Commit Graph

1009 Commits

Author SHA1 Message Date
Patric Stout
e58046c947 Codechange: move all settings.ini files to table/settings 2021-05-29 11:27:00 +02:00
rubidium42
4c0e083128 Cleanup: set the base in the setting templates, instead of defining the base for every setting
This has the added benefit of not getting mistaken that multiple bases can be used for the same SettingTable
2021-05-29 10:32:32 +02:00
rubidium42
4144e949ed Fix: [Network] Prevent an empty server name to be set anywhere 2021-05-29 10:07:30 +02:00
rubidium42
08308d808c Codechange: use separate pre and post callbacks for int settings 2021-05-29 10:07:30 +02:00
rubidium42
e2f5d9e561 Codechange: use separate pre and post callbacks for string settings 2021-05-29 10:07:30 +02:00
rubidium42
86c9ef8134 Codechange: remove SettingDescType in lieu of the actual classes 2021-05-27 18:49:43 +02:00
rubidium42
e666a962b1 Codechange: let OneOfMany and ManyOfMany be their own classes as well 2021-05-27 18:49:43 +02:00
rubidium42
860003458f Codechange: make BoolSettingDesc its own sub class 2021-05-27 18:49:43 +02:00
rubidium42
d8125fa46e Codechange: make sub classes of SettingDesc for the different types of settings 2021-05-27 18:49:43 +02:00
rubidium42
91b3d697c5 Codechange: make SettingDesc an instance in the setting table to allow for sub classes 2021-05-27 18:49:43 +02:00
rubidium42
3bb6ce8827 Codechange: use initializer_lists for the settings tables
Not using vectors as those require copying from the initializer list and that
makes unique_ptrs to the actual SettingDesc objects later impossible.
2021-05-27 18:49:43 +02:00
rubidium42
ac99a38175 Cleanup: remove and/or fix some confusing comments
The comments for SettingDescType; it is a byte, so not 4 bytes and since it is not a flag there are about 250 other possibilities left instead of 9.
SettingGuiFlag is uint16 so has 2 bytes allocated.
SettingDescGlobVarList and related comments imply that global vars cannot be used elsewhere, but they are used for settings just fine. Even then the type is not used anywhere else but the definition of the table.
2021-05-27 18:49:43 +02:00
rubidium42
44ca7d9377 Change: Use gender-neutral pronouns 2021-05-15 10:16:48 +02:00
frosch
a9ff296c3d Codechange: add constant for number of original cargoes. 2021-05-13 23:28:43 +02:00
rubidium42
0f062b3882 Codechange: clean up C-string support from settings 2021-05-13 23:13:17 +02:00
rubidium42
95386dc2b8 Codechange: move misc settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42
77330d09fd Codechange: move font settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42
65cbde4b30 Codechange: move currency settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42
2022e34824 Codechange: move locale settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42
16437b7c0d Codechange: move client name in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42
02fdb5b210 Codechange: move server name/id in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42
cc6c078dec Codechange: move hostnames in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42
c73d64adf9 Codechange: move passwords in settings to std::string 2021-05-13 23:13:17 +02:00
Paweł Świątkowski
56a46f5cae Fix: Correct name of Golub-Dobrzyn 2021-05-13 10:05:07 +02:00
Paweł Świątkowski
6ee8690b47 Fix: Replace Susz with Leszno
Susz is masculine, not neuter, so it should result in "Susz Mazowiecki",
"Susz Morski", and not "Susz Mazowieckie" or "Susz Morskie". However,
because order of the names whould not be changed, it was replaced with
Leszno, which is neuter.
2021-05-13 10:05:07 +02:00
PeterN
ba193f2e23 Fix #9186: Fix incorrect bounding box height causing station sprite glitch. (#9187)
Increased height of small station building bounding box to cover the build rather than just the platform.
2021-05-12 21:35:48 +01:00
rubidium42
e7581fd42d Change: [Network] Update server's NetworkServerGameInfo only when needed
Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
2021-05-05 21:01:23 +02:00
Patric Stout
be37a2cab8 Codechange: use NetworkAddress instead of two host/port variables where possible
This also means we no longer need last_host/last_port, but can
just use a single last_joined setting.
2021-04-29 20:12:11 +02:00
rubidium42
b54d8a49fb Feature: allow non-ASCII currency separators 2021-04-27 19:41:51 +02:00
Patric Stout
fda1a590f6 Change: use icons to indicate you/host in Online Players GUI 2021-04-24 21:43:58 +02:00
Patric Stout
5266359424 Feature: rework in-game Online Players GUI
The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.

It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.

Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
2021-04-24 21:43:58 +02:00
Patric Stout
05612d60ae Remove: "language" field from server/client
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:

- the client also sends his "language" to the server, but nothing
  is doing anything with this.
- flags are a bad way to represent languages, and over the years
  we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
  servername with the language it is about. This is a much more
  efficient way to do the same.

All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
2021-04-20 17:24:38 +02:00
Patric Stout
f0f2073006 Feature: allow a toggle to enable/disable vsync
Vsync should be off by default, as for most players it will be
better to play without vsync. Exception exist, mainly people who
play in fullscreen mode.
2021-04-11 14:26:00 +02:00
frosch
c6781cbd44 Fix d4c3d01d: add plural form 14 to strgen. (#8999) 2021-04-10 18:09:04 +02:00
Niels Martin Hansen
49d370185b Change: Default music and sound effects volume to be lower 2021-04-09 12:18:52 +02:00
Patric Stout
13a5264438 Fix: store the recent new game_creation settings in savegames
This allows us to later on see what someone did, and makes sure
that "restart" command still knows how the game was created.
2021-03-26 12:22:32 +01:00
Patric Stout
f05e2e0d40 Feature: allow setting a custom terrain type to define highest peak
At least, TGP will try to reach it. It heavily depends on the map
if it is reachable at all. But for sure it will do its atmost to
get there!
2021-03-26 12:22:32 +01:00
Patric Stout
45c2c29c35 Add: allow setting the highest mountain for heightmaps
It will add some slack to the map height limit if that was set
to auto.
2021-03-26 12:22:32 +01:00
Patric Stout
422e132845 Feature: auto-detect map height limit based on generated map
This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.

In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.

People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.

Cheats still allow you to change this value.
2021-03-26 12:22:32 +01:00
Patric Stout
1a1049bc0d Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.

Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.

Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
2021-03-26 12:22:32 +01:00
Patric Stout
70bc55cfd6 Feature: setting to indicate desert coverage for tropic climate
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.

In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
2021-03-26 12:22:32 +01:00
Patric Stout
cafe4eed6e Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.

Maps can never be 100% snow, as we do not have sprites for coastal
tiles.

Internally, this calculates the best snow line height to approach
this coverage as close as possible.
2021-03-26 12:22:32 +01:00
Matt Kimber
bcb3313e13 Feature: allow setting maximum zoom level at which sprites are drawn (#8604) 2021-03-13 10:00:53 +01:00
frosch
28589db664 Fix: front/back sprites of action5 tram catenary were swapped. 2021-03-11 00:21:09 +01:00
Patric Stout
b93d7dd3cb Add: Option to (dis-)allow accelerated video drivers. (#8819)
The video drivers using the OpenGL backend are currently our only
accelerated drivers. The options defaults to off for macOS builds and
to on everywhere else.

Co-authored-by: Michael Lutz <michi@icosahedron.de>
2021-03-08 15:42:39 +01:00
Patric Stout
74aa934441 Codechange: validate that "max" value of settings fit in their storage
This is an easy mistake to make, so protect us against making such
mistakes, by validating it doesn't happen.
2021-03-01 23:17:47 +01:00
Patric Stout
d7a70c67ba Fix: old snow_line_height had a higher maximum value than could be stored
So any old game made with this setting was overflowing anyway;
not really a lot we can do about that now.
2021-03-01 23:17:47 +01:00
Patric Stout
a0c298a539 Fix: three max-values for settings could exceed their storage size 2021-03-01 23:17:47 +01:00
Patric Stout
8bc0089fc4 Fix c3dc27e3: put the max-value of fast-forward-speed-limit to within the storage size (#8769) 2021-02-28 21:53:14 +01:00
Patric Stout
c3dc27e37e Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00