Jonathan G Rennison
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f03cd98d04
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Check/print tick skip counter in desync and random logging.
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2015-09-27 23:12:00 +01:00 |
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frosch
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e00f4cac59
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(svn r26788) -Add: Desync replay option to skip/replay failed commands
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2014-09-07 14:21:16 +00:00 |
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frosch
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db45d979db
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(svn r26786) -Fix: Also replay failed commands.
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2014-09-07 13:36:18 +00:00 |
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rubidium
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7db8be4a1e
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(svn r26577) -Fix [FS#6001]: [Network] Client of non-dedicated server was not correctly put into the first company for all state variables
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2014-05-11 13:07:36 +00:00 |
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rubidium
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034735a54c
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(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
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2014-04-25 15:40:32 +00:00 |
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rubidium
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6ecc602050
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(svn r26486) -Codechange: replace a number of snprintfs with seprintf
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2014-04-23 21:12:09 +00:00 |
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rubidium
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2be4215f43
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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2014-04-23 20:13:33 +00:00 |
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planetmaker
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1d8c673587
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(svn r26449) -Add: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention
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2014-04-08 20:19:41 +00:00 |
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rubidium
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7457abb067
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(svn r25997) -Codechange: make it slightly more clear what ports are coming from where in the debug output when listening
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2013-11-14 19:31:10 +00:00 |
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planetmaker
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f00d9976f9
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
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truebrain
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1b34577941
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(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
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2012-01-09 21:22:48 +00:00 |
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rubidium
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f8faaebaf0
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(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
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2012-01-04 22:08:43 +00:00 |
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rubidium
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d5eeab43b7
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
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truebrain
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3a799f1145
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(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
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2011-12-19 20:58:59 +00:00 |
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truebrain
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c74ccfff1b
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(svn r23601) -Fix: fix the conflict in window number
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2011-12-19 20:50:21 +00:00 |
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rubidium
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56f37d9386
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(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
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2011-12-10 15:16:58 +00:00 |
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rubidium
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fc5af08ef8
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(svn r22934) -Fix [FS#4771]: prevent authentication bypass for the admin port when a new game is started
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2011-09-15 18:28:39 +00:00 |
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frosch
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30c413c399
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(svn r22738) -Fix [FS#4722] (r21854): Setting company passwords via the GUI on servers (including starting a company with the default password) failed, so no client could join.
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2011-08-13 08:32:55 +00:00 |
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rubidium
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838a7040f3
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(svn r22696) -Fix: don't requery the servers when the server list window isn't opened
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2011-07-30 10:44:58 +00:00 |
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rubidium
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61a3963361
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(svn r22424) -Document: some more bits
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2011-05-05 16:24:48 +00:00 |
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rubidium
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1ef751e855
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(svn r22423) -Document: some network stuff
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2011-05-04 20:24:23 +00:00 |
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rubidium
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8430fadcbb
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(svn r22368) -Codechange: move the IP address field from the ClientInfo to ClientSocket
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2011-04-22 16:03:48 +00:00 |
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rubidium
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9328b8b63d
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(svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID
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2011-04-22 15:54:42 +00:00 |
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rubidium
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0a7dcc9781
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(svn r22362) -Codechange: NetworkFindClientInfoFromClientID -> NetworkClientInfo::GetByClientID
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2011-04-22 15:54:16 +00:00 |
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smatz
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c85e1c3089
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(svn r22116) -Codechange: use PoolBase::Clean() at more places
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2011-02-19 23:05:47 +00:00 |
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rubidium
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6e898d4bba
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(svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos
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2011-02-08 21:47:10 +00:00 |
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rubidium
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f1e42dc23b
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(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
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2011-01-19 16:47:40 +00:00 |
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rubidium
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a5108a1fa2
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(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
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2011-01-19 16:37:06 +00:00 |
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rubidium
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ebc3fa3b93
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(svn r21852) -Codechange: generalise GenerateCompanyPasswordHash (dihedral)
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2011-01-19 16:35:11 +00:00 |
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rubidium
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01b7b94052
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(svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral)
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2011-01-19 16:32:23 +00:00 |
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rubidium
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29ecb58682
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(svn r21850) -Codechange: move password hashing to a more general location (dihedral)
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2011-01-19 16:30:09 +00:00 |
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rubidium
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692e61d1dc
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(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
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2011-01-03 12:01:41 +00:00 |
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rubidium
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30e78752a9
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(svn r21513) -Feature [FS#532]: make the chat message timeout user configurable
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2010-12-14 15:00:43 +00:00 |
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rubidium
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2074b4ddce
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(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
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2010-12-14 14:57:51 +00:00 |
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rubidium
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dd618051a7
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(svn r21412) -Codechange: limit company name by amount of characters, not bytes
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2010-12-05 22:24:50 +00:00 |
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rubidium
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c7066d00af
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(svn r21358) -Codechange: make some network function names conform to coding style
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2010-11-30 13:38:46 +00:00 |
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rubidium
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e1aeb90ca5
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(svn r21308) -Fix [FS#4262] (r20933-ish): crash upon desync
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2010-11-23 23:59:24 +00:00 |
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rubidium
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5ec2bcc0d9
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(svn r21157) -Codechange: remove information about the text direction out of the language "list"
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2010-11-13 09:56:25 +00:00 |
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rubidium
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242110b8cb
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(svn r21030) -Codechange: move ClientStatus into the network server socket class
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2010-10-24 20:07:32 +00:00 |
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rubidium
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5f4a1fa39d
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(svn r21004) -Fix [FS#3746]: chat/console messages got sometimes messed up due to LTR names in RTL translations and vice-versa
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2010-10-21 20:12:48 +00:00 |
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rubidium
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334856bf7c
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(svn r20988) -Fix [FS#4167]: no need to send packets and possibly get the connection closed when the next call also tries to send the packets and then closes the connection. Especially if the former frees a structure that the latter assumes to be still there
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2010-10-18 10:44:51 +00:00 |
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rubidium
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6730afd2d5
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(svn r20978) -Fix (r20963): MSVC seems to be complaining more than GCC once again :)
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2010-10-17 17:52:12 +00:00 |
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rubidium
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7d42a44556
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(svn r20966) -Change: enable remote administration sockets (parts by Yexo and dihedral)
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2010-10-17 17:35:42 +00:00 |
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rubidium
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b6799a23c4
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(svn r20938) -Codechange: make the code for listening on a socket (more) reusable
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2010-10-15 21:56:06 +00:00 |
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rubidium
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332a1bfdea
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(svn r20936) -Codechange: make server side packet sending methods class methods
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2010-10-15 20:25:07 +00:00 |
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rubidium
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66087c5e60
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(svn r20935) -Codechange: only let the server side use a pool of connected sockets
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2010-10-15 19:58:56 +00:00 |
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rubidium
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04ce759165
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(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
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2010-10-15 19:35:08 +00:00 |
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rubidium
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1ae97e4d0e
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(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
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2010-10-15 19:33:08 +00:00 |
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rubidium
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f9c53fc9bb
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(svn r20930) -Codechange: simplify the socket handler allocation
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2010-10-15 18:45:56 +00:00 |
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rubidium
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6ff39fc5ec
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(svn r20929) -Codechange: make NetworkCloseClient a class method
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2010-10-15 18:42:52 +00:00 |
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