Jonathan G Rennison
b2ef6c0de8
Add implementation of multi-aspect signalling and GRF support
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Requires realistic braking
See: #247
2021-08-28 12:54:18 +01:00
Patric Stout
579f393374
Add: open Online Players GUI on starting/joining a server ( #9479 )
2021-08-15 00:17:10 +02:00
Rubidium
1c8f4bfaef
Fix #9388 : thread unsafe use of NetworkAdminConsole/IConsolePrint
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(cherry picked from commit d7a0e80fc18b689455eaca09883fccbcc722d7e3)
# Conflicts:
# src/debug.cpp
# src/debug.h
# src/table/settings/gui_settings.ini
See: https://github.com/OpenTTD/OpenTTD/pull/9456
2021-07-26 17:55:19 +01:00
Jonathan G Rennison
8c9dd75b5b
Fix #301 : Network server local company change on load did not update network state
2021-07-17 21:30:05 +01:00
Jonathan G Rennison
4174fe727c
Add NewGRF feature: Extra station name strings
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These are used when all the default names have been used up,
instead of "Town Station #NNN".
2021-07-17 20:54:10 +01:00
Loïc Guilloux
460991ecf4
Feature: Persistant rotation of numbered auto/netsave after restart ( #9397 )
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It was always starting from 0 on openttd restart.
Now the most recent auto/netsave number will be used as a base to generate the next filename.
2021-07-17 12:48:35 +02:00
glx22
afea5e85ae
Fix 433f74e
: GetString() requires a language pack
2021-07-16 23:01:08 +02:00
Jonathan G Rennison
f9f83df92d
Change dedicated debug level to net=3
2021-07-12 18:32:08 +01:00
Stephan
a70aa5df49
Add #9188 : netsave now keeps multiple version around, similar to autosave ( #9395 )
2021-07-09 21:44:02 +02:00
Jonathan G Rennison
f90d7662d8
Increase verbosity of station docking mismatch check in CheckCaches
2021-07-03 23:16:57 +01:00
Jonathan G Rennison
1819a4218b
Clear signal speed restriction at game shutdown
2021-06-27 04:41:46 +01:00
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
rubidium42
e588923bff
Codechange: add std::string accepting SetDParamStr to ErrorMessageData
2021-06-13 10:26:58 +02:00
Jonathan G Rennison
e5696e6b5a
Fix owner legend colours when gui.starting_colour setting used
2021-06-12 02:26:34 +01:00
Patric Stout
ed3946e295
Add: '-X' option to ignore global folders in the search path ( #9341 )
...
This is extreme useful for automated testing. Without this, OpenTTD
will always look in your personal-dir (like ~/.local/share/openttd
or %USER%\Documents\OpenTTD). For most users this is exactly what
we want, that there is a shared place for all their files.
However, for automated testing this is rather annoying, as your
local development files influence the automated test. As such,
'-X' counters this, and only gives the local folders. This is
especially useful in combination with '-x' and '-c'.
2021-06-10 23:13:34 +02:00
Rubidium
e227bbaff0
Cleanup: remove the old FIO slot functions
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(cherry picked from commit fa6abe1646
)
2021-05-30 22:02:14 +01:00
glx22
5799402f7a
Codechange: Rename window related DeleteXXX to match new behaviour
2021-05-29 21:08:25 +02:00
rubidium42
44ca7d9377
Change: Use gender-neutral pronouns
2021-05-15 10:16:48 +02:00
rubidium42
297d6e20bf
Codechange: [Network] Pass passwords as std::string to the network code
2021-05-14 23:22:04 +02:00
William Davis
879de9781b
Change: Use gender-neutral pronouns in console command messages (and comments) ( #9203 )
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(cherry picked from commit 881e1da51d
)
2021-05-14 18:15:00 +01:00
rubidium42
c73d64adf9
Codechange: move passwords in settings to std::string
2021-05-13 23:13:17 +02:00
glx22
38c97e1492
Codechange: Replace TILE_AREA_LOOP with range-based for loops
2021-05-13 00:13:54 +02:00
Patric Stout
b136e65cf9
Change: reworked the debug levels for network facility ( #9251 )
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It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
2021-05-12 16:34:02 +02:00
Rubidium
fa6abe1646
Cleanup: remove the old FIO slot functions
2021-05-08 12:39:34 +02:00
William Davis
881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) ( #9203 )
2021-05-08 11:02:30 +01:00
rubidium42
3d91eee919
Codechange: [Network] Move connection string parsing away from C-strings
2021-05-06 20:33:26 +02:00
glx22
dfe616bef4
Codechange: Replace window related FOR_ALL with range-based for loops
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(cherry picked from commit 14e92bd8e2
)
2021-05-06 19:32:36 +01:00
rubidium42
e7581fd42d
Change: [Network] Update server's NetworkServerGameInfo only when needed
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Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
2021-05-05 21:01:23 +02:00
Jonathan G Rennison
a9515456cb
Merge branch 'master' into jgrpp
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# Conflicts:
# src/network/core/os_abstraction.h
# src/network/core/tcp_content.h
# src/network/core/udp.cpp
# src/table/currency_settings.ini
# src/table/settings.h.preamble
2021-05-03 21:59:49 +01:00
rubidium42
05394d5216
Fix #6598 : Prevent invalid memory accesses when abandoning a join from within a network game
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One could join a network game from within an already running network game. This would call a NetworkDisconnect, but keeps the UI alive. If, during that process the join is aborted, e.g. by cancelling on a password dialog, you would still be in your network game but also get shown the server list.
Solve all the underlying problems by falling back to the main UI when (re)connecting to a(nother) server.
2021-05-01 18:30:08 +02:00
rubidium42
a61696d6c5
Change: [Network] Encapsulate logic about the connection string to the network code ( #23 )
2021-04-29 20:12:11 +02:00
Patric Stout
be37a2cab8
Codechange: use NetworkAddress instead of two host/port variables where possible
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This also means we no longer need last_host/last_port, but can
just use a single last_joined setting.
2021-04-29 20:12:11 +02:00
rubidium42
cbad518bf3
Codechange: [Network] Do not leak os_abstraction.h via network_func
2021-04-27 18:17:34 +01:00
Jonathan G Rennison
ba418f9d0d
Merge branch 'master' into jgrpp
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# Conflicts:
# src/lang/simplified_chinese.txt
# src/network/core/tcp_content.cpp
# src/network/core/udp.cpp
# src/network/network_server.cpp
# src/saveload/linkgraph_sl.cpp
# src/table/gameopt_settings.ini
2021-04-25 01:23:52 +01:00
Patric Stout
31897eaa7d
Codechange: split ParseConnectionString into two functions
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One also looks for a company, the other doesn't. There were more
uses of the latter than the first, leaving very weird code all
over the place.
2021-04-20 17:34:04 +02:00
Patric Stout
f4bd3fff5e
Remove: "map_name" from server announcements / listing
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The idea back in the days was nice, but it never resulted in
anything useful. Most servers either read "(loaded game)" or
"Random Map", neither being useful. It was meant for heightmaps,
so you could find a server that was using a specific one .. but
there are many things wrong with that idea. Mostly, servers tend
to save and load savegames from time to time, after which the
original heightmap used was lost.
All in all, removing map_name all together is just better.
2021-04-20 17:24:38 +02:00
Jonathan G Rennison
b514d29db1
Replace TrainCache::cached_tilt with a flags field
2021-04-15 20:56:45 +01:00
Jonathan G Rennison
e623560120
Fix 4c2e42fa
: Wrong town caches when loading pre more-houses savegame
2021-04-14 19:49:35 +01:00
Jonathan G Rennison
253d54ce05
Merge branch 'master' into jgrpp
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# Conflicts:
# src/lang/french.txt
# src/network/network_udp.cpp
2021-04-12 22:59:30 +01:00
rubidium42
c4bccd4f70
Fix #8874 : show a warning when a NewGRF scan is requested multiple times from the console ( #9022 )
2021-04-12 20:53:04 +02:00
Jonathan G Rennison
272e583478
Merge branch 'master' into jgrpp
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# Conflicts:
# src/lang/korean.txt
# src/settings.cpp
2021-04-12 00:22:13 +01:00
rubidium42
df045b92ea
Fix #9008 : Validate starting year given on the command line. ( #9014 )
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An invalid starting year causes all sorts of weird behaviour and crashes in map generation.
Now just set the appropriate setting via IConsoleSetSetting so the validation
and, if needed, clamping is performed on the starting year value.
2021-04-11 13:52:55 +02:00
Jonathan G Rennison
d7b536ca78
Fix e094b7f1
: Wrong include path
2021-04-06 18:46:12 +01:00
Jonathan G Rennison
63ddf7f587
Crashlog: Update thread/lock handling to match GameLoop changes
2021-04-06 18:43:50 +01:00
Jonathan G Rennison
e094b7f1d6
Partially fix thread safety issues around _cur_palette
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Replaces: 4c59dfb6
See also: https://github.com/OpenTTD/OpenTTD/issues/8712
2021-04-05 23:34:01 +01:00
Jonathan G Rennison
2a13c8623c
Revert: 4c59dfb6
, move DoPaletteAnimations back into GameLoop
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Race fix to follow
2021-04-05 19:55:53 +01:00
Jonathan G Rennison
5e14b54a0c
Merge branch 'master' into jgrpp
2021-04-05 17:51:45 +01:00
Jonathan G Rennison
26a123b708
Realistic braking: Cache offset of centre of mass of train
2021-04-03 21:25:04 +01:00
Jonathan G Rennison
f53697ce76
Windows: Call SetThreadStackGuarantee for all threads, not just main thread
2021-03-12 17:30:40 +00:00
Jonathan G Rennison
4361a6dbf4
Avoid undefined behaviour const_casting std::string c_str()
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Use non-const data() instead
See: #224
2021-03-11 01:33:06 +00:00