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								 rubidium | 92d0d6d10b | (svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again | 2011-02-12 21:07:30 +00:00 |  | 
			
				
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								 rubidium | ece59dc0d1 | (svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full | 2011-02-12 18:45:05 +00:00 |  | 
			
				
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								 rubidium | 2d4d43d00c | (svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built | 2011-02-12 18:41:24 +00:00 |  | 
			
				
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								 rubidium | d8cada7563 | (svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame | 2011-02-11 23:20:35 +00:00 |  | 
			
				
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								 rubidium | 1dc5ba2210 | (svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected | 2011-02-11 22:10:10 +00:00 |  | 
			
				
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								 rubidium | 7de823b1bd | (svn r22062) -Fix: memory leak when saving fails mid-way | 2011-02-11 21:30:26 +00:00 |  | 
			
				
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								 yexo | 296af35741 | (svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train | 2011-02-11 20:54:49 +00:00 |  | 
			
				
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								 translators | 37483180e8 | (svn r22060) -Update from WebTranslator v3.0: arabic_egypt - 46 changes by Company_director
hungarian - 20 changes by IPG
spanish - 1 changes by Terkhen | 2011-02-11 18:45:13 +00:00 |  | 
			
				
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								 terkhen | 8196b03074 | (svn r22059) -Fix (r21179): Make the send chat message window follow the position of the status bar. | 2011-02-11 18:24:12 +00:00 |  | 
			
				
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								 rubidium | b187352663 | (svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore | 2011-02-11 13:38:34 +00:00 |  | 
			
				
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								 rubidium | 13fd2cd335 | (svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash | 2011-02-11 09:33:38 +00:00 |  | 
			
				
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								 rubidium | 246f6fe478 | (svn r22056) -Fix [FS#4408]: metric and imperial HP are not the same. As imperial HP are used internally, set a conversion rate for metric HP -Change: make the imperial HP to kW conversions a bit more precise | 2011-02-11 08:17:12 +00:00 |  | 
			
				
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								 yexo | 5f18d6d828 | (svn r22055) -Fix [FS#4490]: [Squirrel] some invalid squirrel code caused the squirrel compiler to crash | 2011-02-11 06:18:39 +00:00 |  | 
			
				
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								 rubidium | 66a8c324db | (svn r22054) -Codechange: support for rounding the converted units to their closest integral value instead of flooring | 2011-02-10 20:54:46 +00:00 |  | 
			
				
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								 terkhen | 24983ec629 | (svn r22053) -Fix: The land area information window was not updated after a language change. | 2011-02-10 20:49:36 +00:00 |  | 
			
				
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								 translators | a1b79246e8 | (svn r22052) -Update from WebTranslator v3.0: catalan - 11 changes by arnau | 2011-02-10 18:45:06 +00:00 |  | 
			
				
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								 terkhen | 57a969017b | (svn r22051) -Fix (r21935): Roads under road stops would get a wrong owner after overbuilding. | 2011-02-10 18:32:08 +00:00 |  | 
			
				
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								 rubidium | 50996e799b | (svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has. | 2011-02-10 18:28:25 +00:00 |  | 
			
				
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								 terkhen | 096c2857ee | (svn r22049) -Codechange: Add assert condition to GetRoadOwner. | 2011-02-10 18:27:50 +00:00 |  | 
			
				
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								 glx | 16dd93d3fb | (svn r22048) -Fix (r4495): company 0 does not always exist, so put temporary vehicles in a valid company | 2011-02-10 15:58:22 +00:00 |  | 
			
				
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								 yexo | 421ba1c342 | (svn r22047) -Fix: selling a vehicle triggered the assert added in r22041 | 2011-02-10 13:17:24 +00:00 |  | 
			
				
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								 frosch | b7713a7e85 | (svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders. | 2011-02-09 21:40:32 +00:00 |  | 
			
				
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								 frosch | 3a787f5a0b | (svn r22045) -Codechange: Move cancelling the current loading order on deleting the current order to a separate function. | 2011-02-09 21:39:22 +00:00 |  | 
			
				
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								 rubidium | dda7b60a57 | (svn r22044) -Fix [FS#4493]: update the consist cache when a part of a train is flipped in the depot | 2011-02-09 20:45:40 +00:00 |  | 
			
				
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								 rubidium | 15514a3011 | (svn r22043) -Fix: invalidate the right windows when a part of a train is flipped in the depot | 2011-02-09 20:45:07 +00:00 |  | 
			
				
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								 smatz | 69789f3008 | (svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so | 2011-02-09 18:56:40 +00:00 |  | 
			
				
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								 smatz | fbfb0ffbf2 | (svn r22041) -Codechange: add a check that we called PoolItem::CanAllocateItem() before actually allocating it | 2011-02-09 18:55:51 +00:00 |  | 
			
				
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								 rubidium | 67cbee4f64 | (svn r22040) -Codechange: handle case where too many Engines would be loaded, and ensure we don't overfill the SpriteGroup pool | 2011-02-09 18:46:55 +00:00 |  | 
			
				
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								 translators | f50f57b4d8 | (svn r22039) -Update from WebTranslator v3.0: dutch - 3 changes by habell
korean - 3 changes by junho2813
brazilian_portuguese - 99 changes by Luis_Mizuchiro
serbian - 1 changes by etran | 2011-02-09 18:45:16 +00:00 |  | 
			
				
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								 terkhen | 0828653cf9 | (svn r22038) -Fix (r21406): Tab completion in chat did not cycle through all possible options. | 2011-02-09 15:57:03 +00:00 |  | 
			
				
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								 rubidium | e76465bab9 | (svn r22037) -Codechange: remove some unneeded (hidden) casting | 2011-02-09 13:21:50 +00:00 |  | 
			
				
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								 rubidium | f4f5de5be1 | (svn r22036) -Codechange: rename units to match coding style, and give conversion variables a more descriptive name | 2011-02-09 13:05:04 +00:00 |  | 
			
				
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								 rubidium | fbb5f87801 | (svn r22035) -Codechange: refactor (display) unit conversion to happen at a single place | 2011-02-09 12:59:39 +00:00 |  | 
			
				
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								 rubidium | 7c254110c0 | (svn r22034) -Fix [FS#4488]: crash when watching the vehicle view of a vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0 | 2011-02-08 22:36:16 +00:00 |  | 
			
				
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								 smatz | 5ccf5cc551 | (svn r22033) -Fix: don't crash when there are too many objects generated already when placing transmitters | 2011-02-08 21:49:39 +00:00 |  | 
			
				
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								 rubidium | 05a846a574 | (svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos | 2011-02-08 21:47:10 +00:00 |  | 
			
				
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								 rubidium | 537bd8a429 | (svn r22031) -Fix: bad servers could crash a client | 2011-02-08 21:45:38 +00:00 |  | 
			
				
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								 rubidium | 5f7439a00f | (svn r22030) -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88) | 2011-02-08 20:52:38 +00:00 |  | 
			
				
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								 rubidium | e1eeca6440 | (svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after NewGRFs were downloaded | 2011-02-08 20:51:30 +00:00 |  | 
			
				
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								 rubidium | 5286de116b | (svn r22028) -Cleanup: remove traces of a debugging "feature" that got disabled a long time ago | 2011-02-08 20:47:48 +00:00 |  | 
			
				
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								 translators | 0c873d2bc6 | (svn r22027) -Update from WebTranslator v3.0: traditional_chinese - 38 changes by josesun
luxembourgish - 12 changes by Phreeze | 2011-02-08 18:45:09 +00:00 |  | 
			
				
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								 smatz | 9cd5243d04 | (svn r22026) -Fix: don't crash when we generate too many objects while generating map | 2011-02-08 18:39:29 +00:00 |  | 
			
				
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								 smatz | 887a7724dc | (svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames | 2011-02-08 18:34:13 +00:00 |  | 
			
				
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								 smatz | 364ef8e6e6 | (svn r22024) -Fix [FS#4468]: verify we can allocate an OrderList before we actually try to do so (Rubidium) | 2011-02-08 18:29:30 +00:00 |  | 
			
				
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								 smatz | b4273bcd35 | (svn r22023) -Fix: verify we can allocate a CargoPacket and CargoPayment before we actually try to do so -Codechange: increase the limit of number of CargoPayments to match the limit of Vehicles (Rubidium) | 2011-02-08 18:27:21 +00:00 |  | 
			
				
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								 smatz | 7af2470a78 | (svn r22022) -Fix [FS#4468]: verify we can allocate an order before we actually try to do so | 2011-02-08 18:21:55 +00:00 |  | 
			
				
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								 rubidium | 1d0d7635e0 | (svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled... | 2011-02-07 22:49:38 +00:00 |  | 
			
				
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								 rubidium | a06b34bd4f | (svn r22020) -Fix: load of failures of WT3 to properly validate some strings... | 2011-02-07 22:40:01 +00:00 |  | 
			
				
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								 rubidium | 0395aab420 | (svn r22019) -Codechange: s/functions.h/clear_func.h/ | 2011-02-07 22:38:02 +00:00 |  | 
			
				
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								 rubidium | bc3ce1e53b | (svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h | 2011-02-07 22:37:22 +00:00 |  |