Commit Graph

636 Commits

Author SHA1 Message Date
Jonathan G Rennison
da282c3ecc Merge branch 'master' into jgrpp-beta
# Conflicts:
#	.github/workflows/ci-build.yml
#	CMakeLists.txt
#	src/lang/finnish.txt
#	src/lang/french.txt
#	src/lang/korean.txt
#	src/lang/norwegian_bokmal.txt
#	src/lang/russian.txt
#	src/lang/spanish.txt
#	src/misc_gui.cpp
#	src/newgrf.cpp
2021-10-28 23:51:24 +01:00
Jonathan G Rennison
4042480806 Merge branch 'jgrpp' into jgrpp-beta
# Conflicts:
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/table/company_settings.ini
#	src/table/currency_settings.ini
#	src/table/gameopt_settings.ini
#	src/table/misc_settings.ini
#	src/table/settings.h.preamble
#	src/table/settings.ini
#	src/table/win32_settings.ini
#	src/table/window_settings.ini
2021-10-08 18:12:04 +01:00
Patric Stout
441ff7e436 Fix: thread safety issue during exiting the game (#9380)
_exit_game is read by the draw-thread to know when to exit, but
most of the time written by the game-thread.

(cherry picked from commit c12a152ec9)
2021-10-08 18:11:02 +01:00
Jonathan G Rennison
da1ac73c02 Merge commit 'f1dfa661a1898cde06a38ab4cb230c95912b245b' into jgrpp-beta
# Conflicts:
#	src/lang/estonian.txt
#	src/lang/hungarian.txt
#	src/network/core/game_info.cpp
#	src/network/core/game_info.h
#	src/network/core/packet.h
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/openttd.cpp
#	src/string_func.h
2021-09-18 22:10:04 +01:00
rubidium42
55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
Michael Lutz
418e0ea85f Codechange: Use dynamic string list for contents of land info window. 2021-06-12 22:30:38 +02:00
Jonathan G Rennison
704eac8220 Fix changing font zoom level not updating font height cache 2021-06-10 21:37:27 +01:00
rubidium42
cb89d22cf2 Codechange: add DrawString(Multiline) that accepts std::string& 2021-05-06 21:45:36 +02:00
Peter Nelson
a469b4f395 Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.
(cherry picked from commit 4791ff2862)
2021-05-06 20:11:55 +01:00
Peter Nelson
7bf0eefd36 Codechange: Simplify calling of DrawCharCentered()
(cherry picked from commit 2efa390a7d)
2021-05-06 19:59:39 +01:00
glx22
dfe616bef4 Codechange: Replace window related FOR_ALL with range-based for loops
(cherry picked from commit 14e92bd8e2)
2021-05-06 19:32:36 +01:00
Peter Nelson
4791ff2862 Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed. 2021-04-30 17:08:15 +01:00
Peter Nelson
2efa390a7d Codechange: Simplify calling of DrawCharCentered() 2021-04-30 17:08:15 +01:00
Jonathan G Rennison
6490b252f5 Fix changing font zoom not updating font height cache 2021-04-08 17:16:23 +01:00
Jonathan G Rennison
e094b7f1d6 Partially fix thread safety issues around _cur_palette
Replaces: 4c59dfb6
See also: https://github.com/OpenTTD/OpenTTD/issues/8712
2021-04-05 23:34:01 +01:00
Jonathan G Rennison
2a13c8623c Revert: 4c59dfb6, move DoPaletteAnimations back into GameLoop
Race fix to follow
2021-04-05 19:55:53 +01:00
Jonathan G Rennison
5e14b54a0c Merge branch 'master' into jgrpp 2021-04-05 17:51:45 +01:00
Patric Stout
4866e43862 Codechange: rework codeflow introduced in 098d5b22 (#8837)
It didn't sit well to me, how I wrote the commit initially. First
casting a variable into another, only to write it back into the
originally feels wrong.

This flow makes a bit more sense to me.
2021-03-10 13:57:52 +01:00
Patric Stout
970fedd78c Add: make modal windows update more smooth
Basically, modal windows had their own thread-locking for what
drawing was possible. This is a bit nonsense now we have a
game-thread. And it makes much more sense to do things like
NewGRFScan and GenerateWorld in the game-thread, and not in a
thread next to the game-thread.

This commit changes that: it removes the threads for NewGRFScan
and GenerateWorld, and just runs the code in the game-thread.
On regular intervals it allows the draw-thread to do a tick,
which gives a much smoother look and feel.

It does slow down NewGRFScan and GenerateWorld ever so slightly
as it spends more time on drawing. But the slowdown is not
measureable on my machines (with 700+ NewGRFs / 4kx4k map and
a Debug build).

Running without a game-thread means NewGRFScan and GenerateWorld
are now blocking.
2021-03-10 13:41:18 +01:00
Patric Stout
098d5b2239 Fix #8711: having gui_zoom lower than zoom_min causes crashes (#8835)
gui_zoom was never clamp'd between zoom_min/zoom_max.

zoom_min controls how zoomed-in we load sprites. For a value of 1,
no quad-sizes sprites are loaded. If gui_zoom would be 0, meaning
it wants quad-sized sprites to display, it was printing random
stuff to the screen, which could or could not result in crashes.
2021-03-10 13:39:03 +01:00
Patric Stout
b9eac7c6dc Codechange: remove the unused lock around Blitter 2021-03-08 19:18:55 +01:00
Jonathan G Rennison
3e017ddaa9 Remove unused dirty block size constants 2021-03-02 23:45:08 +00:00
Jonathan G Rennison
f4e29071be Merge tag '1.11.0-beta2' into jgrpp
# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release.yml
#	CMakeLists.txt
#	src/blitter/32bpp_optimized.cpp
#	src/debug.cpp
#	src/gfx.cpp
#	src/gfx_func.h
#	src/lang/czech.txt
#	src/lang/english.txt
#	src/lang/italian.txt
#	src/lang/swedish.txt
#	src/lang/ukrainian.txt
#	src/network/network_server.cpp
#	src/os/windows/crashlog_win.cpp
#	src/os/windows/win32.cpp
#	src/pathfinder/follow_track.hpp
#	src/screenshot.cpp
#	src/settings_type.h
#	src/spritecache.cpp
#	src/vehicle_gui.cpp
#	src/video/sdl2_v.cpp
#	src/video/video_driver.cpp
#	src/video/video_driver.hpp
#	src/video/win32_v.cpp
2021-03-02 11:59:03 +00:00
Patric Stout
f183ded9fe Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.

(cherry picked from commit c3dc27e37e)

# Conflicts:
#	src/gfx.cpp
#	src/gfx_func.h
#	src/settings_type.h
#	src/video/cocoa/cocoa_v.mm
#	src/video/video_driver.cpp
#	src/video/win32_v.cpp
2021-03-01 17:54:15 +00:00
Patric Stout
c3dc27e37e Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Jonathan G Rennison
4ef363422a Add 32bpp blitter support for adjusting brightness of drawn sprites 2021-02-26 18:02:13 +00:00
Michael Lutz
3e49aff35c Codechange: Allow video drivers to handle the cursor themselves. 2021-02-22 22:16:07 +01:00
Jonathan G Rennison
c9ab460a03 Re-apply c0616750
Lost in merge: e95216b5
2021-02-21 12:25:43 +00:00
Jonathan G Rennison
e95216b59d Merge branch 'master' into jgrpp
# Conflicts:
#	src/company_cmd.cpp
#	src/core/geometry_func.cpp
#	src/date.cpp
#	src/genworld_gui.cpp
#	src/gfx.cpp
#	src/object_gui.cpp
#	src/openttd.cpp
#	src/settings_type.h
#	src/video/allegro_v.cpp
#	src/video/dedicated_v.cpp
#	src/video/null_v.cpp
#	src/video/sdl2_v.cpp
#	src/video/sdl_v.cpp
#	src/video/win32_v.cpp
2021-02-19 15:38:34 +00:00
Patric Stout
d437445c67 Codechange: use std::chrono to track time in modal windows
Adding to _realtime_ticks in a random place is a bit of a hack,
and by using modern C++, we can avoid this hack.
2021-02-19 10:43:15 +01:00
Michael Lutz
22f5aeab07 Feature: Automatic UI and font zoom levels when supported by the OS. 2021-02-14 14:16:40 +01:00
Jonathan G Rennison
b7ddd486cf Merge branch 'master' into jgrpp
# Conflicts:
#	cmake/CompileFlags.cmake
#	src/aircraft_cmd.cpp
#	src/blitter/32bpp_anim.cpp
#	src/cargopacket.cpp
#	src/cheat_gui.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/core/pool_func.hpp
#	src/date.cpp
#	src/economy.cpp
#	src/error_gui.cpp
#	src/ground_vehicle.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/industry_cmd.cpp
#	src/lang/dutch.txt
#	src/lang/french.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/linkgraph/mcf.cpp
#	src/network/network_content.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/newgrf_engine.cpp
#	src/newgrf_station.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/pathfinder/follow_track.hpp
#	src/pathfinder/yapf/yapf_common.hpp
#	src/saveload/saveload.cpp
#	src/settings_gui.cpp
#	src/station_cmd.cpp
#	src/station_kdtree.h
#	src/string_func.h
#	src/table/settings.ini
#	src/tgp.cpp
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/tree_gui.cpp
#	src/tunnelbridge_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/video/sdl2_v.cpp
#	src/video/sdl_v.cpp
#	src/video/win32_v.cpp
#	src/viewport.cpp
#	src/viewport_sprite_sorter_sse4.cpp
#	src/window.cpp
2021-02-01 17:07:34 +00:00
Jonathan G Rennison
6c3e5642f8 Merge branch 'master' into jgrpp
# Conflicts:
#	cmake/CompileFlags.cmake
#	src/crashlog.cpp
#	src/fileio.cpp
#	src/fileio_func.h
#	src/fios_gui.cpp
#	src/ini_load.cpp
#	src/ini_type.h
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/network/network_client.cpp
#	src/order_base.h
#	src/order_cmd.cpp
#	src/os/windows/win32.cpp
#	src/road_cmd.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/settings.cpp
#	src/station_cmd.cpp
#	src/stdafx.h
#	src/table/settings.ini
#	src/tree_cmd.cpp
#	src/tree_gui.cpp
#	src/vehicle_base.h
#	src/video/cocoa/cocoa_v.mm
#	src/video/cocoa/event.mm
#	src/video/cocoa/wnd_quartz.mm
#	src/viewport.cpp
#	src/widgets/tree_widget.h
2021-01-31 01:08:35 +00:00
Jonathan G Rennison
43980639de Merge branch 'master' into jgrpp
# Conflicts:
#	.gitignore
#	CMakeLists.txt
#	src/3rdparty/optional/optional.hpp
#	src/group_cmd.cpp
#	src/industry_cmd.cpp
#	src/misc_gui.cpp
#	src/video/sdl2_v.cpp
2021-01-29 17:45:15 +00:00
Charles Pigott
9b800a96ed Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Charles Pigott
860c270c73 Codechange: Replace assert_compile macro with static_assert 2020-12-27 10:55:42 +00:00
Jonathan G Rennison
5fe5884613 Debug: Add experimental command to switch baseset 2020-12-26 10:54:01 +00:00
Patric Stout
d5b9f7ac37 Add: [Emscripten] use "relative mouse mode" with SDL2
This mode doesn't wrap the mouse constantly, but requests SDL
to lock the mouse pointer. This is needed, as with Emscripten
you are not allowed to change the mouse poisition (only to lock
it into place).
2020-12-15 15:46:39 +01:00
Jonathan G Rennison
6ecf232edd Fix rendering artefacts in colour news window viewports
Off by one error in applying dimming recolour created
doubly-dimmed lines on dirty block redrawing boundaries.
2020-12-09 22:56:49 +00:00
Jonathan G Rennison
0902243ab3 Allow changing the colour of plans 2020-11-06 22:40:02 +00:00
Jonathan G Rennison
ab4026c28d Fix assertion failure when redrawing window/widget wholly off-screen 2020-10-23 17:30:57 +01:00
Jonathan G Rennison
d29a08dfe1 Add gfx_debug console command 2020-10-02 02:10:09 +01:00
Jonathan G Rennison
a474e71243 Viewport: Cache landscape pixels in map mode
Avoid invalidating landscape pixels for non-landscape updates
(vehicles, overlays, etc.)
2020-10-01 23:18:39 +01:00
Jonathan G Rennison
35565a115b Viewport: Fix casing of ClearViewportCache(s) 2020-10-01 23:18:39 +01:00
Jonathan G Rennison
5b78090a61 Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	src/saveload/town_sl.cpp
#	src/screenshot.h
#	src/script/api/ai/ai_date.hpp.sq
#	src/script/api/ai/ai_marine.hpp.sq
#	src/script/api/ai/ai_station.hpp.sq
#	src/script/api/game/game_date.hpp.sq
#	src/script/api/game/game_marine.hpp.sq
#	src/script/api/game/game_station.hpp.sq
#	src/script/api/game/game_window.hpp.sq
#	src/script/api/script_window.hpp
#	src/script/api/template/template_window.hpp.sq
#	src/signal.cpp
#	src/statusbar_gui.cpp
#	src/toolbar_gui.cpp
#	src/viewport.cpp
#	src/viewport_func.h
2020-08-27 18:31:09 +01:00
Jonathan G Rennison
48b15bb7b8 Avoid superfluous calls to SetDirtyAsBlocks when dragging window
See: #170
2020-07-09 20:27:51 +01:00
TechGeekNZ
cf8ea74733 Update: Merge branch 'jgrpp_master_cmake' into jgrpp_cmake 2020-06-28 21:56:43 +01:00
TechGeekNZ
fd2a120c9d Cleanup: Improve documentation of dirty block system.
Partially re-applies 8652a4db76, which
was reverted to allow commits to be cherry-picked from JGRPP.
2020-06-27 11:34:30 +12:00
TechGeekNZ
c9abf6ade6 Revert: "Cleanup: Give SetDirtyBlocks a more descriptive name."
This reverts commit 8652a4db76.
This is necessary to aid in the cherry-picking of commits from JGRPP.
2020-06-27 11:32:26 +12:00
TechGeekNZ
8652a4db76 Cleanup: Give SetDirtyBlocks a more descriptive name. 2020-06-09 13:15:47 +01:00