celestar
07e4134ebd
(svn r4290) -Fix: fixed power computation for mixed consists on level crossings (michi_cc)
2006-04-05 19:08:09 +00:00
celestar
88a21bed80
(svn r4289) -Codechange: Make use of water_map accessors for ships. Make a mental note to clean ship_cmd
2006-04-05 18:46:21 +00:00
celestar
fcedc458f1
(svn r4289) -Codechange: Make use of water_map accessors for ships. Make a mental note to clean ship_cmd
2006-04-05 18:46:21 +00:00
celestar
051ef7a793
(svn r4286) -Fix: Typo in 4280
2006-04-05 10:19:59 +00:00
celestar
38be3dbb58
(svn r4286) -Fix: Typo in 4280
2006-04-05 10:19:59 +00:00
celestar
f3e650a7d1
(svn r4284) -Fix: Tunnel portals no longer have a pylon ON them if there is a track right above the portal
2006-04-05 09:28:57 +00:00
celestar
6ddb58af6d
(svn r4284) -Fix: Tunnel portals no longer have a pylon ON them if there is a track right above the portal
2006-04-05 09:28:57 +00:00
celestar
0d0f2f6d98
(svn r4283) -Cleanup: More elrail housekeeping, remove code dublication, more meaningful variable names, simplify control flow..
2006-04-05 09:17:43 +00:00
celestar
0c3a0c7ec0
(svn r4283) -Cleanup: More elrail housekeeping, remove code dublication, more meaningful variable names, simplify control flow..
2006-04-05 09:17:43 +00:00
celestar
1bf4b195f3
(svn r4282) -Cleanup: Re-arranged the ignore groups into a more readable arrangement
2006-04-05 08:45:29 +00:00
celestar
4ccbf2d807
(svn r4282) -Cleanup: Re-arranged the ignore groups into a more readable arrangement
2006-04-05 08:45:29 +00:00
celestar
0a79bc8357
(svn r4281) -Cleanup: Begun cleaning up elrail code a bit, mostly comments and enum/array alignment
2006-04-05 08:28:03 +00:00
celestar
4acb8d5364
(svn r4281) -Cleanup: Begun cleaning up elrail code a bit, mostly comments and enum/array alignment
2006-04-05 08:28:03 +00:00
celestar
167faea09e
(svn r4280) -Codechange: Add and make use of map accessors concerning railway waypoints
2006-04-05 05:22:42 +00:00
celestar
8362990f8c
(svn r4280) -Codechange: Add and make use of map accessors concerning railway waypoints
2006-04-05 05:22:42 +00:00
tron
aa5777c874
(svn r4279) s/\<CL_/CLEAR_/
2006-04-04 21:35:13 +00:00
tron
99a6b9b8f2
(svn r4279) s/\<CL_/CLEAR_/
2006-04-04 21:35:13 +00:00
celestar
6ead57890c
(svn r4278) -Fix: changed char to uint8 because signedness of char is undefined. Thanks to KUDr and Tron for research and stuff. (FS#98)
2006-04-04 19:46:18 +00:00
celestar
52892863e5
(svn r4278) -Fix: changed char to uint8 because signedness of char is undefined. Thanks to KUDr and Tron for research and stuff. (FS#98)
2006-04-04 19:46:18 +00:00
celestar
39460c5e0a
(svn r4276) -Codechange: Cleaned DrawCatenaryOnBridge a bit (requested by Tron)
2006-04-04 12:31:29 +00:00
celestar
1be26a510c
(svn r4276) -Codechange: Cleaned DrawCatenaryOnBridge a bit (requested by Tron)
2006-04-04 12:31:29 +00:00
celestar
0087f9dc74
(svn r4275) -Codechange: Use of map accessor functions inside station_map.h when possible
2006-04-04 11:51:16 +00:00
celestar
a281b0ebd3
(svn r4275) -Codechange: Use of map accessor functions inside station_map.h when possible
2006-04-04 11:51:16 +00:00
celestar
936be2391c
(svn r4273) -Fix: Removed a problem where trains would stop in the middle of a platform if there were both elrails and convrails along the platform
2006-04-04 11:45:54 +00:00
celestar
3ff5b879d0
(svn r4273) -Fix: Removed a problem where trains would stop in the middle of a platform if there were both elrails and convrails along the platform
2006-04-04 11:45:54 +00:00
celestar
715bee332b
(svn r4272) -Codechange: Moved the map-accessing stuff from station.h into station_map.h
2006-04-04 11:35:52 +00:00
celestar
8b151d8faa
(svn r4272) -Codechange: Moved the map-accessing stuff from station.h into station_map.h
2006-04-04 11:35:52 +00:00
tron
b7ee0b8ba3
(svn r4271) s/\<TR_/TREE_/ resp. s/\<TR_/TREE_GROUND/
2006-04-04 06:25:05 +00:00
tron
cc0ffe6582
(svn r4271) s/\<TR_/TREE_/ resp. s/\<TR_/TREE_GROUND/
2006-04-04 06:25:05 +00:00
tron
ced23db3dc
(svn r4270) Rename some bogus map5 to gfx
2006-04-04 06:04:54 +00:00
tron
5f7a0a748d
(svn r4270) Rename some bogus map5 to gfx
2006-04-04 06:04:54 +00:00
tron
9dbc25dc5e
(svn r4269) We don't use GNU indentation style
2006-04-04 06:01:45 +00:00
tron
2ecfed2fad
(svn r4269) We don't use GNU indentation style
2006-04-04 06:01:45 +00:00
Darkvater
8e6e35226d
(svn r4268) - Delete the network-copy of the Patches struct as it is not needed anymore. All relevant patch-settings that are changed by a network-game are those that are saved with a savegame, so these are not affected for loaded games (since Patches are saved with them). Also there is a distinction between in-game patch settings and default patch settings and this is not affected in MP. Thus this temp copy can be removed.
2006-04-03 19:09:20 +00:00
Darkvater
4e743232de
(svn r4268) - Delete the network-copy of the Patches struct as it is not needed anymore. All relevant patch-settings that are changed by a network-game are those that are saved with a savegame, so these are not affected for loaded games (since Patches are saved with them). Also there is a distinction between in-game patch settings and default patch settings and this is not affected in MP. Thus this temp copy can be removed.
2006-04-03 19:09:20 +00:00
Darkvater
6c3c1c22d3
(svn r4267) - Fix (r4241): also validate the error number that a client receives from a server, and encapsulate this functionality into GetNetworkErrorMsg().
2006-04-03 18:31:01 +00:00
Darkvater
7d232cf978
(svn r4267) - Fix (r4241): also validate the error number that a client receives from a server, and encapsulate this functionality into GetNetworkErrorMsg().
2006-04-03 18:31:01 +00:00
Darkvater
12cfa5526b
(svn r4266) - Fix: compile warning on VS2005 (not all control paths return a value)
2006-04-03 18:12:42 +00:00
Darkvater
ce19e9b570
(svn r4266) - Fix: compile warning on VS2005 (not all control paths return a value)
2006-04-03 18:12:42 +00:00
Darkvater
b02fc3b62b
(svn r4265) - Fix: compile warning on VS2005 (parameter 2 different from declaration)
2006-04-03 18:11:42 +00:00
Darkvater
fc68881906
(svn r4265) - Fix: compile warning on VS2005 (parameter 2 different from declaration)
2006-04-03 18:11:42 +00:00
celestar
e921c1fc84
(svn r4263) -Codechange: Road building no longer uses FindLandscapeHeight. Last occurence of FindLandscapeTile in the tile-specific functions gone. Thanks to Tron for doing lots of work in this direction
2006-04-03 15:18:12 +00:00
celestar
857ccb97c9
(svn r4263) -Codechange: Road building no longer uses FindLandscapeHeight. Last occurence of FindLandscapeTile in the tile-specific functions gone. Thanks to Tron for doing lots of work in this direction
2006-04-03 15:18:12 +00:00
celestar
5a449e49fe
(svn r4262) -Codechange: use IsClearWaterTile instead of some "home-brewn" marco. town_cmd is now map access free
2006-04-03 15:11:17 +00:00
celestar
1b51ad3dde
(svn r4262) -Codechange: use IsClearWaterTile instead of some "home-brewn" marco. town_cmd is now map access free
2006-04-03 15:11:17 +00:00
belugas
84a5c861c8
(svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And cleaning on town.flags12 too
2006-04-03 14:56:07 +00:00
belugas
f4bbce2c39
(svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And cleaning on town.flags12 too
2006-04-03 14:56:07 +00:00
celestar
8cbe98a3fd
(svn r4259) -[multistop] Fix/Feature/Codechange:
...
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles.
2) Removed the "wait for stop" feature, because it did not work in practise.
3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet)
4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops.
5) Hopefully the last fundamental change to multistop
2006-04-03 14:25:32 +00:00
celestar
5931b34aff
(svn r4259) -[multistop] Fix/Feature/Codechange:
...
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles.
2) Removed the "wait for stop" feature, because it did not work in practise.
3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet)
4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops.
5) Hopefully the last fundamental change to multistop
2006-04-03 14:25:32 +00:00
celestar
369ad5a573
(svn r4258) -Codechange: Add and make use of map accessors dealing with road ground types (including roadworks).
2006-04-03 13:35:19 +00:00