Commit Graph

298 Commits

Author SHA1 Message Date
Jonathan G Rennison
450c6b76d6 Ensure tile loop counts and cargo scalers updated when day length changed 2024-02-16 17:55:49 +00:00
Jonathan G Rennison
a48e15dce0 Add wallclock time settings 2024-02-15 20:31:09 +00:00
Jonathan G Rennison
7ce06e22b8 Split date types into calendar and economy dates
See: 735abfe1
2024-02-13 21:34:09 +00:00
Jonathan G Rennison
903adceab5 Maintain map of targeted road vehicles to small UFO disaster vehicle 2024-02-12 00:48:13 +00:00
Jonathan G Rennison
9aa8059c79 Include elapsed state ticks since load in crash/failure logs
Consolidate game load date/time variables
2024-02-07 21:19:55 +00:00
Jonathan G Rennison
d39236d50c Store state ticks directly in savegame instead of the offset
Initialise the state ticks value to a constant for new games,
instead of using an implicit offset of 0
2024-02-07 20:05:11 +00:00
Jonathan G Rennison
0ea57528c9 Rename DateTicksScaled to StateTicks
Rename various other related/derived types and variables
2024-02-07 18:36:47 +00:00
Jonathan G Rennison
2208d70e33 Merge branch 'master' into jgrpp
# Conflicts:
#	src/3rdparty/monocypher/CHANGELOG.md
#	src/3rdparty/monocypher/CMakeLists.txt
#	src/3rdparty/monocypher/README.md
#	src/3rdparty/monocypher/monocypher.h
#	src/core/random_func.cpp
#	src/misc.cpp
2024-02-06 18:10:16 +00:00
Patric Stout
bd85f61a40 Change: use a stronger hash and actual random information to generate Uids 2024-01-20 14:23:03 +01:00
Jonathan G Rennison
3d87cfeca5 Plans: Cache whether any plans are currently visible 2024-01-18 21:58:48 +00:00
Jonathan G Rennison
1e0bb019a7 Change cargo scaling settings to be linear instead of logarithmic 2024-01-16 18:02:34 +00:00
Jonathan G Rennison
97e6f3062e Adding of _t to (u)int types, and WChar to char32_t
See: eaae0bb5e
2024-01-07 17:20:41 +00:00
Jonathan G Rennison
beee3cc369 Replace BytesToHexString with FormatArrayAsHex 2023-11-13 23:44:36 +00:00
Jonathan G Rennison
df4c458c29 Add savegame flag for station tile cache flags
Update flags as necessary on load and when reloading GRFs
2023-09-30 16:41:49 +01:00
Jonathan G Rennison
644d2632f8 Move command log functions to their own header, fix missing include
See: #586
2023-08-11 20:00:13 +01:00
Jonathan G Rennison
0f63f9d637 Change length type of BytesToHexString 2023-07-05 08:46:01 +01:00
Jonathan G Rennison
d09b504bc5 Merge branch 'master' into jgrpp
# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release-linux.yml
#	.github/workflows/release-macos.yml
#	.github/workflows/release-source.yml
#	.github/workflows/release.yml
#	CMakeLists.txt
#	COMPILING.md
#	src/ai/ai_core.cpp
#	src/ai/ai_gui.cpp
#	src/bridge_gui.cpp
#	src/company_gui.cpp
#	src/console_cmds.cpp
#	src/core/CMakeLists.txt
#	src/core/smallmap_type.hpp
#	src/disaster_vehicle.h
#	src/effectvehicle_base.h
#	src/fontcache.cpp
#	src/game/game_core.cpp
#	src/game/game_gui.cpp
#	src/gamelog.cpp
#	src/gamelog_internal.h
#	src/group_gui.cpp
#	src/linkgraph/linkgraph.h
#	src/misc.cpp
#	src/network/core/config.h
#	src/network/core/udp.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content_gui.cpp
#	src/network/network_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_gui.cpp
#	src/newgrf_profiling.cpp
#	src/newgrf_profiling.h
#	src/object_gui.cpp
#	src/openttd.cpp
#	src/openttd.h
#	src/order_gui.cpp
#	src/os/windows/font_win32.cpp
#	src/rail_gui.cpp
#	src/road.cpp
#	src/road_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/script/api/script_controller.cpp
#	src/script/api/script_roadtypelist.cpp
#	src/script/script_config.cpp
#	src/script/script_config.hpp
#	src/script/script_instance.cpp
#	src/script/script_scanner.cpp
#	src/script/squirrel.cpp
#	src/script/squirrel_helper.hpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_type.h
#	src/table/settings/network_private_settings.ini
#	src/timetable_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/window_gui.h
2023-07-01 02:42:51 +01:00
Jonathan G Rennison
410d5bdc55 Spread tile loop iterations over all ticks when using day length > 1
See: #545
2023-06-17 19:32:33 +01:00
Rubidium
acec34a0fe Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex 2023-05-19 11:24:44 +02:00
Rubidium
d9a04ba446 Codechange: make the MD5 hash/digest/checksum variables a std::array 2023-05-19 11:24:44 +02:00
Patric Stout
7634553d22 Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Tyler Trahan
6501f84b4a Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
Peter Nelson
00bf42353a Codechange: Place gamelog into its own class, along with internal data.
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
2023-05-02 19:47:55 +01:00
Patric Stout
31ad990831 Codechange: move tick-counter into TimerGameTick (#10712) 2023-04-24 16:55:40 +00:00
Patric Stout
7aa2b9ab0a Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Jonathan G Rennison
ae9b416684 Merge branch 'master' into jgrpp
# Conflicts:
#	src/ai/ai_core.cpp
#	src/ai/ai_gui.cpp
#	src/ai/ai_instance.cpp
#	src/console_cmds.cpp
#	src/engine_type.h
#	src/game/game_gui.cpp
#	src/game/game_instance.cpp
#	src/goal.cpp
#	src/goal_cmd.h
#	src/lang/english.txt
#	src/lang/estonian.txt
#	src/network/network_client.cpp
#	src/newgrf.cpp
#	src/newgrf_generic.h
#	src/openttd.cpp
#	src/saveload/saveload.h
#	src/script/api/script_log.cpp
#	src/script/api/script_town.cpp
#	src/settings_table.cpp
#	src/station_cmd.cpp
#	src/station_cmd.h
#	src/station_map.h
#	src/strings.cpp
#	src/table/settings/difficulty_settings.ini
#	src/table/settings/gui_settings.ini
#	src/tbtr_template_gui_main.h
#	src/timetable_cmd.cpp
#	src/timetable_cmd.h
#	src/timetable_gui.cpp
#	src/town_gui.cpp
#	src/train_gui.cpp
#	src/water_cmd.cpp
2023-02-11 23:05:22 +00:00
Jonathan G Rennison
05ec32f577 Run water flooding at constant speed at day lengths >= 4
See: #482
2023-02-09 21:39:04 +00:00
glx22
b080f24bd8 Codechange: move windows common to AI and GS out of ai_gui 2023-02-05 19:27:25 +01:00
Rubidium
7cdc23fd64 Codechange: hide the map's size related fields in the Map structure 2023-01-21 17:11:40 +01:00
Jonathan G Rennison
3877bb31ef Changing day length or date no longer changes time in minutes
Add offset variables for scaled date ticks.
Adjust offset when changing day length or date, such that scaled
date ticks remain the same.
Store _scaled_tick_counter and scaled date ticks offset in the savagame.
2022-12-16 19:15:46 +00:00
Jonathan G Rennison
b1051fa131 Move GRF global var init to common function 2022-12-12 21:40:46 +00:00
Jonathan G Rennison
bd2593ca48 Add function to enqueue a DoCommandP call 2022-09-14 21:55:28 +01:00
dP
ca23e8abcf Add step console command to advance n ticks
Cherry-picked from https://github.com/citymania-org/cmclient
Commit: 5ce2d21223a96934a83b8da43434c7a81f001ef0
2022-08-29 18:17:35 +01:00
Jonathan G Rennison
04da11b668 Store signal style GRF to local map in savegame
Update existing signal style IDs as necessary
2022-06-25 14:33:47 +01:00
Jonathan G Rennison
7ae06124ae Add signal style flag for no aspect increase behaviour (banner repeater) 2022-06-19 02:08:38 +01:00
Jonathan G Rennison
6e4c4b35e7 Initial implementation of NewGRF custom signal styles 2022-06-19 02:08:38 +01:00
Jonathan G Rennison
ed30542acf Cache highest snowline value 2022-04-29 17:10:18 +01:00
Jonathan G Rennison
a54416afbc Add GRF variable to use extra station names even when default names remain 2022-04-18 20:06:21 +01:00
Jonathan G Rennison
6f16655e6e Add "special events" log. Add console command, include in crash logs. 2021-10-04 20:54:12 +01:00
Jonathan G Rennison
2e022d5194 Move game events to new event_logs header/cpp files 2021-10-04 20:43:50 +01:00
Jonathan G Rennison
b2ef6c0de8 Add implementation of multi-aspect signalling and GRF support
Requires realistic braking

See: #247
2021-08-28 12:54:18 +01:00
Jonathan G Rennison
4174fe727c Add NewGRF feature: Extra station name strings
These are used when all the default names have been used up,
instead of "Town Station #NNN".
2021-07-17 20:54:10 +01:00
Jonathan G Rennison
1819a4218b Clear signal speed restriction at game shutdown 2021-06-27 04:41:46 +01:00
Jonathan G Rennison
28e39c9045 Fix trailing whitespace 2021-06-27 03:09:24 +01:00
Andreas Schmitt
669770f209 Fix a few issues and reset everything on start of new game 2021-06-20 20:40:33 +02:00
Jonathan G Rennison
011b3b8b8d Avoid data race on map size when clearing link graph jobs in InitializeGame 2021-05-07 00:58:52 +01:00
Patric Stout
f183ded9fe Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.

(cherry picked from commit c3dc27e37e)

# Conflicts:
#	src/gfx.cpp
#	src/gfx_func.h
#	src/settings_type.h
#	src/video/cocoa/cocoa_v.mm
#	src/video/video_driver.cpp
#	src/video/win32_v.cpp
2021-03-01 17:54:15 +00:00
Patric Stout
c3dc27e37e Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Jonathan G Rennison
2e20da40ed Cache current value of snow line height 2021-02-21 22:34:22 +00:00
Jonathan G Rennison
78b06ddc40 TBTR: Fix palette recolouring of templates
Fix group overrides affecting template image when cloning vehicle
Update template when changing company colours

Update template images on demand instead of at load
2020-12-26 09:37:26 +00:00