Commit Graph

1202 Commits

Author SHA1 Message Date
truelight
7bfc7d19e8 (svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on
-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
2007-06-22 20:04:21 +00:00
truelight
2e19d3cf78 (svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on
-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
2007-06-22 20:04:21 +00:00
rubidium
60c61e5116 (svn r10268) -Fix: some old savegames could have the wrong bits unset (follow up of r10147) 2007-06-22 17:33:13 +00:00
rubidium
96d208d04b (svn r10268) -Fix: some old savegames could have the wrong bits unset (follow up of r10147) 2007-06-22 17:33:13 +00:00
rubidium
fc201d4ad8 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. 2007-06-22 11:58:59 +00:00
rubidium
e5c352818d (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. 2007-06-22 11:58:59 +00:00
truelight
79cd3f5db0 (svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
 Note: this allows much easier adding other types of video-drivers, like OpenGL
2007-06-17 20:30:28 +00:00
truelight
003375d375 (svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
 Note: this allows much easier adding other types of video-drivers, like OpenGL
2007-06-17 20:30:28 +00:00
rubidium
c016eca97f (svn r10188) -Codechange: make it a little easier to load a savegame from the console:
-g <absolute path>
 -g <relative path from current working directory>
 -g <relative path from within the savegame directory>
2007-06-17 20:09:05 +00:00
rubidium
b2799961bc (svn r10188) -Codechange: make it a little easier to load a savegame from the console:
-g <absolute path>
 -g <relative path from current working directory>
 -g <relative path from within the savegame directory>
2007-06-17 20:09:05 +00:00
rubidium
3c7a85fe94 (svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
-Codechange: add support for personal directories on Windows.
-Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
2007-06-17 15:48:57 +00:00
rubidium
347c28b71a (svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
-Codechange: add support for personal directories on Windows.
-Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
2007-06-17 15:48:57 +00:00
rubidium
4e4b152adb (svn r10181) -Fix (r10093): clamp the zoom level so it won't try to use a wrong zoom level when loading an old savegame. 2007-06-17 13:27:50 +00:00
rubidium
5fdde681c2 (svn r10181) -Fix (r10093): clamp the zoom level so it won't try to use a wrong zoom level when loading an old savegame. 2007-06-17 13:27:50 +00:00
rubidium
e64eede717 (svn r10139) -Fix: all inner parts of OpenTTD assume that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1. 2007-06-13 14:57:42 +00:00
rubidium
a702f6b3a8 (svn r10139) -Fix: all inner parts of OpenTTD assume that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1. 2007-06-13 14:57:42 +00:00
truelight
0e53fd6d32 (svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
2007-06-12 20:24:12 +00:00
truelight
f3f744d36a (svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
2007-06-12 20:24:12 +00:00
peter1138
f94300a433 (svn r10107) -Fix (r10092): Missing 'i' in 'optimized' 2007-06-11 21:17:02 +00:00
peter1138
28c5730583 (svn r10107) -Fix (r10092): Missing 'i' in 'optimized' 2007-06-11 21:17:02 +00:00
truelight
27febd474c (svn r10092) -Codechange: code-seperated the spriteloader and blitter from the rest of the code
-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview)
-Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels)
-Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
2007-06-11 11:50:49 +00:00
truelight
6b101cc177 (svn r10092) -Codechange: code-seperated the spriteloader and blitter from the rest of the code
-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview)
-Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels)
-Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
2007-06-11 11:50:49 +00:00
glx
6a4be9758c (svn r10006) -Fix (FS#362): allow different signal types on one tile 2007-05-31 21:21:04 +00:00
glx
2958f0c53a (svn r10006) -Fix (FS#362): allow different signal types on one tile 2007-05-31 21:21:04 +00:00
belugas
06bc9866aa (svn r9992) -Codechange: Remove some hardcoded references to Industry IDs.
A few more to go
2007-05-30 20:20:58 +00:00
belugas
0f6e6d9713 (svn r9992) -Codechange: Remove some hardcoded references to Industry IDs.
A few more to go
2007-05-30 20:20:58 +00:00
rubidium
e831fb4d5e (svn r9971) -Fix (r9892, r9958): loading of post-'bridges over "everything"' messed with the railtype of bridges. 2007-05-29 08:19:37 +00:00
rubidium
17b6ce80c7 (svn r9971) -Fix (r9892, r9958): loading of post-'bridges over "everything"' messed with the railtype of bridges. 2007-05-29 08:19:37 +00:00
peter1138
2851f58efa (svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll' 2007-05-28 16:46:16 +00:00
peter1138
344e9007fe (svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll' 2007-05-28 16:46:16 +00:00
rubidium
cbcd24f562 (svn r9958) -Fix (r9892): upgrading old savegames made (road)bridges unuseable. 2007-05-27 14:42:40 +00:00
rubidium
7f0339748f (svn r9958) -Fix (r9892): upgrading old savegames made (road)bridges unuseable. 2007-05-27 14:42:40 +00:00
rubidium
21546a66f3 (svn r9917) -Codechange: prepare some more areas for more road types. 2007-05-25 08:13:01 +00:00
rubidium
0819f3a9a0 (svn r9917) -Codechange: prepare some more areas for more road types. 2007-05-25 08:13:01 +00:00
rubidium
51109475a2 (svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile. 2007-05-20 19:14:08 +00:00
rubidium
d86b5e5e93 (svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile. 2007-05-20 19:14:08 +00:00
truelight
ecb8585bd4 (svn r9885) -Fix r9846: some last bitshifts with zoom-levels that were forgotten
-Fix r9846: initialize the zoom level for 'screen', as assuming 0 is not correct
2007-05-19 23:52:04 +00:00
truelight
49aa3bedfb (svn r9885) -Fix r9846: some last bitshifts with zoom-levels that were forgotten
-Fix r9846: initialize the zoom level for 'screen', as assuming 0 is not correct
2007-05-19 23:52:04 +00:00
rubidium
8f0f090c51 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. 2007-05-19 09:40:18 +00:00
rubidium
7d4be11516 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. 2007-05-19 09:40:18 +00:00
belugas
641d51a5ad (svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15 21:36:58 +00:00
belugas
3fb4003534 (svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15 21:36:58 +00:00
truelight
b605f68631 (svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons
-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
2007-05-15 16:08:46 +00:00
truelight
765c466b8d (svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons
-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
2007-05-15 16:08:46 +00:00
rubidium
394946d4bc (svn r9839) -Fix: vehicles in old savegames could leave the station because the changed loading algorithm thought it was already finished. 2007-05-14 20:17:26 +00:00
rubidium
54de7d90f6 (svn r9839) -Fix: vehicles in old savegames could leave the station because the changed loading algorithm thought it was already finished. 2007-05-14 20:17:26 +00:00
peter1138
e4ada15d49 (svn r9805) -Codechange: Use HASBIT() et al for display options bits. 2007-05-07 11:24:23 +00:00
peter1138
0de85b7eb0 (svn r9805) -Codechange: Use HASBIT() et al for display options bits. 2007-05-07 11:24:23 +00:00
glx
4b4fb32e8a (svn r9785) -Fix (r942, FS#765): only non dedicated servers can't have 0 players 2007-05-04 22:45:37 +00:00
glx
79637ef7b8 (svn r9785) -Fix (r942, FS#765): only non dedicated servers can't have 0 players 2007-05-04 22:45:37 +00:00