darkvater
5b6be88587
(svn r1347) -Fix: Some were fixed for the trees -> Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide;
2005-01-03 19:34:07 +00:00
darkvater
c9a4a265b7
(svn r1346) -Fix: fix signed/unsigned warnings
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-Fix: latent removal of 2 lines from ttd.c which I forgot because the file was not saved :O
2005-01-03 19:09:45 +00:00
darkvater
79d29b7633
(svn r1346) -Fix: fix signed/unsigned warnings
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-Fix: latent removal of 2 lines from ttd.c which I forgot because the file was not saved :O
2005-01-03 19:09:45 +00:00
tron
f772d1a263
(svn r1345) Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide
2005-01-03 19:06:16 +00:00
tron
afb6e5441d
(svn r1345) Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide
2005-01-03 19:06:16 +00:00
tron
bcff0ab932
(svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) instead of TILES_[XY]
2005-01-03 18:59:58 +00:00
tron
c0702318d2
(svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) instead of TILES_[XY]
2005-01-03 18:59:58 +00:00
truelight
b12b10c343
(svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater)
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-Fix: [Graphic] Added resize icon (tnx tokai)
2005-01-03 18:49:45 +00:00
truelight
d382463f8a
(svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater)
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-Fix: [Graphic] Added resize icon (tnx tokai)
2005-01-03 18:49:45 +00:00
darkvater
dc3a478533
(svn r1342) -Fix: [1094596] Problem with ship depot; upon load it is also given owner OWNER_WATER
2005-01-03 18:40:41 +00:00
darkvater
a72d993e65
(svn r1342) -Fix: [1094596] Problem with ship depot; upon load it is also given owner OWNER_WATER
2005-01-03 18:40:41 +00:00
darkvater
83342a0bcb
(svn r1341) -Fix: fix WWT_FRAME drawing when there is no text there (STR_NULL)
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-Copyright notice is now 2002-2005 for all languages
2005-01-03 17:55:25 +00:00
darkvater
3ee8697bbf
(svn r1341) -Fix: fix WWT_FRAME drawing when there is no text there (STR_NULL)
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-Copyright notice is now 2002-2005 for all languages
2005-01-03 17:55:25 +00:00
darkvater
d02bdb0768
(svn r1340) -Feature: scrolling credits list...finally! Hope nobody gets offended if I forgot them.
2005-01-03 16:45:42 +00:00
darkvater
ca1b3a80ae
(svn r1340) -Feature: scrolling credits list...finally! Hope nobody gets offended if I forgot them.
2005-01-03 16:45:42 +00:00
darkvater
dcc1376533
(svn r1339) -Fix: compilation with networking works on MinGW32 again (thx orudge).
2005-01-03 14:33:59 +00:00
darkvater
d317a93e0f
(svn r1339) -Fix: compilation with networking works on MinGW32 again (thx orudge).
2005-01-03 14:33:59 +00:00
darkvater
920b9eab9d
(svn r1338) -Fix: fix signed/unsigned warnings introduced when ditching the macros for map querying.
2005-01-03 14:07:49 +00:00
darkvater
39f8b82640
(svn r1338) -Fix: fix signed/unsigned warnings introduced when ditching the macros for map querying.
2005-01-03 14:07:49 +00:00
tron
181e9b6cf9
(svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
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While here replace one erroneous TILE_MAX_X with MapMaxY()
2005-01-03 12:56:22 +00:00
tron
32bfe0dddd
(svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
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While here replace one erroneous TILE_MAX_X with MapMaxY()
2005-01-03 12:56:22 +00:00
dominik
8f8e6cddd9
(svn r1336) Fix: Correct landscaping buttons in monorail and maglev toolbars
2005-01-03 12:15:55 +00:00
dominik
4c14afba4e
(svn r1336) Fix: Correct landscaping buttons in monorail and maglev toolbars
2005-01-03 12:15:55 +00:00
dominik
4c5c4d23f3
(svn r1335) Removed wrongly renamed STR_TOWNNAME_ADDITIONAL_ENGLISH from all language files
2005-01-03 12:03:24 +00:00
dominik
288c52b688
(svn r1335) Removed wrongly renamed STR_TOWNNAME_ADDITIONAL_ENGLISH from all language files
2005-01-03 12:03:24 +00:00
dominik
9380b58111
(svn r1334) Fix: [ 1093466 ] no more glitches with many maps in the scenario list when creating server
2005-01-03 11:58:53 +00:00
dominik
2cb37408a3
(svn r1334) Fix: [ 1093466 ] no more glitches with many maps in the scenario list when creating server
2005-01-03 11:58:53 +00:00
dominik
48d92bd59e
(svn r1333) Fix: No crash when creating a game with American town names any more
2005-01-03 11:45:11 +00:00
dominik
60ba9c3280
(svn r1333) Fix: No crash when creating a game with American town names any more
2005-01-03 11:45:11 +00:00
truelight
a39f1b895a
(svn r1332) -Fix: Desert-landscape does no longer crash (protected GetMapExtraBits
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from overflowing)
2005-01-03 11:11:16 +00:00
truelight
7e89cd8643
(svn r1332) -Fix: Desert-landscape does no longer crash (protected GetMapExtraBits
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from overflowing)
2005-01-03 11:11:16 +00:00
tron
a8b727e9c3
(svn r1331) Update map size before sending game info
2005-01-03 09:14:31 +00:00
tron
6c4840fa50
(svn r1331) Update map size before sending game info
2005-01-03 09:14:31 +00:00
tron
7a51cb2aef
(svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows
2005-01-03 08:50:44 +00:00
tron
29e71638ce
(svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows
2005-01-03 08:50:44 +00:00
tron
85e6b834c8
(svn r1329) Remove unused function declaration
2005-01-03 08:34:54 +00:00
tron
608cdbe3f6
(svn r1329) Remove unused function declaration
2005-01-03 08:34:54 +00:00
tron
df1f0010f9
(svn r1328) Turn loop with explicit terminator element into loop using endof()
2005-01-03 08:33:04 +00:00
tron
09dd8053a9
(svn r1328) Turn loop with explicit terminator element into loop using endof()
2005-01-03 08:33:04 +00:00
darkvater
37bf3bf4cf
(svn r1327) -Fix: made resource file version independent for windows
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-Fix: language file inconsistencies...please update all other language files as well when you rename a string name and do nothing else.
2005-01-03 00:42:43 +00:00
darkvater
ae336f146d
(svn r1327) -Fix: made resource file version independent for windows
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-Fix: language file inconsistencies...please update all other language files as well when you rename a string name and do nothing else.
2005-01-03 00:42:43 +00:00
bjarni
a1a5790014
(svn r1326) fixed compiler warnings in vehicle_gui.c and widget.c
2005-01-02 22:28:56 +00:00
bjarni
6a6cbdd9b4
(svn r1326) fixed compiler warnings in vehicle_gui.c and widget.c
2005-01-02 22:28:56 +00:00
darkvater
3dd82d576b
(svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!!
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-Fix: the level land icon no longer flashes (was palette colour)
2005-01-02 21:52:21 +00:00
darkvater
efc2702491
(svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!!
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-Fix: the level land icon no longer flashes (was palette colour)
2005-01-02 21:52:21 +00:00
bjarni
71cfc83f99
(svn r1324) Fixed problem with autoreplace GUI and msvc6 (thanks bociusz)
2005-01-02 17:39:01 +00:00
bjarni
2351271889
(svn r1324) Fixed problem with autoreplace GUI and msvc6 (thanks bociusz)
2005-01-02 17:39:01 +00:00
bjarni
5da75918c0
(svn r1323) Adding autoreplace feature
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This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02 17:23:04 +00:00
bjarni
29d8c5bb50
(svn r1323) Adding autoreplace feature
...
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02 17:23:04 +00:00
truelight
5eeab7fcfe
(svn r1322) -Add: banning system (mostly tnx to guru3)
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A server can ban people via ClientList
Both server and dedicated can do it via console:
'ban', 'unban', 'banlist'.
2005-01-02 12:03:43 +00:00