rubidium
0cfe86cead
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
truebrain
bf803e40cc
(svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
2011-12-01 12:03:34 +00:00
truebrain
e7c77353ce
(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
2011-11-29 23:26:35 +00:00
truebrain
906045c457
(svn r23362) -Codechange: refactor AIScanner, splitting it in AIScannerInfo and AIScannerLibrary
2011-11-29 23:21:52 +00:00
truebrain
32c53a6812
(svn r23349) -Fix (r23210): one remaining unneeded GetClassName
2011-11-29 22:23:04 +00:00
truebrain
2e731592c4
(svn r23295) -Codechange: put ImportLibrary in AIController (and document the parameters for NoAI docs)
2011-11-23 13:39:36 +00:00
yexo
41e9da2420
(svn r23169) -Feature: [NoAI] AICONFIG_AI_DEVELOPER flags to hide AI settings unless gui.ai_developer_tools is enabled (Zuu)
2011-11-08 21:48:00 +00:00
rubidium
2c1555b13c
(svn r22396) -Document: some AI doxygen stuff
2011-05-01 09:24:19 +00:00
alberth
69762b70b2
(svn r21595) -Codechange: Some header files had their name changed, update the ifndef/define/endif lines.
2010-12-22 11:46:41 +00:00
yexo
971691b691
(svn r20285) -Codechange: use ///< for single-line doxygen comments in the AI code
2010-08-01 19:36:56 +00:00
yexo
844e62546b
(svn r20271) -Doc: add doxygen comments to several items under src/ai/
2010-07-31 22:16:34 +00:00
rubidium
1c494c6f71
(svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel
2010-02-10 16:24:05 +00:00
yexo
e482d6d627
(svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running
...
Only settings with the AICONFIG_INGAME flag can be editted in this way
2010-01-29 21:38:55 +00:00
rubidium
a0a530a997
(svn r18418) -Fix [FS#3298]: under some circumstances a pointer could be left untouched and then freed. Make sure this doesn't happen by ensuring it starts out as NULL instead of 'garbage'.
2009-12-06 20:22:21 +00:00
rubidium
99d46e0ad7
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
yexo
418c88f94d
(svn r17214) -Add [NoAI]: GetAPIVersion() as optional function in info.nut. Return "0.7" to get an api compatible (as much as possible) with the 0.7 api or "0.8" to get the latest api.
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-Change [NoAI]: move all deprecated functions to a separate squirrel script that is only loaded if an AI requests an old API version.
2009-08-18 18:51:42 +00:00
yexo
a127ed11e1
(svn r16113) -Feature [NoAI]: Add UseAsRandomAI as function in info.nut. When an AI returns false, it'll never be chosen as random AI.
2009-04-21 19:13:32 +00:00
yexo
d02548b204
(svn r15736) -Codechange: Split AIScanner/AIFileInfo to the more generic classes ScriptScanner/ScriptFileInfo.
2009-03-15 22:41:57 +00:00
yexo
3e53890348
(svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer available in-game.
2009-02-13 17:17:34 +00:00
smatz
232d21df13
(svn r15465) -Codechange: constify most of AIInfo/AIFileInfo methods, move definition of very simple getters to header file
2009-02-13 02:11:54 +00:00
yexo
312e57df5f
(svn r15464) -Codechange [NoAI]: Call all info.nut functions exactly once and only during initialization.
2009-02-13 01:44:56 +00:00
yexo
ec9d949434
(svn r15441) -Cleanup: Use a return value instead of passing a pointer to where the result should be stored.
2009-02-11 00:48:15 +00:00
Yexo
72643f2090
(svn r15366) -Add [NoAI]: Add AddLabels() where you can define labels for the values of the settings in info.nut
2009-02-06 00:25:37 +00:00
glx
205289cf9d
(svn r15228) -Fix [FS#2571]: possible crash when an AI/Library doesn't have a required function
2009-01-23 15:38:13 +00:00
Yexo
593f380462
(svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.
2009-01-20 16:49:10 +00:00
truebrain
e436f0218f
(svn r15095) -Add [NoAI]: allow AI Libraries to be in .tar files (subdir required, as with AIs
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-Add [NoAI]: allow multiple versions of the same AI co-exist
-Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent
-Change [NoAI]: the name of the AI is now the name used by CreateInstance()
-Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding
2009-01-15 18:15:12 +00:00
truebrain
ae5c8a8b35
(svn r15091) -Add [NoAI] [API CHANGE]: introduce GetCategory() as a requirement for every library.nut, to indicate in which category it belongs. Currently the directory indicates the category, but this doesn't allow planned future additions
2009-01-15 15:56:10 +00:00
truebrain
e84138af22
(svn r15090) -Add [NoAI] [API CHANGE]: info.nut/library.nut now requires a function GetShortName(), which should return a 4 (four) character string, unique throughout the world. This id is simular to a GRFid.
2009-01-15 14:37:44 +00:00
truebrain
ec4bdfe611
(svn r15068) -Add [NoAI]: introducing 'step_size' for AIConfig, for future AIGUI (Yexo)
2009-01-13 18:26:58 +00:00
truebrain
39cec4c65f
(svn r15063) -Fix [NoAI]: starting companies now listen correctly to 'start_date' set to the AI slot (Yexo)
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-Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo)
2009-01-13 16:53:03 +00:00
truebrain
bf1acb6772
(svn r15057) -Fix [NoAI]: clamp the values of a setting between the ones allowed by info.nut
2009-01-13 13:09:49 +00:00
truebrain
5573d9a459
(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
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-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
2009-01-13 01:46:46 +00:00
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
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NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00