rubidium
68ead6b84f
(svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions all over the place when using the more advanced station types.
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-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
2009-07-22 08:59:57 +00:00
rubidium
70bf10b34a
(svn r16855) -Codechange: remove unused 'conversion' stuff from the waypoint struct and make it more similar to Station.
2009-07-16 23:02:39 +00:00
rubidium
9933df9d89
(svn r16855) -Codechange: remove unused 'conversion' stuff from the waypoint struct and make it more similar to Station.
2009-07-16 23:02:39 +00:00
smatz
2185ab8656
(svn r16808) -Fix (r16338): don't crash when loading savegame with invalid references
2009-07-13 11:09:02 +00:00
smatz
aa7bcb1259
(svn r16808) -Fix (r16338): don't crash when loading savegame with invalid references
2009-07-13 11:09:02 +00:00
smatz
fe57925910
(svn r16715) -Codechange: add attribute to assert_compile(), so it doesn't warn when used inside function
2009-07-01 21:29:03 +00:00
smatz
93c5300fc5
(svn r16715) -Codechange: add attribute to assert_compile(), so it doesn't warn when used inside function
2009-07-01 21:29:03 +00:00
rubidium
4f99508114
(svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
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* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
* cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
* industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
2009-06-29 19:55:36 +00:00
rubidium
985608c713
(svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
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* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
* cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
* industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
2009-06-29 19:55:36 +00:00
smatz
61a42f42c1
(svn r16640) -Codechange: move roadstop stuff to separate files
2009-06-23 21:44:48 +00:00
smatz
0045096403
(svn r16640) -Codechange: move roadstop stuff to separate files
2009-06-23 21:44:48 +00:00
yexo
f044ad6f80
(svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them.
2009-05-26 21:59:49 +00:00
yexo
0d56cfabfa
(svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them.
2009-05-26 21:59:49 +00:00
rubidium
d39f442bd0
(svn r16434) -Cleanup: remove some dead code; primarily stuff that can't be reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
2009-05-26 15:46:24 +00:00
rubidium
e3c5bc8d2e
(svn r16434) -Cleanup: remove some dead code; primarily stuff that can't be reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
2009-05-26 15:46:24 +00:00
smatz
50624d5c0f
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
2009-05-22 15:13:50 +00:00
smatz
62a7948af0
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
2009-05-22 15:13:50 +00:00
rubidium
d46d1e706e
(svn r16346) -Codechange: don't exploit the pool system in the way done for the saveload pool; it makes writing replacements unnecessarily difficult. And now we've got SmallVector that does more than enough for saving with less lines of 'interface' code.
2009-05-17 20:38:05 +00:00
rubidium
10406e8ad6
(svn r16346) -Codechange: don't exploit the pool system in the way done for the saveload pool; it makes writing replacements unnecessarily difficult. And now we've got SmallVector that does more than enough for saving with less lines of 'interface' code.
2009-05-17 20:38:05 +00:00
smatz
769de62daf
(svn r16338) -Codechange: split loading of references to two phases
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In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-05-17 16:28:29 +00:00
smatz
570af0ce44
(svn r16338) -Codechange: split loading of references to two phases
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In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-05-17 16:28:29 +00:00
smatz
1287f01872
(svn r16335) -Codechange: indenting fixes in saveload.cpp
2009-05-17 11:47:56 +00:00
smatz
76784501a8
(svn r16335) -Codechange: indenting fixes in saveload.cpp
2009-05-17 11:47:56 +00:00
smatz
59e1d05995
(svn r16334) -Codechange: use NeedLength enum
2009-05-17 11:43:51 +00:00
smatz
4876e346d5
(svn r16334) -Codechange: use NeedLength enum
2009-05-17 11:43:51 +00:00
smatz
45f9d334fb
(svn r16331) -Codechange: replace _sl.save by an enum
2009-05-17 11:15:11 +00:00
smatz
3322cc978f
(svn r16331) -Codechange: replace _sl.save by an enum
2009-05-17 11:15:11 +00:00
smatz
0c10daa243
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
2009-05-17 01:00:56 +00:00
smatz
871107f529
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
2009-05-17 01:00:56 +00:00
smatz
d495dc5dbc
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
2009-05-16 23:34:14 +00:00
smatz
6221d74644
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
2009-05-16 23:34:14 +00:00
smatz
ce7dff4acc
(svn r16269) -Codechange: use gcc's ability to check parameters sent to printf-like functions
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-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
2009-05-10 17:27:25 +00:00
smatz
f5316c5cbd
(svn r16269) -Codechange: use gcc's ability to check parameters sent to printf-like functions
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-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
2009-05-10 17:27:25 +00:00
rubidium
241af768f0
(svn r16242) -Codechange: rework pausing
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
rubidium
2664f2a2d9
(svn r16242) -Codechange: rework pausing
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
rubidium
8d3b681b6b
(svn r16133) -Fix (r16129): who would've thought that the saveload system couldn't handle skipping strings on load yet?
2009-04-24 08:15:58 +00:00
rubidium
d21f406b03
(svn r16133) -Fix (r16129): who would've thought that the saveload system couldn't handle skipping strings on load yet?
2009-04-24 08:15:58 +00:00
rubidium
ca04dc1916
(svn r16129) -Feature-ish: configurable digit group separator per language with user override.
2009-04-23 21:05:00 +00:00
rubidium
ff05dc8446
(svn r16129) -Feature-ish: configurable digit group separator per language with user override.
2009-04-23 21:05:00 +00:00
rubidium
5c5b357043
(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-21 23:40:56 +00:00
rubidium
59d45a04d6
(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-21 23:40:56 +00:00
rubidium
4c707c7414
(svn r16037) -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
2009-04-12 14:11:14 +00:00
rubidium
5790293af6
(svn r16037) -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
2009-04-12 14:11:14 +00:00
glx
ec704b21ca
(svn r15893) -Add: watermark crash.sav and don't generate crash information if a loaded crash.sav causes a crash
2009-03-30 00:21:43 +00:00
glx
75c99d8b9b
(svn r15893) -Add: watermark crash.sav and don't generate crash information if a loaded crash.sav causes a crash
2009-03-30 00:21:43 +00:00
peter1138
b23d16d76f
(svn r15799) -Codechange: Save rail type label list to savegame and perform mapping on load if necessary.
2009-03-21 23:58:20 +00:00
peter1138
3abddfe705
(svn r15799) -Codechange: Save rail type label list to savegame and perform mapping on load if necessary.
2009-03-21 23:58:20 +00:00
rubidium
c3e87f345d
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
2009-03-15 00:32:18 +00:00
rubidium
b25a4f8231
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
2009-03-15 00:32:18 +00:00
belugas
aa441cd4d7
(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
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Some warnings:
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
2009-03-12 23:54:20 +00:00