Commit Graph

237 Commits

Author SHA1 Message Date
Jonathan G Rennison
f03cd98d04 Check/print tick skip counter in desync and random logging. 2015-09-27 23:12:00 +01:00
frosch
e00f4cac59 (svn r26788) -Add: Desync replay option to skip/replay failed commands 2014-09-07 14:21:16 +00:00
frosch
db45d979db (svn r26786) -Fix: Also replay failed commands. 2014-09-07 13:36:18 +00:00
rubidium
7db8be4a1e (svn r26577) -Fix [FS#6001]: [Network] Client of non-dedicated server was not correctly put into the first company for all state variables 2014-05-11 13:07:36 +00:00
rubidium
034735a54c (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 2014-04-25 15:40:32 +00:00
rubidium
6ecc602050 (svn r26486) -Codechange: replace a number of snprintfs with seprintf 2014-04-23 21:12:09 +00:00
rubidium
2be4215f43 (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
planetmaker
1d8c673587 (svn r26449) -Add: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention 2014-04-08 20:19:41 +00:00
rubidium
7457abb067 (svn r25997) -Codechange: make it slightly more clear what ports are coming from where in the debug output when listening 2013-11-14 19:31:10 +00:00
planetmaker
f00d9976f9 (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
truebrain
1b34577941 (svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile() 2012-01-09 21:22:48 +00:00
rubidium
f8faaebaf0 (svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp 2012-01-04 22:08:43 +00:00
rubidium
d5eeab43b7 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
truebrain
3a799f1145 (svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only) 2011-12-19 20:58:59 +00:00
truebrain
c74ccfff1b (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
rubidium
56f37d9386 (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors 2011-12-10 15:16:58 +00:00
rubidium
fc5af08ef8 (svn r22934) -Fix [FS#4771]: prevent authentication bypass for the admin port when a new game is started 2011-09-15 18:28:39 +00:00
frosch
30c413c399 (svn r22738) -Fix [FS#4722] (r21854): Setting company passwords via the GUI on servers (including starting a company with the default password) failed, so no client could join. 2011-08-13 08:32:55 +00:00
rubidium
838a7040f3 (svn r22696) -Fix: don't requery the servers when the server list window isn't opened 2011-07-30 10:44:58 +00:00
rubidium
61a3963361 (svn r22424) -Document: some more bits 2011-05-05 16:24:48 +00:00
rubidium
1ef751e855 (svn r22423) -Document: some network stuff 2011-05-04 20:24:23 +00:00
rubidium
8430fadcbb (svn r22368) -Codechange: move the IP address field from the ClientInfo to ClientSocket 2011-04-22 16:03:48 +00:00
rubidium
9328b8b63d (svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID 2011-04-22 15:54:42 +00:00
rubidium
0a7dcc9781 (svn r22362) -Codechange: NetworkFindClientInfoFromClientID -> NetworkClientInfo::GetByClientID 2011-04-22 15:54:16 +00:00
smatz
c85e1c3089 (svn r22116) -Codechange: use PoolBase::Clean() at more places 2011-02-19 23:05:47 +00:00
rubidium
6e898d4bba (svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos 2011-02-08 21:47:10 +00:00
rubidium
f1e42dc23b (svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server) 2011-01-19 16:47:40 +00:00
rubidium
a5108a1fa2 (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) 2011-01-19 16:37:06 +00:00
rubidium
ebc3fa3b93 (svn r21852) -Codechange: generalise GenerateCompanyPasswordHash (dihedral) 2011-01-19 16:35:11 +00:00
rubidium
01b7b94052 (svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral) 2011-01-19 16:32:23 +00:00
rubidium
29ecb58682 (svn r21850) -Codechange: move password hashing to a more general location (dihedral) 2011-01-19 16:30:09 +00:00
rubidium
692e61d1dc (svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts 2011-01-03 12:01:41 +00:00
rubidium
30e78752a9 (svn r21513) -Feature [FS#532]: make the chat message timeout user configurable 2010-12-14 15:00:43 +00:00
rubidium
2074b4ddce (svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused 2010-12-14 14:57:51 +00:00
rubidium
dd618051a7 (svn r21412) -Codechange: limit company name by amount of characters, not bytes 2010-12-05 22:24:50 +00:00
rubidium
c7066d00af (svn r21358) -Codechange: make some network function names conform to coding style 2010-11-30 13:38:46 +00:00
rubidium
e1aeb90ca5 (svn r21308) -Fix [FS#4262] (r20933-ish): crash upon desync 2010-11-23 23:59:24 +00:00
rubidium
5ec2bcc0d9 (svn r21157) -Codechange: remove information about the text direction out of the language "list" 2010-11-13 09:56:25 +00:00
rubidium
242110b8cb (svn r21030) -Codechange: move ClientStatus into the network server socket class 2010-10-24 20:07:32 +00:00
rubidium
5f4a1fa39d (svn r21004) -Fix [FS#3746]: chat/console messages got sometimes messed up due to LTR names in RTL translations and vice-versa 2010-10-21 20:12:48 +00:00
rubidium
334856bf7c (svn r20988) -Fix [FS#4167]: no need to send packets and possibly get the connection closed when the next call also tries to send the packets and then closes the connection. Especially if the former frees a structure that the latter assumes to be still there 2010-10-18 10:44:51 +00:00
rubidium
6730afd2d5 (svn r20978) -Fix (r20963): MSVC seems to be complaining more than GCC once again :) 2010-10-17 17:52:12 +00:00
rubidium
7d42a44556 (svn r20966) -Change: enable remote administration sockets (parts by Yexo and dihedral) 2010-10-17 17:35:42 +00:00
rubidium
b6799a23c4 (svn r20938) -Codechange: make the code for listening on a socket (more) reusable 2010-10-15 21:56:06 +00:00
rubidium
332a1bfdea (svn r20936) -Codechange: make server side packet sending methods class methods 2010-10-15 20:25:07 +00:00
rubidium
66087c5e60 (svn r20935) -Codechange: only let the server side use a pool of connected sockets 2010-10-15 19:58:56 +00:00
rubidium
04ce759165 (svn r20934) -Codechange: move NetworkGetClientName to the server's socket 2010-10-15 19:35:08 +00:00
rubidium
1ae97e4d0e (svn r20933) -Codechange: move some more client related methods and such to network_client.cpp 2010-10-15 19:33:08 +00:00
rubidium
f9c53fc9bb (svn r20930) -Codechange: simplify the socket handler allocation 2010-10-15 18:45:56 +00:00
rubidium
6ff39fc5ec (svn r20929) -Codechange: make NetworkCloseClient a class method 2010-10-15 18:42:52 +00:00