peter1138
6ed22fb3d4
(svn r3249) Fix for issue introduced in r3228. The original code was good for raising, then for lowering, now for both.
2005-11-30 07:31:54 +00:00
peter1138
0b48a69e02
(svn r3248) - Codechange: Change interface of CanRefitTo() to supply the engine type directly instead of getting it from a vehicle. This allows the function to be used before vehicles are involved.
2005-11-29 22:29:59 +00:00
peter1138
fde99748c0
(svn r3248) - Codechange: Change interface of CanRefitTo() to supply the engine type directly instead of getting it from a vehicle. This allows the function to be used before vehicles are involved.
2005-11-29 22:29:59 +00:00
peter1138
627dd10451
(svn r3247) - Fix: "[ 1335580 ] sticky windows not sticky anymore"
...
Determine clicked status of sticky icon from window flags rather than the widget click state. This keeps the status in one place where it can't get out of sync.
2005-11-29 22:04:02 +00:00
peter1138
4191adb92c
(svn r3247) - Fix: "[ 1335580 ] sticky windows not sticky anymore"
...
Determine clicked status of sticky icon from window flags rather than the widget click state. This keeps the status in one place where it can't get out of sync.
2005-11-29 22:04:02 +00:00
truelight
708c135ff7
(svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)
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-Fix: make sure this glitch can never happen again (ai.c)
2005-11-29 16:06:06 +00:00
truelight
44c70c24d3
(svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)
...
-Fix: make sure this glitch can never happen again (ai.c)
2005-11-29 16:06:06 +00:00
truelight
90e50e5ca9
(svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules
2005-11-29 15:53:15 +00:00
truelight
c963c59b67
(svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules
2005-11-29 15:53:15 +00:00
truelight
4c76c9a45a
(svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot
2005-11-28 14:02:36 +00:00
truelight
2eb1c8a215
(svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot
2005-11-28 14:02:36 +00:00
truelight
4624bf7f9c
(svn r3243) -Fix: IncreaseLoan and DecreaseLoan were inconsistent for AIs
2005-11-28 11:30:12 +00:00
truelight
4b4d171ca5
(svn r3243) -Fix: IncreaseLoan and DecreaseLoan were inconsistent for AIs
2005-11-28 11:30:12 +00:00
truelight
71b6f6c8aa
(svn r3242) -Fix: small glitch in AllowAI control
2005-11-27 16:45:45 +00:00
truelight
a2ae8a707c
(svn r3242) -Fix: small glitch in AllowAI control
2005-11-27 16:45:45 +00:00
peter1138
14064b223d
(svn r3239) - Codechange: Introduce and use helper functions for engine replacement code.
2005-11-26 16:41:14 +00:00
peter1138
87f54ebf92
(svn r3239) - Codechange: Introduce and use helper functions for engine replacement code.
2005-11-26 16:41:14 +00:00
truelight
29a0f76ac9
(svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
...
Darkvater, so we can, in the future, save patch options in savegames
without any problems.
2005-11-26 16:18:15 +00:00
truelight
9a381f4d5d
(svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
...
Darkvater, so we can, in the future, save patch options in savegames
without any problems.
2005-11-26 16:18:15 +00:00
Darkvater
68c95f164e
(svn r3237) - CodeChange: remove silencing of some warnings. MSVC6 once again has some issues with enums, and other things as usual, so silence those still.
2005-11-26 13:23:16 +00:00
Darkvater
10ce514f59
(svn r3237) - CodeChange: remove silencing of some warnings. MSVC6 once again has some issues with enums, and other things as usual, so silence those still.
2005-11-26 13:23:16 +00:00
Darkvater
43b09db5ed
(svn r3236) - Fix: warnings about 'CDECL must be used with ...' on VS6
2005-11-26 12:57:42 +00:00
Darkvater
728aba9d7c
(svn r3236) - Fix: warnings about 'CDECL must be used with ...' on VS6
2005-11-26 12:57:42 +00:00
Darkvater
af706b9ed3
(svn r3235) - Fix: fix two crashes, one with making a screenshot in the main menu without any game loaded, another when failing to load a scenario in 'New Game'
2005-11-26 12:45:53 +00:00
Darkvater
a090886073
(svn r3235) - Fix: fix two crashes, one with making a screenshot in the main menu without any game loaded, another when failing to load a scenario in 'New Game'
2005-11-26 12:45:53 +00:00
miham
57b4715072
(svn r3234) [Translations] Estonian is still unfinished
2005-11-23 21:47:01 +00:00
miham
732e71228b
(svn r3234) [Translations] Estonian is still unfinished
2005-11-23 21:47:01 +00:00
miham
83040e272d
(svn r3233) [Translations] Estonian now available again
2005-11-23 21:45:04 +00:00
miham
aa39eb5a9a
(svn r3233) [Translations] Estonian now available again
2005-11-23 21:45:04 +00:00
truelight
8315736569
(svn r3232) -Add: implemented the event-system for AIs
...
-Add: added several hooks (event-callbacks) for road-related-stuff
2005-11-23 15:08:29 +00:00
truelight
8733f49e88
(svn r3232) -Add: implemented the event-system for AIs
...
-Add: added several hooks (event-callbacks) for road-related-stuff
2005-11-23 15:08:29 +00:00
truelight
062d654df1
(svn r3231) Fix: update the GPMI implementation to the latest GPMI-API version
2005-11-23 13:45:12 +00:00
truelight
b8f8f3869d
(svn r3231) Fix: update the GPMI implementation to the latest GPMI-API version
2005-11-23 13:45:12 +00:00
bjarni
97b3afe9ae
(svn r3230) -Feature: [OSX] OSX builds can now change where it searches for dynamic libs and can move libs into the bundle
...
This is not a fix for the issues with static linking, more like a workaround. Static linking still got issues
Apple recommends to use dynamic linking anyway, so I guess this doesn't matter much
2005-11-23 12:21:54 +00:00
bjarni
08b990886d
(svn r3230) -Feature: [OSX] OSX builds can now change where it searches for dynamic libs and can move libs into the bundle
...
This is not a fix for the issues with static linking, more like a workaround. Static linking still got issues
Apple recommends to use dynamic linking anyway, so I guess this doesn't matter much
2005-11-23 12:21:54 +00:00
truelight
d9e13cef71
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
2005-11-22 22:32:42 +00:00
truelight
4927236912
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
2005-11-22 22:32:42 +00:00
peter1138
48855806d6
(svn r3228) - Fix: [ 1327011 ] Fix: don't lower land on tunnel, even with diag tracks on it (based on patch by glx)
2005-11-22 22:30:35 +00:00
peter1138
f6ddaf6a23
(svn r3228) - Fix: [ 1327011 ] Fix: don't lower land on tunnel, even with diag tracks on it (based on patch by glx)
2005-11-22 22:30:35 +00:00
truelight
898bb915ac
(svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
2005-11-22 19:33:29 +00:00
truelight
4845ff063b
(svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
2005-11-22 19:33:29 +00:00
truelight
e4cb8ed457
(svn r3226) -Fix: GPMI implementation had minor glitches
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-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
2005-11-22 15:55:38 +00:00
truelight
6a4ba84320
(svn r3226) -Fix: GPMI implementation had minor glitches
...
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
2005-11-22 15:55:38 +00:00
peter1138
28df667ceb
(svn r3225) - Fix for "[ 1359165 ] Autoreplace problem with r3171 and later" -- Move the disabled/hidden bits to custom data in window struct.
2005-11-22 14:02:45 +00:00
peter1138
4d2c4c5d8a
(svn r3225) - Fix for "[ 1359165 ] Autoreplace problem with r3171 and later" -- Move the disabled/hidden bits to custom data in window struct.
2005-11-22 14:02:45 +00:00
truelight
af6fe3949b
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
...
settings, off by defaut). An other step to AIScripts.
WARNING: this is still highly experimental and has known bugs!
2005-11-21 14:28:31 +00:00
truelight
31f218fdf9
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
...
settings, off by defaut). An other step to AIScripts.
WARNING: this is still highly experimental and has known bugs!
2005-11-21 14:28:31 +00:00
bjarni
0ecab5110e
(svn r3223) -Fix: [autoreplace] fixed crash when replacing a train engine without any cars (introduced in r3220)
2005-11-19 22:39:16 +00:00
bjarni
c7f3192f6b
(svn r3223) -Fix: [autoreplace] fixed crash when replacing a train engine without any cars (introduced in r3220)
2005-11-19 22:39:16 +00:00
tron
99a918aaac
(svn r3222) -Feature: Right-Click-Scrolling optionally moves in the opposite direction (Requested by manx)
2005-11-19 12:37:28 +00:00