Commit Graph

163 Commits

Author SHA1 Message Date
Jonathan G Rennison
da1ac73c02 Merge commit 'f1dfa661a1898cde06a38ab4cb230c95912b245b' into jgrpp-beta
# Conflicts:
#	src/lang/estonian.txt
#	src/lang/hungarian.txt
#	src/network/core/game_info.cpp
#	src/network/core/game_info.h
#	src/network/core/packet.h
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/openttd.cpp
#	src/string_func.h
2021-09-18 22:10:04 +01:00
Jonathan G Rennison
2bd535e834 Merge branch 'master' into jgrpp-beta
# Conflicts:
#	src/engine_base.h
#	src/gfxinit.cpp
#	src/graph_gui.cpp
#	src/lang/brazilian_portuguese.txt
#	src/lang/dutch.txt
#	src/lang/french.txt
#	src/lang/korean.txt
#	src/lang/norwegian_bokmal.txt
#	src/lang/portuguese.txt
#	src/lang/russian.txt
#	src/lang/spanish.txt
#	src/lang/spanish_MX.txt
#	src/network/core/address.cpp
#	src/network/core/game_info.h
#	src/network/core/os_abstraction.h
#	src/network/core/udp.cpp
#	src/network/network_client.cpp
#	src/network/network_client.h
#	src/network/network_internal.h
#	src/newgrf_engine.cpp
#	src/settings_gui.cpp
#	src/station_cmd.cpp
#	src/string_func.h
#	src/town_gui.cpp
#	src/video/video_driver.cpp
#	src/widget_type.h
2021-09-18 01:28:57 +01:00
Jonathan G Rennison
7e39d3f24a Support sending extended game info in response to PACKET_CLIENT_GAME_INFO 2021-09-17 23:44:59 +01:00
Jonathan G Rennison
8a0821c96e Merge branch 'master' into jgrpp-beta
# Conflicts:
#	src/network/core/game_info.h
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_client.h
#	src/network/network_internal.h
#	src/network/network_udp.cpp
2021-09-17 23:14:35 +01:00
rubidium42
3d91eee919 Codechange: [Network] Move connection string parsing away from C-strings 2021-05-06 20:33:26 +02:00
Patric Stout
f94fb93779 Codechange: use connection_string in favour of NetworkAddress (#9197)
We now resolve the connection_string to a NetworkAddress in a much
later state. This means there are fewer places constructing a NetworkAddress.

The main benefit of this is in later PRs that introduce different types
of NetworkAddresses. Storing this in things like NetworkGameList is
rather complex, especially as NetworkAddress has to be mutable at all
times.

Additionally, the NetworkAddress is a complex object to store simple
information: how to connect to this server.
2021-05-05 23:21:14 +02:00
rubidium42
0eb17a70af Codechange: rename NetworkError to ShowNetworkError 2021-05-01 19:36:22 +02:00
rubidium42
3bd416bfdb Change: [Console] Show help when passing invalid company number 2021-05-01 18:30:08 +02:00
Patric Stout
69118d063f Change: use TCP for everything except for master-server and initial server scan (#9130)
This means that pressing Refresh button and adding servers manually
now uses TCP.

The master-server and initial scan are still UDP as they will be
replaced by Game Coordinator; no need to change this now.

If we query a server that is too old, show a proper warning to the
user informing him the server is too old.
2021-04-30 11:34:47 +02:00
rubidium42
a61696d6c5 Change: [Network] Encapsulate logic about the connection string to the network code (#23) 2021-04-29 20:12:11 +02:00
Patric Stout
cb2ef1ea4b Codechange: move all NetworkGameInfo related functions to a single file
It currently was a bit scattered over the place. Part of
NetworkGameInfo is also the GRF Identifiers that goes with it.
2021-04-27 20:18:53 +02:00
Jonathan G Rennison
ba418f9d0d Merge branch 'master' into jgrpp
# Conflicts:
#	src/lang/simplified_chinese.txt
#	src/network/core/tcp_content.cpp
#	src/network/core/udp.cpp
#	src/network/network_server.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/table/gameopt_settings.ini
2021-04-25 01:23:52 +01:00
Patric Stout
05612d60ae Remove: "language" field from server/client
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:

- the client also sends his "language" to the server, but nothing
  is doing anything with this.
- flags are a bad way to represent languages, and over the years
  we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
  servername with the language it is about. This is a much more
  efficient way to do the same.

All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
2021-04-20 17:24:38 +02:00
Jonathan G Rennison
253d54ce05 Merge branch 'master' into jgrpp
# Conflicts:
#	src/lang/french.txt
#	src/network/network_udp.cpp
2021-04-12 22:59:30 +01:00
Rubidium
ca6b9ad8b0 Change: move some things only relevant to UDP from network.cpp to network_udp.cpp 2021-04-12 21:10:21 +02:00
Jonathan G Rennison
425b725eab Include last sync frame in desync crash log 2021-04-01 01:59:48 +01:00
Jonathan G Rennison
cbdd9f84d8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/console_gui.cpp
#	src/lang/korean.txt
#	src/video/sdl2_v.cpp
#	src/video/sdl2_v.h
#	src/window.cpp
#	src/window_gui.h
2019-11-12 18:43:10 +00:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Jonathan G Rennison
a1d36b02f0 Network: Add state checksum which is check in network sync 2019-08-06 03:03:40 +01:00
Jonathan G Rennison
674732cd68 Merge: Codechange: Use null pointer literal instead of the NULL macro 2019-04-11 18:14:13 +01:00
Henry Wilson
7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Jonathan G Rennison
ba34ec7ade Merge branch 'master' into jgrpp
Replace build and refit, and group collapse implementations
Fix template creation build and refit

# Conflicts:
#	Makefile.bundle.in
#	config.lib
#	src/animated_tile.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_base.hpp
#	src/blitter/8bpp_base.hpp
#	src/blitter/null.hpp
#	src/build_vehicle_gui.cpp
#	src/command.cpp
#	src/command_func.h
#	src/console_gui.cpp
#	src/core/smallstack_type.hpp
#	src/date.cpp
#	src/debug.cpp
#	src/genworld_gui.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/lang/korean.txt
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/core/game.h
#	src/network/core/packet.cpp
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network_content.cpp
#	src/network/network_type.h
#	src/network/network_udp.cpp
#	src/newgrf_house.h
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/osk_gui.cpp
#	src/pathfinder/opf/opf_ship.cpp
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/saveload/saveload.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.h
#	src/station_base.h
#	src/station_cmd.cpp
#	src/table/gameopt_settings.ini
#	src/table/newgrf_debug_data.h
#	src/table/settings.ini
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/vehiclelist.cpp
#	src/viewport.cpp
#	src/widgets/dropdown.cpp
#	src/window_gui.h
2019-03-27 18:12:04 +00:00
Patric Stout
e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
Jonathan G Rennison
6342099c4d Allow 256 NewGRFs in multiplayer
Add extended network format for server info
Add general UDP packet fragmentation system
Fix map dimensions >= 64k
Increase length of server revision string
Maintain backwards compatibility with trunk for advertisement/server listing
2018-05-12 09:11:41 +01:00
Jonathan G Rennison
3001595916 Change chat arbitrary data field from an int64 to a struct. 2017-03-03 22:32:33 +00:00
rubidium
a0eaaf80b7 (svn r26488) -Codechange: perform the appropriate length checks when getting a client name 2014-04-23 21:19:54 +00:00
rubidium
160ad31028 (svn r26488) -Codechange: perform the appropriate length checks when getting a client name 2014-04-23 21:19:54 +00:00
frosch
198b8897b8 (svn r26370) -Doc: Desync debugging and command replaying. 2014-02-23 19:32:32 +00:00
frosch
c6ce57e8a7 (svn r26370) -Doc: Desync debugging and command replaying. 2014-02-23 19:32:32 +00:00
rubidium
73474728e3 (svn r26057) -Fix: a number of possibly uninitialised variables 2013-11-23 13:12:19 +00:00
rubidium
b3e93d6520 (svn r26057) -Fix: a number of possibly uninitialised variables 2013-11-23 13:12:19 +00:00
rubidium
bebf2291db (svn r26056) -Fix: a number of possibly uninitialised variables 2013-11-22 21:50:43 +00:00
rubidium
2e54c8fdfa (svn r26056) -Fix: a number of possibly uninitialised variables 2013-11-22 21:50:43 +00:00
rubidium
5791feadf0 (svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88) 2012-03-25 19:46:59 +00:00
rubidium
1adb9a5c85 (svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88) 2012-03-25 19:46:59 +00:00
rubidium
abdd5ebfa7 (svn r23843) -Fix: minor issue with replaying ;) 2012-01-22 21:27:15 +00:00
rubidium
b888027ddd (svn r23843) -Fix: minor issue with replaying ;) 2012-01-22 21:27:15 +00:00
rubidium
1d098d8ce2 (svn r23822) -Fix-ish: when replaying make sure companies get created even if their creating client doesn't exist during the replay 2012-01-17 21:13:02 +00:00
rubidium
a66debfadd (svn r23822) -Fix-ish: when replaying make sure companies get created even if their creating client doesn't exist during the replay 2012-01-17 21:13:02 +00:00
rubidium
61a3963361 (svn r22424) -Document: some more bits 2011-05-05 16:24:48 +00:00
rubidium
c4aa943aaa (svn r22424) -Document: some more bits 2011-05-05 16:24:48 +00:00
rubidium
9328b8b63d (svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID 2011-04-22 15:54:42 +00:00
rubidium
f1d0c1a746 (svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID 2011-04-22 15:54:42 +00:00
rubidium
43c8073551 (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 2011-01-22 09:53:15 +00:00
rubidium
eb299736c1 (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 2011-01-22 09:53:15 +00:00
rubidium
a5108a1fa2 (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) 2011-01-19 16:37:06 +00:00
rubidium
e54a1f6721 (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) 2011-01-19 16:37:06 +00:00
rubidium
692e61d1dc (svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts 2011-01-03 12:01:41 +00:00
rubidium
b25cf57542 (svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts 2011-01-03 12:01:41 +00:00
rubidium
9012b54fa2 (svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets 2010-10-24 20:03:33 +00:00