Rubidium 
							
						 
					 
					
						
						
							
						
						9c70c38c5e 
					 
					
						
						
							
							Fix: check for the existence of shadow and rotor vehicles for aircraft  
						
						... 
						
						
						
						Instead of just assuming that it exists in the savegame that got loaded. 
						
						
					 
					
						2023-01-14 21:15:23 +01:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						5ddfd38de6 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						norwegian (bokmal): 1 change by buzzCraft 
						
						
					 
					
						2023-01-14 18:43:25 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						10e76b2788 
					 
					
						
						
							
							Fix   #10032 : Capacities of articulated vehicles in build window  
						
						... 
						
						
						
						See also: #9954  
						
						
					 
					
						2023-01-14 18:52:01 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						8c4c9a8c13 
					 
					
						
						
							
							Enable loading game_creation.custom_industry_number from upstream saves  
						
						
						
						
					 
					
						2023-01-14 16:59:03 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						85fc077637 
					 
					
						
						
							
							Add setting flag to enable upstream mode load when patx_name set  
						
						
						
						
					 
					
						2023-01-14 16:58:49 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						5b490b243d 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	src/industry_cmd.cpp
#	src/landscape.cpp
#	src/object_cmd.cpp
#	src/rail_cmd.cpp
#	src/script/api/script_tile.cpp
#	src/table/settings/difficulty_settings.ini
#	src/table/settings/world_settings.ini
#	src/terraform_cmd.cpp
#	src/tilearea_type.h
#	src/tree_cmd.cpp
#	src/tree_cmd.h
#	src/tree_gui.cpp
#	src/water_cmd.cpp 
						
						
					 
					
						2023-01-14 16:49:17 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						6b9f387a68 
					 
					
						
						
							
							Fix UpdateAllBlockSignals with signalled tunnel/bridges and no infra sharing  
						
						... 
						
						
						
						See: #473  
						
						
					 
					
						2023-01-14 15:17:39 +00:00 
						 
				 
			
				
					
						
							
							
								Tyler Trahan 
							
						 
					 
					
						
						
							
						
						07fba75238 
					 
					
						
						
							
							Fix: Various Wide River issues ( #10348 )  
						
						
						
						
					 
					
						2023-01-14 08:20:19 -05:00 
						 
				 
			
				
					
						
							
							
								Tyler Trahan 
							
						 
					 
					
						
						
							
						
						2206c73156 
					 
					
						
						
							
							Feature: Set a custom number of industries in map generation window ( #10340 )  
						
						
						
						
					 
					
						2023-01-14 05:12:29 -05:00 
						 
				 
			
				
					
						
							
							
								Tyler Trahan 
							
						 
					 
					
						
						
							
						
						5c64cdcb79 
					 
					
						
						
							
							Feature: Press Ctrl to build a diagonal area of trees ( #10342 )  
						
						
						
						
					 
					
						2023-01-13 18:04:30 -05:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						b951332def 
					 
					
						
						
							
							Codechange: use smart pointers when creating StringIterators  
						
						
						
						
					 
					
						2023-01-13 21:09:40 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						b35c791d05 
					 
					
						
						
							
							Codechange: use smart pointers when cloning iterators  
						
						
						
						
					 
					
						2023-01-13 21:09:40 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						f667a831a5 
					 
					
						
						
							
							Codechange: unify creation of diagonal/orthogonal iterator using smart pointers  
						
						
						
						
					 
					
						2023-01-13 21:09:40 +01:00 
						 
				 
			
				
					
						
							
							
								PeterN 
							
						 
					 
					
						
						
							
						
						6a0d1c7c19 
					 
					
						
						
							
							Fix: Link variants to parents when finalising engines. ( #10346 )  
						
						... 
						
						
						
						This ensures that definition-order of engines within the NewGRF does not matter. 
						
						
					 
					
						2023-01-13 19:22:31 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						3e33be7b10 
					 
					
						
						
							
							Fix day length changes with scheduled dispatch and timetable start times  
						
						... 
						
						
						
						When time is in minutes
See: #472  
						
						
					 
					
						2023-01-12 23:44:09 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						23dbd6b166 
					 
					
						
						
							
							Fix wrong date/tick conversion for manual set timetable start command  
						
						
						
						
					 
					
						2023-01-12 21:00:40 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						adf2210bc8 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	src/genworld_gui.cpp
#	src/lang/afrikaans.txt
#	src/lang/arabic_egypt.txt
#	src/lang/basque.txt
#	src/lang/belarusian.txt
#	src/lang/brazilian_portuguese.txt
#	src/lang/bulgarian.txt
#	src/lang/catalan.txt
#	src/lang/croatian.txt
#	src/lang/czech.txt
#	src/lang/danish.txt
#	src/lang/dutch.txt
#	src/lang/english.txt
#	src/lang/english_AU.txt
#	src/lang/english_US.txt
#	src/lang/esperanto.txt
#	src/lang/estonian.txt
#	src/lang/faroese.txt
#	src/lang/finnish.txt
#	src/lang/french.txt
#	src/lang/frisian.txt
#	src/lang/gaelic.txt
#	src/lang/galician.txt
#	src/lang/german.txt
#	src/lang/greek.txt
#	src/lang/hebrew.txt
#	src/lang/hungarian.txt
#	src/lang/icelandic.txt
#	src/lang/indonesian.txt
#	src/lang/irish.txt
#	src/lang/italian.txt
#	src/lang/japanese.txt
#	src/lang/korean.txt
#	src/lang/latin.txt
#	src/lang/latvian.txt
#	src/lang/lithuanian.txt
#	src/lang/luxembourgish.txt
#	src/lang/malay.txt
#	src/lang/norwegian_bokmal.txt
#	src/lang/norwegian_nynorsk.txt
#	src/lang/persian.txt
#	src/lang/polish.txt
#	src/lang/portuguese.txt
#	src/lang/romanian.txt
#	src/lang/russian.txt
#	src/lang/serbian.txt
#	src/lang/simplified_chinese.txt
#	src/lang/slovak.txt
#	src/lang/slovenian.txt
#	src/lang/spanish.txt
#	src/lang/spanish_MX.txt
#	src/lang/swedish.txt
#	src/lang/tamil.txt
#	src/lang/thai.txt
#	src/lang/traditional_chinese.txt
#	src/lang/turkish.txt
#	src/lang/ukrainian.txt
#	src/lang/vietnamese.txt
#	src/lang/welsh.txt
#	src/saveload/afterload.cpp 
						
						
					 
					
						2023-01-12 20:59:34 +00:00 
						 
				 
			
				
					
						
							
							
								Tyler Trahan 
							
						 
					 
					
						
						
							
						
						dced2d8c30 
					 
					
						
						
							
							Fix   #10333 ,  c53f29d: Only show industry prospecting errors to local company ( #10338 )  
						
						
						
						
					 
					
						2023-01-12 14:03:39 -05:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						b05c21203a 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						arabic (egypt): 20 changes by AviationGamerX 
						
						
					 
					
						2023-01-12 18:47:22 +00:00 
						 
				 
			
				
					
						
							
							
								Tyler Trahan 
							
						 
					 
					
						
						
							
						
						5a2907a99f 
					 
					
						
						
							
							Change: Remove land generator setting from World Generation GUI ( #10093 )  
						
						
						
						
					 
					
						2023-01-12 13:26:18 -05:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						80322b85c2 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						swedish: 7 changes by joeax910
japanese: 17 changes by scabtert
luxembourgish: 14 changes by phreeze83
lithuanian: 80 changes by devastatorius 
						
						
					 
					
						2023-01-11 18:47:32 +00:00 
						 
				 
			
				
					
						
							
							
								PeterN 
							
						 
					 
					
						
						
							
						
						09a32f2ce1 
					 
					
						
						
							
							Fix   #10335 : Set initial scrollbar count for object GUI. ( #10336 )  
						
						... 
						
						
						
						This previously happened when the window was resized by itself which was fixed by #10196 . Explicitly set the count instead. 
						
						
					 
					
						2023-01-11 18:26:38 +00:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						70157b2ad5 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						luxembourgish: 3 changes by phreeze83
hebrew: 125 changes by haimlm 
						
						
					 
					
						2023-01-10 18:45:18 +00:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						9d13213c61 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						spanish (mexican): 3 changes by absay 
						
						
					 
					
						2023-01-09 18:47:47 +00:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						81c5c16477 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						galician: 1 change by NicoSGF64
romanian: 8 changes by ALEX11BR 
						
						
					 
					
						2023-01-08 18:42:25 +00:00 
						 
				 
			
				
					
						
							
							
								PeterN 
							
						 
					 
					
						
						
							
						
						c18a171028 
					 
					
						
						
							
							Fix   #10331 : Starting new company during load must happen after AI start. ( #10332 )  
						
						... 
						
						
						
						This situation occurs when loading a savegame in single-player which only
has AI companies. 
						
						
					 
					
						2023-01-08 18:09:38 +00:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						7460fdb298 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						chinese (simplified): 7 changes by HansKaffee
turkish: 13 changes by rustoocas 
						
						
					 
					
						2023-01-07 18:43:34 +00:00 
						 
				 
			
				
					
						
							
							
								blschachte 
							
						 
					 
					
						
						
							
						
						6b68de1f3e 
					 
					
						
						
							
							Doc: Fix typo in COMPILING.md ( #10329 )  
						
						
						
						
					 
					
						2023-01-07 17:32:25 +00:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						46dfb309bc 
					 
					
						
						
							
							Fix   #10309 : [SDL] Uninitialized width and height when turning off full screen  
						
						
						
						
					 
					
						2023-01-07 15:46:00 +01:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						d3e1c2695e 
					 
					
						
						
							
							Fix freight weight multiplier not being applied in train build window  
						
						
						
						
					 
					
						2023-01-07 12:59:09 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						9cff3666ae 
					 
					
						
						
							
							Fix artic engines with no capacity on leading part in build window  
						
						... 
						
						
						
						Engines were being shown as not having any capacity overall 
						
						
					 
					
						2023-01-07 00:26:04 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						e816c2416a 
					 
					
						
						
							
							Debug: Show more road vehicle engine fields in debug window  
						
						
						
						
					 
					
						2023-01-07 00:22:39 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						62d524eaef 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	src/saveload/station_sl.cpp
#	src/saveload/town_sl.cpp
#	src/spritecache.cpp
#	src/timetable_gui.cpp 
						
						
					 
					
						2023-01-06 20:02:04 +00:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						29af0f8c7b 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						swedish: 18 changes by joeax910
chinese (simplified): 2 changes by HansKaffee
romanian: 3 changes by ALEX11BR
slovak: 15 changes by legitalk
tamil: 21 changes by Aswn 
						
						
					 
					
						2023-01-06 18:46:19 +00:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						0251786f46 
					 
					
						
						
							
							Fix: virtual call from constructor  
						
						... 
						
						
						
						That fills an instance variable that is only read from the Game Options window
and that is overwritten when the video driver is started. Since you cannot get
into the Game Options window without starting the video driver, it is just
pointless and wrong code that would never be noticed by the end user. 
						
						
					 
					
						2023-01-06 19:34:35 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						c1ff471c77 
					 
					
						
						
							
							Fix: bad oddness checks  
						
						... 
						
						
						
						Modulo on a signed number returns negative values for negative values, so
i % 2 == 1 will only return true for positive odd numbers, whereas i % 2 != 0
returns true for both positive and negative odd numbers. 
						
						
					 
					
						2023-01-06 19:34:35 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						f7af9a299a 
					 
					
						
						
							
							Codechange: prevent suspicious pointer scaling  
						
						
						
						
					 
					
						2023-01-06 19:34:35 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						170f37d07f 
					 
					
						
						
							
							Codechange: silence some potentially uninitialized local variable errors  
						
						... 
						
						
						
						In these cases technically they are false positives, however dismissing the
alerts when the underlying code may make them true positives does not seem
like the safest solution. 
						
						
					 
					
						2023-01-06 19:34:35 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						496ec1f012 
					 
					
						
						
							
							Fix: use reference and array indexing to prevent suspicious pointer scaling  
						
						
						
						
					 
					
						2023-01-06 19:34:35 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						fbd0f5ad7d 
					 
					
						
						
							
							Fix: inconsistent allocation error handling  
						
						... 
						
						
						
						Mix-and-matching std::bad_alloc exception handling with nullptr checks 
						
						
					 
					
						2023-01-06 19:34:35 +01:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						3c54344825 
					 
					
						
						
							
							Fix: comparison of narrow type with wide type in loop condition  
						
						... 
						
						
						
						Technically this can't be triggered with the currently returned values though. 
						
						
					 
					
						2023-01-06 19:34:35 +01:00 
						 
				 
			
				
					
						
							
							
								Charles Pigott 
							
						 
					 
					
						
						
							
						
						e00996a18a 
					 
					
						
						
							
							Change: Big UFO disaster targets current location of a random train ( #10290 )  
						
						
						
						
					 
					
						2023-01-06 13:05:09 +00:00 
						 
				 
			
				
					
						
							
							
								PeterN 
							
						 
					 
					
						
						
							
						
						1b1aa682a6 
					 
					
						
						
							
							Fix: Don't assume engclass 2 should be elrail. ( #10315 )  
						
						... 
						
						
						
						When disabling/enabling elrail, there is an assumption that `engclass` of 2
means the engine will run on elrail. While this holds for default engines,
NewGRFs can do other things.
To resolve this we store the intended railtype so that toggling elrail will
restore to the correct type. 
						
						
					 
					
						2023-01-06 00:44:57 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						0310fb0cdc 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	src/lang/czech.txt
#	src/lang/galician.txt
#	src/lang/german.txt
#	src/order_cmd.cpp
#	src/saveload/afterload.cpp
#	src/ship.h
#	src/vehicle.cpp 
						
						
					 
					
						2023-01-05 23:45:34 +00:00 
						 
				 
			
				
					
						
							
							
								Loïc Guilloux 
							
						 
					 
					
						
						
							
						
						8f350c9ae6 
					 
					
						
						
							
							Fix: [Actions] preview_build failure due to git upgrade ( #10323 )  
						
						
						
						
					 
					
						2023-01-05 23:25:45 +00:00 
						 
				 
			
				
					
						
							
							
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						c98a5c37d3 
					 
					
						
						
							
							Remove: SmallMatrix be gone.  
						
						... 
						
						
						
						(cherry picked from commit 6dd8a4d670f921ee685d1a6326d304da6e9fc245) 
						
						
					 
					
						2023-01-05 20:15:50 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						8f123589ec 
					 
					
						
						
							
							Linkgraph: Use sparse storage format for edge annotations  
						
						... 
						
						
						
						Copy relevant parts of base edge into edge annotation 
						
						
					 
					
						2023-01-05 20:15:50 +00:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						51049946d1 
					 
					
						
						
							
							Fix: prevent corrupted GRF files to allocate stupid amounts of memory  
						
						
						
						
					 
					
						2023-01-05 20:11:59 +01:00 
						 
				 
			
				
					
						
							
							
								translators 
							
						 
					 
					
						
						
							
						
						58068883f8 
					 
					
						
						
							
							Update: Translations from eints  
						
						... 
						
						
						
						swedish: 33 changes by joeax910
arabic (egypt): 11 changes by AviationGamerX
luxembourgish: 3 changes by Gubius
greek: 85 changes by SStelioss
indonesian: 55 changes by indrabagus, 20 changes by K4smun1
serbian: 527 changes by nkrs
latvian: 82 changes by lexuslatvia
polish: 2 changes by pAter-exe 
						
						
					 
					
						2023-01-05 18:48:43 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						55473bc730 
					 
					
						
						
							
							Linkgraph: Split demand annotations from edge flow annotations  
						
						... 
						
						
						
						Use sparse storage format for demand annotations 
						
						
					 
					
						2023-01-05 02:48:07 +00:00