alberth
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1743c86610
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(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
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2010-07-31 21:02:56 +00:00 |
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alberth
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a825b4fa5f
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(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
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2010-07-31 21:02:56 +00:00 |
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rubidium
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9fd2afb147
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(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
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2010-07-19 17:28:27 +00:00 |
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rubidium
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b8487afe54
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(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
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2010-07-19 17:28:27 +00:00 |
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rubidium
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6ef7b78c8b
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(svn r20191) -Codechange: unVARDEF _tick_counter and move it to a more logical location
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2010-07-19 17:24:33 +00:00 |
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rubidium
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644deff9d2
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(svn r20191) -Codechange: unVARDEF _tick_counter and move it to a more logical location
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2010-07-19 17:24:33 +00:00 |
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rubidium
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60b93f5c69
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(svn r20190) -Codechange: unVARDEF _generate_world and move it to genworld
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2010-07-19 17:17:36 +00:00 |
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rubidium
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73527b7b45
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(svn r20190) -Codechange: unVARDEF _generate_world and move it to genworld
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2010-07-19 17:17:36 +00:00 |
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frosch
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bca1abe146
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(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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2010-05-01 13:09:49 +00:00 |
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frosch
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910aade284
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(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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2010-05-01 13:09:49 +00:00 |
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frosch
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dc1a95a9fd
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(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
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2010-05-01 13:01:21 +00:00 |
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frosch
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7795303227
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(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
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2010-05-01 13:01:21 +00:00 |
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rubidium
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5f39601d0c
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(svn r19707) -Add: helper functions to instantiate/fill ResolverObjects
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2010-04-24 13:35:18 +00:00 |
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rubidium
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1da0086a45
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(svn r19707) -Add: helper functions to instantiate/fill ResolverObjects
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2010-04-24 13:35:18 +00:00 |
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rubidium
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7127338414
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(svn r18872) -Codechange: introduce PaletteID and use it
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2010-01-21 01:38:13 +00:00 |
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rubidium
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f94c83a387
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(svn r18872) -Codechange: introduce PaletteID and use it
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2010-01-21 01:38:13 +00:00 |
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frosch
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eded89633c
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(svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq.
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2010-01-17 15:05:25 +00:00 |
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frosch
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24e0945bc4
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(svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq.
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2010-01-17 15:05:25 +00:00 |
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frosch
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9bbabadd29
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(svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
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2010-01-17 01:01:56 +00:00 |
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frosch
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d9d75c83d5
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(svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
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2010-01-17 01:01:56 +00:00 |
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rubidium
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9467b7c6d6
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
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rubidium
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82fc28f77f
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
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yexo
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5cad8dac74
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(svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses
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2010-01-08 22:42:00 +00:00 |
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yexo
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7f6016031e
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(svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses
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2010-01-08 22:42:00 +00:00 |
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frosch
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340f5e8569
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(svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites.
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2010-01-08 20:42:12 +00:00 |
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frosch
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5b422d0c64
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(svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites.
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2010-01-08 20:42:12 +00:00 |
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yexo
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5e85f1a7aa
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(svn r18736) -Feature [NewGRF]: implement varaction2houses vars 66 ad 67
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2010-01-05 21:36:05 +00:00 |
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yexo
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75f717cce3
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(svn r18736) -Feature [NewGRF]: implement varaction2houses vars 66 ad 67
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2010-01-05 21:36:05 +00:00 |
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rubidium
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c719069e05
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(svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
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2009-12-16 11:35:05 +00:00 |
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rubidium
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d46127a723
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(svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
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2009-12-16 11:35:05 +00:00 |
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rubidium
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982b8ee5fc
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(svn r17693) -Cleanup: remove some unneeded includes
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2009-10-04 17:16:41 +00:00 |
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rubidium
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d6cded5380
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(svn r17693) -Cleanup: remove some unneeded includes
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2009-10-04 17:16:41 +00:00 |
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rubidium
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0c2f375230
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(svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C.
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2009-09-16 19:10:50 +00:00 |
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rubidium
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430ce19418
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(svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C.
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2009-09-16 19:10:50 +00:00 |
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rubidium
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99d46e0ad7
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
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rubidium
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7fbc33dae1
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
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frosch
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9765478452
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(svn r17047) -Fix: Mark house tiles dirty when triggers were triggered.
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2009-08-02 19:49:22 +00:00 |
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frosch
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aad988c99a
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(svn r17047) -Fix: Mark house tiles dirty when triggers were triggered.
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2009-08-02 19:49:22 +00:00 |
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frosch
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295feebafd
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(svn r17046) -Fix (r11411) [FS#3085]: Trigger house trigger 02 only for the north tile.
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2009-08-02 19:48:51 +00:00 |
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frosch
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1c7a2cca23
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(svn r17046) -Fix (r11411) [FS#3085]: Trigger house trigger 02 only for the north tile.
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2009-08-02 19:48:51 +00:00 |
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smatz
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0e5af86ead
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(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
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2009-06-26 14:02:27 +00:00 |
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smatz
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b668c24d46
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(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
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2009-06-26 14:02:27 +00:00 |
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smatz
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7b78bae8e7
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(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
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2009-06-26 13:46:23 +00:00 |
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smatz
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af78d6a9bb
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(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
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2009-06-26 13:46:23 +00:00 |
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smatz
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d39c08fd9d
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(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
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2009-06-26 13:44:14 +00:00 |
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smatz
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e6a165881c
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(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
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2009-06-26 13:44:14 +00:00 |
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smatz
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a2567c84a0
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(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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2009-06-10 22:05:01 +00:00 |
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smatz
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bea3fe2b8b
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(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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2009-06-10 22:05:01 +00:00 |
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rubidium
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846382a0f3
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(svn r16402) -Codechange: make Resolve a function of SpriteGroup
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2009-05-23 15:25:52 +00:00 |
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rubidium
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f2317d0d9d
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(svn r16402) -Codechange: make Resolve a function of SpriteGroup
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2009-05-23 15:25:52 +00:00 |
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