rubidium
d4a98be94a
(svn r17271) -Fix: SetFill sometimes used 1/0 when it should be using true/false
2009-08-23 19:03:09 +00:00
rubidium
99d46e0ad7
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
alberth
c85bd040c5
(svn r17130) -Fix [FS#3099]: Last line of output in the AI debug window did not fit entirely.
2009-08-09 10:42:01 +00:00
rubidium
d61be2637e
(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
2009-08-05 17:59:21 +00:00
rubidium
5bb7b8ad35
(svn r17062) -Change: unify the naming of some 125 strings
2009-08-04 18:04:33 +00:00
alberth
baa5dac8a4
(svn r17044) -Codechange: ai windows use nested widget tree.
2009-08-02 18:54:49 +00:00
rubidium
4874578e79
(svn r16930) -Codechange: more StringID name unification and grouping
2009-07-23 19:31:50 +00:00
alberth
fe9f5cbc46
(svn r16845) -Codechange: Introduction of constants for describing the bits in a WWT_MATRIX data field.
2009-07-16 16:22:23 +00:00
alberth
4f78ef88b0
(svn r16780) -Add [FS#3015]: Allow the AI Debug Window to become sticky.
2009-07-09 20:23:13 +00:00
smatz
a2567c84a0
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
2009-06-10 22:05:01 +00:00
smatz
0ae854650a
(svn r16557) -Feature(tte) [NoAI][FS#2892]: mark dead AIs by red background in the AIDebug window
2009-06-10 19:26:04 +00:00
yexo
8dba8371e3
(svn r16522) -Fix [FS#2962]: possible assert in ai debug window when an AI was stopped an a human company took it's CompanyID
2009-06-06 01:53:17 +00:00
smatz
512db5248e
(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
2009-05-18 16:21:28 +00:00
smatz
0c10daa243
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
2009-05-17 01:00:56 +00:00
smatz
d495dc5dbc
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
2009-05-16 23:34:14 +00:00
rubidium
3bd4eeb178
(svn r16162) -Codechange: remove needless TC_ colours from DrawString when they are part of strings and add some colours to a few strings.
2009-04-26 15:26:19 +00:00
rubidium
650cb3694e
(svn r16160) -Codechange: remove the need for explicit TC_FROMSTRING for DrawString.
2009-04-26 14:52:56 +00:00
rubidium
5c5b357043
(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-21 23:40:56 +00:00
frosch
ff8e25a748
(svn r16094) -Fix: AIDebug window profiled the blitters by invalidating itself unconditionally on repaint. OTOH it was not invalidated in other cases when needed.
2009-04-19 16:04:44 +00:00
yexo
f96429a494
(svn r16093) -Feature [FS#2808]: Add GetURL() as possible function to info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window.
2009-04-19 15:14:23 +00:00
yexo
a1af08f4d3
(svn r16091) -Change [FS#2778]: Reverse the order of the lines in the AI debug window
2009-04-19 14:42:03 +00:00
alberth
bbd546b792
(svn r15885) -Codechange: Removed new_size parameter of Window::OnResize() callback
2009-03-29 09:49:11 +00:00
yexo
3659cd168e
(svn r15852) -Codechange: New widgets for the AI windows.
2009-03-25 21:35:53 +00:00
rubidium
e1ca9bbeed
(svn r15844) -Codechange: allow text alignment to be forced so the console and ai debug output don't get swapped (those are untranslateable anyways)
2009-03-25 01:10:24 +00:00
yexo
8b873859ba
(svn r15835) -Codechange: Prevent using the return value of DrawString as much as possible.
2009-03-24 20:03:02 +00:00
rubidium
44e2b242cd
(svn r15811) -Fix: left != right and as a result of that the ai debug window was kinda empty.
2009-03-22 14:08:53 +00:00
rubidium
0cae096d2d
(svn r15806) -Codechange: pass both left and right to the vehicle details drawing functions instead of only the left.
2009-03-22 10:37:51 +00:00
rubidium
dcd5ad8b19
(svn r15797) -Codechange: make users of the old DrawStringMultiLine use the new one.
2009-03-21 23:45:34 +00:00
rubidium
c1aabd9842
(svn r15785) -Codechange: remove the *Truncated part of the old text drawing API.
2009-03-21 20:12:12 +00:00
rubidium
7f468dc142
(svn r15723) -Codechange: use a constructor for WindowDescs as that makes expanding them much easier (Alberth)
2009-03-15 15:12:06 +00:00
yexo
473cc5076a
(svn r15708) -Feature [FS#2728]: Pop up the AI Debug Window if one of the AIs crashed and show a message that the user should report the crash.
2009-03-14 01:32:04 +00:00
yexo
c144d8fa90
(svn r15562) -Change: Use GetName() to determine the unique AI name instead of GetInstanceName() to make branching of AIs easier.
2009-02-23 20:57:55 +00:00
yexo
598d20eedc
(svn r15538) -Fix (r15334): The difficulty level wasn't set to custom when changing the amount of towns/industries from the newgame gui.
2009-02-21 02:34:53 +00:00
rubidium
89e1afdaa0
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
rubidium
a7693c6059
(svn r15425) -Codechange: some color->colour changes and type safety.
2009-02-09 02:09:47 +00:00
rubidium
283b3d16ab
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
2009-02-08 12:25:13 +00:00
Yexo
72643f2090
(svn r15366) -Add [NoAI]: Add AddLabels() where you can define labels for the values of the settings in info.nut
2009-02-06 00:25:37 +00:00
Yexo
ef320e3f0c
(svn r15322) -Fix (r15175): The AI list window didn't display information about the selected AI if it wasn't visible.
2009-02-02 22:57:22 +00:00
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
rubidium
80e59f375f
(svn r15215) -Fix: various MSVC x64 compiler warnings
2009-01-23 02:01:05 +00:00
glx
e30d391345
(svn r15191) -Fix (r15188): -1 is not a bool (MSVC warning)
2009-01-21 03:47:04 +00:00
Yexo
7b009c3586
(svn r15188) -Feature: You can now change the number of AIs from the AI config window.
2009-01-21 01:56:42 +00:00
Yexo
9fd38d1022
(svn r15186) -Fix: Select the currently selected AI instead of the second on in the list.
...
-Feature: Double clicking on a slot in the AI config window results in opening the list of AIs.
2009-01-21 00:36:22 +00:00
Yexo
78c857422b
(svn r15185) -Fix (r15175): It was impossible to select AIs that had a different instance name then their name.
2009-01-21 00:19:21 +00:00
Yexo
593f380462
(svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.
2009-01-20 16:49:10 +00:00
truebrain
e436f0218f
(svn r15095) -Add [NoAI]: allow AI Libraries to be in .tar files (subdir required, as with AIs
...
-Add [NoAI]: allow multiple versions of the same AI co-exist
-Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent
-Change [NoAI]: the name of the AI is now the name used by CreateInstance()
-Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding
2009-01-15 18:15:12 +00:00
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00