Peter Nelson
64878320cc
Fix #6803 : CargoMonitorID bit packing updated to handle 64 cargo types.
...
This requires a saveload bump to change the bitpacking on loading older saves.
2019-02-04 20:43:14 +00:00
Peter Nelson
0b10678050
Change: Make ships stop in locks to move up/down instead of following the slope.
2019-02-04 20:20:49 +00:00
Peter Nelson
33e3f49161
Fix #7119 : When rotating a ship, apply an additional offset to avoid movement glitch.
2019-02-04 00:19:48 +00:00
Niels Martin Hansen
faee0737e0
Codechange: Separate gamelog revision length from network revision length
2019-02-03 18:00:16 +01:00
Peter Nelson
e21ade375e
Codechange: Change from numeric to descriptive SLV enum labels for last entries.
2019-02-02 21:39:06 +00:00
Peter Nelson
0f37a683a2
Codechange: Additional type safety for saveload version variables.
2019-02-02 21:39:06 +00:00
Peter Nelson
9de12521ec
Codechange: Convert saveload numbers to enum values.
...
(This was mostly achieved with a few in-place regexes)
2019-02-02 21:39:06 +00:00
Peter Nelson
ea4ea62816
Codechange: Make saveload version upper bound exclusive, i.e. version object was removed instead of version object last appeared.
2019-02-02 21:39:06 +00:00
PeterN
23960d0f2c
Feature: Group liveries, and livery window usability enhancements. ( #7108 )
...
* Change: Replace checkbox in livery selection window with Default option in drop down selection.
This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.
* Feature: Add vehicle group liveries.
2019-01-31 14:57:44 +01:00
Peter Nelson
67633606b0
Codechange: Remove value mangling and field misuse in SLE_WRITEBYTE.
...
The original translation functionality hasn't been used since 2007.
2019-01-30 17:11:40 +00:00
Peter Nelson
225790892d
Change: Make ships stop and change direction slowly instead of instantly turning.
2019-01-24 20:47:40 +00:00
Peter Nelson
81330b8d6e
Change: Add path cache for ships.
2019-01-19 23:11:17 +00:00
Peter Nelson
1c725fce47
Change: Add ability to save/load std::deque<> containers.
2019-01-19 23:11:17 +00:00
Niels Martin Hansen
e66cec8f86
Add: NewGRF support for 16-in-16-out industries
2018-11-03 21:43:54 +01:00
Niels Martin Hansen
8859381d30
Add: Industries can produce and accept up to 16 different cargoes
2018-11-03 21:43:54 +01:00
Charles Pigott
e0c0394e37
Fix: Remove various dead or unnecessary assignments
2018-10-31 12:41:49 +01:00
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
2018-10-31 12:35:54 +01:00
Michael Lutz
4b0b4e0643
Feature: [NewGRF] Increase size of persistent storage to 256.
2018-09-02 21:31:15 +02:00
Peter Nelson
bf8d7df736
Change: Extend rail types to 64 (6 bit storage)
2018-07-26 13:27:40 +01:00
Peter Nelson
5db883fbe9
Change: Move rail type bits from m3 to m8.
2018-07-26 13:27:40 +01:00
Peter Nelson
65548c37a8
Change: Extend map array by 2 bytes with a uint16.
2018-07-26 13:27:40 +01:00
Charles Pigott
2aacddd412
Codechange: lengthof is not defined for runtime-length strings, use sizeof instead
2018-06-27 22:54:46 +02:00
Charles Pigott
5f86e1a390
Codechange: Silence -Wclass-memaccess warnings with GCC8
2018-06-27 22:54:46 +02:00
PeterN
11ab3c4ea2
Change: Increase cargo type limit to 64.
2018-06-26 13:32:58 +01:00
PeterN
a07394a63a
Change: Remove direction parameter from Vehicle::UpdateDeltaXY. ( #6792 )
...
The value is either unused or always the same as this->direction.
2018-05-22 18:43:34 +01:00
PeterN
4cebebcf68
Change: Add CargoTypes type for cargo masks. ( #6790 )
2018-05-21 22:08:39 +01:00
PeterN
42b43c9983
Change: Available railtypes is always calculated on load, so no need to load value for old savegames ( #6782 )
2018-05-19 22:31:46 +01:00
Pavel Stupnikov
fef8b831a9
Change: Switch town growth rate and counter to actual game ticks ( #6763 )
2018-05-02 21:01:30 +02:00
J0an Josep
cfb8092397
Fix b4b98e5165
: Use FALLTHROUGH attribute with correct indentation.
2018-04-30 21:52:40 +02:00
Michael Lutz
7dd6027194
Codechange: Use a SmallVec for the animated tile list instead of replicating most of the logic.
2018-04-15 20:49:29 +02:00
frosch
8c458c153d
(svn r27990) -Update: Docs
2018-03-14 18:05:06 +00:00
frosch
59dd7be686
(svn r27978) -Fix [FS#6673] (r18541): Store the map variety setting in the samegame like the other mapgen settings, so restarting maps considers it. (Samu)
2018-03-11 12:11:09 +00:00
frosch
135ad9c6c9
(svn r27929) -Cleanup: Remove unused Industry::random_triggers
2017-10-25 15:38:19 +00:00
frosch
b4b98e5165
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
2017-08-13 18:38:42 +00:00
peter1138
19d56a33e8
(svn r27822) -Feature: Vehicle Group Info: Add profits and occupancy display to group vehicle list (mtm, JGR)
2017-03-24 07:33:31 +00:00
peter1138
ff26c6393e
(svn r27793) -Fix [FS#6450]: Use of uninitialised variable cause lzo to fail. Add check for error status.
2017-03-13 22:16:44 +00:00
frosch
ca3aaf8f6d
(svn r27778) -Change [FS#6442-ish]: Convenience savegame bump to distinguish 1.7 savegames from 1.6 savegames.
2017-03-11 20:37:32 +00:00
frosch
24786a71ee
(svn r27772) -Fix [FS#5819]: If the intro game had a savegame version which contains a NewGRF configuration, then townname NewGRFs would not be activated in the game options.
2017-03-07 20:18:54 +00:00
fonsinchen
4e13285274
(svn r27770) -Fix [FS#6540]: Initialize variables in station_sl.cpp (JGR)
2017-03-05 17:06:14 +00:00
frosch
1b9139efe8
(svn r27760) -Change: Enable realisitic train and road vehicle acceleration by default.
2017-02-26 20:31:02 +00:00
frosch
fc4c4d080c
(svn r27757) -Change: Make StringID 32bit.
2017-02-26 19:41:14 +00:00
frosch
a56e2bccd0
(svn r27756) -Codechange: Add StringTab enum
2017-02-26 19:40:53 +00:00
frosch
9ad09627ad
(svn r27754) -Codechange: Add GetStringTab(), GetStringIndex() and MakeStringID() to access the structure of StringIDs.
2017-02-26 19:39:58 +00:00
frosch
4342798ff5
(svn r27709) -Fix-ish: Silence some warnings. (adf88)
2016-12-25 13:26:15 +00:00
frosch
31f046bd9b
(svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) threads. (JGR)
2016-10-30 17:29:33 +00:00
frosch
117e73751c
(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
2016-10-16 14:59:44 +00:00
frosch
d2393b4f6c
(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
2016-10-16 14:57:56 +00:00
alberth
0adfb1ac6f
(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
2016-09-04 16:06:50 +00:00
alberth
4001f6215e
(svn r27652) -Fix(r27650): Use the file operation being performed to set the _sl.action variable.
2016-09-04 15:10:41 +00:00
alberth
6f201ce4a8
(svn r27651) -Codechange: Introduce methods for setting the name and title of _file_to_saveload.
2016-09-04 12:58:04 +00:00