Commit Graph

13 Commits

Author SHA1 Message Date
smatz
d6e203ebe2 (svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and GetActiveCompanyCount(), use PoolItem::GetNumItems() instead 2009-05-22 15:23:47 +00:00
smatz
0c10daa243 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 2009-05-17 01:00:56 +00:00
smatz
d495dc5dbc (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 2009-05-16 23:34:14 +00:00
yexo
11ce4538b4 (svn r15563) -Change [API CHANGE]: Remove AIIndustry::GetMaxIndustryID(). 2009-02-23 21:07:01 +00:00
yexo
f20378dcf7 (svn r15485) -Change [API CHANGE]: Split AIIndustry::HasHeliportAndDock and GetHeliportAndDockLocation in HasHeliport/HasDock and GetHeliportLocation/GetDockLocation. 2009-02-14 21:09:48 +00:00
yexo
8bb601f8ae (svn r15483) -Change [API CHANGE]: Remove AIIndustry::GetProduction, use AIIndustry::GetLastMonthProduction instead. 2009-02-14 21:05:57 +00:00
smatz
9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
frosch
2eb5af3bb8 (svn r15244) -Fix (r15027): The station tile of an oilrig-like industry is not neccessarily the first industry tile. 2009-01-23 22:36:17 +00:00
frosch
ac7883fe93 (svn r15241) -Fix (r15027): NoAI API was not aware of certain newindustries 'features'. 2009-01-23 22:09:31 +00:00
truebrain
eb0d82ada0 (svn r15123) -Fix [NoAI]: 'const char *' implies that the return value should not be free'd, which is should .. so make them 'char *' 2009-01-17 15:31:30 +00:00
peter1138
4585d9785d (svn r15073) -Fix (r15067) [FS#2532]: Default copy constructors don't necessarily do what you want. Instead of creating one, we now pass a pointer around as that avoids additional allocations. 2009-01-13 20:43:53 +00:00
peter1138
afb94c252d (svn r15067) -Fix [FS#2531]: Possible compiler bug, alleviated by using SmallVector instead of using std::set. SmallVector does everything needed anyway. 2009-01-13 18:18:53 +00:00
truebrain
c2406cd42d (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00