smatz
d6e203ebe2
(svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
2009-05-22 15:23:47 +00:00
smatz
0c10daa243
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
2009-05-17 01:00:56 +00:00
smatz
d495dc5dbc
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
2009-05-16 23:34:14 +00:00
yexo
11ce4538b4
(svn r15563) -Change [API CHANGE]: Remove AIIndustry::GetMaxIndustryID().
2009-02-23 21:07:01 +00:00
yexo
f20378dcf7
(svn r15485) -Change [API CHANGE]: Split AIIndustry::HasHeliportAndDock and GetHeliportAndDockLocation in HasHeliport/HasDock and GetHeliportLocation/GetDockLocation.
2009-02-14 21:09:48 +00:00
yexo
8bb601f8ae
(svn r15483) -Change [API CHANGE]: Remove AIIndustry::GetProduction, use AIIndustry::GetLastMonthProduction instead.
2009-02-14 21:05:57 +00:00
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
frosch
2eb5af3bb8
(svn r15244) -Fix (r15027): The station tile of an oilrig-like industry is not neccessarily the first industry tile.
2009-01-23 22:36:17 +00:00
frosch
ac7883fe93
(svn r15241) -Fix (r15027): NoAI API was not aware of certain newindustries 'features'.
2009-01-23 22:09:31 +00:00
truebrain
eb0d82ada0
(svn r15123) -Fix [NoAI]: 'const char *' implies that the return value should not be free'd, which is should .. so make them 'char *'
2009-01-17 15:31:30 +00:00
peter1138
4585d9785d
(svn r15073) -Fix (r15067) [FS#2532]: Default copy constructors don't necessarily do what you want. Instead of creating one, we now pass a pointer around as that avoids additional allocations.
2009-01-13 20:43:53 +00:00
peter1138
afb94c252d
(svn r15067) -Fix [FS#2531]: Possible compiler bug, alleviated by using SmallVector instead of using std::set. SmallVector does everything needed anyway.
2009-01-13 18:18:53 +00:00
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00