
73790d9cd6
(svn r10116) -Fix [FS#850]: remove invalid characters (for the file system) from savegame names. Based on a patch by TheJosh.
2007-06-12 15:46:34 +00:00
belugas
443db4bb2e
(svn r10115) -Codechange: Create accessors to triggers and random bits for industries.
...
Implementation will follow soon.
2007-06-12 14:22:28 +00:00
belugas
4df44a4dff
(svn r10115) -Codechange: Create accessors to triggers and random bits for industries.
...
Implementation will follow soon.
2007-06-12 14:22:28 +00:00
maedhros
94d390eac4
(svn r10114) -Fix: Only load newgrf error messages if the language matches the current
...
language. Since only one error can be loaded anyway, if the language didn't
match you'd get "Undefined string". Also since we're only loading one language
there's no need to use AddGRFString any more.
2007-06-12 13:22:14 +00:00
maedhros
109dd33c4a
(svn r10114) -Fix: Only load newgrf error messages if the language matches the current
...
language. Since only one error can be loaded anyway, if the language didn't
match you'd get "Undefined string". Also since we're only loading one language
there's no need to use AddGRFString any more.
2007-06-12 13:22:14 +00:00
peter1138
8f7dea3f4f
(svn r10113) -Fix (r10092): Missing svn properties and some Id/@file comments
2007-06-12 12:27:40 +00:00
peter1138
d1e71eb34e
(svn r10113) -Fix (r10092): Missing svn properties and some Id/@file comments
2007-06-12 12:27:40 +00:00
peter1138
ce590b59f3
(svn r10111) -Codechange: Add new vehicle hash table for collision detection and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003')
2007-06-12 11:22:32 +00:00
peter1138
78d797a6b7
(svn r10111) -Codechange: Add new vehicle hash table for collision detection and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003')
2007-06-12 11:22:32 +00:00
maedhros
e5ea54fe22
(svn r10110) -Fix: Reset NewGRF errors along with all the other NewGRF data so that errors get loaded again when pressing "Apply".
2007-06-12 09:41:12 +00:00