Commit Graph

55 Commits

Author SHA1 Message Date
zuu
d0fdd1f8b5 (svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts. 2012-09-21 19:58:18 +00:00
yexo
4d1d6332fb (svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro) 2012-08-20 21:01:40 +00:00
frosch
7343268e8a (svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings of the game, not the new-game settings. 2012-04-09 12:35:01 +00:00
truebrain
a130703073 (svn r23746) -Fix: also set 'info' to NULL if 'instance' dies (for both AI and GS); avoids invalid memory reads 2012-01-03 23:09:48 +00:00
rubidium
d5eeab43b7 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
rubidium
761223bcdf (svn r23718) -Fix [FS#4936]: rescanai caused crash when the AI settings of an AI was opened 2012-01-02 20:39:50 +00:00
truebrain
95b199e313 (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
truebrain
df0f8f8422 (svn r23524) -Codechange: move the name of the scanner to a level deeper 2011-12-15 19:52:44 +00:00
truebrain
ac0f5398c2 (svn r23386) -Fix: debug script related events to 'script' (removes 'ai') 2011-12-01 12:04:10 +00:00
rubidium
cb8eef45c9 (svn r23377) -Fix: compilation failure when networking is disabled 2011-11-30 06:20:14 +00:00
truebrain
e7c77353ce (svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig 2011-11-29 23:26:35 +00:00
truebrain
906045c457 (svn r23362) -Codechange: refactor AIScanner, splitting it in AIScannerInfo and AIScannerLibrary 2011-11-29 23:21:52 +00:00
truebrain
ff5775638c (svn r23361) -Codechange: move multiplayer DoCommand callback code so other script users can call their own 2011-11-29 23:21:42 +00:00
truebrain
af1b3cc070 (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) 2011-11-29 23:15:35 +00:00
truebrain
eab012ec8b (svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium) 2011-11-29 23:07:38 +00:00
truebrain
2e731592c4 (svn r23295) -Codechange: put ImportLibrary in AIController (and document the parameters for NoAI docs) 2011-11-23 13:39:36 +00:00
rubidium
023d530ead (svn r23222) -Codechange: reduce tar scanning calls to the bare minimum 2011-11-14 21:40:39 +00:00
truebrain
cbe453eab0 (svn r23209) -Codechange: track the current active script instance directly, instead of assuming the current company points you to the right one. 2011-11-13 20:43:48 +00:00
rubidium
fea42cd52b (svn r22829) -Codechange: unify the dirtying of windows after an AI scan 2011-08-24 16:38:09 +00:00
yexo
72caaebd75 (svn r22534) -Fix [FS#4631] (r21250): doing rescan_ai in a game with running AIs caused a crash 2011-06-03 19:18:39 +00:00
rubidium
c163f3c0f7 (svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h" 2011-02-07 09:51:16 +00:00
yexo
57f969de2b (svn r21703) -Feature [FS#4372]: list_ai_libs console command to get a list of recognized AI libraries (dihedral) 2011-01-03 14:52:30 +00:00
rubidium
360d6daf34 (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
yexo
844e62546b (svn r20271) -Doc: add doxygen comments to several items under src/ai/ 2010-07-31 22:16:34 +00:00
frosch
6c1a2a2009 (svn r19932) -Codechange: Preserve _current_company when starting AIs. 2010-06-05 13:29:48 +00:00
frosch
a5bea603ea (svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation. 2010-06-05 12:16:12 +00:00
frosch
ee53807e51 (svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration. 2010-05-31 20:22:57 +00:00
yexo
cdfe7f7834 (svn r19544) -Feature [FS#3496]: add an input box to the AI Debug window where you can input a break string (patch by Zuu) 2010-04-02 17:35:20 +00:00
yexo
e482d6d627 (svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running
Only settings with the AICONFIG_INGAME flag can be editted in this way
2010-01-29 21:38:55 +00:00
yexo
f5212de089 (svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version 2010-01-29 00:03:31 +00:00
rubidium
9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium
26b203e3ff (svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
2010-01-11 18:46:09 +00:00
rubidium
6595434845 (svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug window) when they were randomly chosen 2010-01-09 14:41:22 +00:00
rubidium
982b8ee5fc (svn r17693) -Cleanup: remove some unneeded includes 2009-10-04 17:16:41 +00:00
rubidium
99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
smatz
a2567c84a0 (svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible 2009-06-10 22:05:01 +00:00
smatz
512db5248e (svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get() 2009-05-18 16:21:28 +00:00
smatz
0c10daa243 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 2009-05-17 01:00:56 +00:00
smatz
cf986c3099 (svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize() 2009-05-16 23:44:36 +00:00
smatz
d495dc5dbc (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 2009-05-16 23:34:14 +00:00
yexo
46ba81964b (svn r16151) -Codechange: move some includes around to prevent including half the AI api in non-noai related code. 2009-04-25 23:51:15 +00:00
yexo
c144d8fa90 (svn r15562) -Change: Use GetName() to determine the unique AI name instead of GetInstanceName() to make branching of AIs easier. 2009-02-23 20:57:55 +00:00
smatz
487b0ed95e (svn r15401) -Fix [FS#2619](r15027): AI::Stop changed _current_company, but didn't restore its original value 2009-02-07 17:01:44 +00:00
rubidium
2eebb52592 (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC). 2009-02-03 22:42:42 +00:00
smatz
9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
frosch
512cc98b35 (svn r15262) -Fix: AIEvents were not freed, when they were not queued for any AI. 2009-01-24 21:38:30 +00:00
Yexo
593f380462 (svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui. 2009-01-20 16:49:10 +00:00
truebrain
ef75a7af90 (svn r15122) -Codechange: add a security assert, to make sure something never happens 2009-01-17 15:14:13 +00:00
truebrain
e436f0218f (svn r15095) -Add [NoAI]: allow AI Libraries to be in .tar files (subdir required, as with AIs
-Add [NoAI]: allow multiple versions of the same AI co-exist
-Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent
-Change [NoAI]: the name of the AI is now the name used by CreateInstance()
-Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding
2009-01-15 18:15:12 +00:00
smatz
ca45774160 (svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
2009-01-13 22:58:03 +00:00