rubidium
0ca9fd7dc2
(svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman.
2007-09-09 10:13:17 +00:00
rubidium
10ea6cd13c
(svn r11064) -Fix [FS#553]: when autorenew is enabled and it cannot renew the vehicle anymore (because the player cannot build the engine), the aging warnings as if autorenew is not enabled are shown.
2007-09-08 22:53:10 +00:00
glx
5ad79a5db0
(svn r11052) -Fix (r11017)[FS#1210]: vehicles always skip service order
2007-09-07 17:01:35 +00:00
bjarni
7cd2aeb1c9
(svn r11045) -Codechange: added a function to tell if a vehicle is the rear part of a dualheaded train engine
2007-09-05 10:15:23 +00:00
rubidium
2cd15f732c
(svn r11027) -Fix: do not unconditionally assume that a tile has a depot.
2007-08-31 20:52:38 +00:00
rubidium
cadc470da5
(svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more.
2007-08-31 17:13:39 +00:00
rubidium
3b672a5c5f
(svn r11014) -Fix (r11011) [FS#1170]: crash when selling the first train of a consist.
2007-08-31 12:57:52 +00:00
rubidium
732845440a
(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
...
-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
2007-08-30 21:11:12 +00:00
rubidium
f830699971
(svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
2007-08-30 13:09:44 +00:00
rubidium
235ad4ab6b
(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
2007-08-30 13:03:56 +00:00
rubidium
c2dcccae16
(svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot.
2007-08-29 21:49:08 +00:00
rubidium
a6a9968d16
(svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus.
2007-08-29 20:50:58 +00:00
belugas
e9435c11b0
(svn r10971) -Codechange: One less magical number
2007-08-24 00:04:51 +00:00
maedhros
b17975d1f2
(svn r10808) -Fix (r10353): Make sure spectators can't open infrastructure building menus.
2007-08-06 11:58:15 +00:00
rubidium
8f719a7b2d
(svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works.
2007-08-05 21:20:55 +00:00
rubidium
dfe851e02f
(svn r10798) -Fix [FS#1105]: virtual functions do not work in destructors :(.
2007-08-05 17:43:04 +00:00
rubidium
9df2e25258
(svn r10772) -Codechange: also make use of the generic clean and destroy pool callback functions for vehicle.
2007-08-03 20:17:26 +00:00
rubidium
b21f29c38f
(svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
...
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
2007-08-03 19:36:00 +00:00
rubidium
99da45988a
(svn r10756) -Codechange: use vehicle->IsValid in favour of IsValidVehicle(vehicle).
2007-08-02 21:19:07 +00:00
rubidium
0ab03b835b
(svn r10744) -Codechange: make the pool a little more OO, so it can be easier in other places.
2007-08-01 22:10:54 +00:00
peter1138
9b9bca40b9
(svn r10734) -Fix [FS#1030]: Revert r10513) and add special cases for collision detection on bridges/tunnels.
2007-07-30 08:49:41 +00:00
peter1138
f975e2e85c
(svn r10721) -Fix [FS#1084]: Skip articulated parts of road vehicles during unique name check.
2007-07-29 14:02:27 +00:00
glx
05ae4506af
(svn r10714) -Fix r10696: MSVC performance warning
2007-07-28 00:19:49 +00:00
rubidium
a67957866a
(svn r10697) -Codechange: give a more sensible names to some of the unkX variables.
2007-07-26 15:37:19 +00:00
rubidium
a26ef1ee3a
(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
2007-07-26 14:07:11 +00:00
rubidium
7fe3635cdb
(svn r10684) -Codechange: some more coding style related changes. Primarily moving { to a new line.
2007-07-25 00:16:30 +00:00
peter1138
61e41b24b4
(svn r10603) -Codechange: avoid direct access to _engine_info
2007-07-17 06:56:09 +00:00
peter1138
dcf4881b07
(svn r10513) -Fix [FS#1022]: use vehicle subtile position to update cache, not tile, so that collision detection works on bridges and tunnels.
2007-07-11 21:31:34 +00:00
rubidium
6dfbc5a113
(svn r10478) -Fix [FS#999]: remove the loading indicator when a vehicle is removed.
2007-07-08 17:44:46 +00:00
rubidium
ec137f60ed
(svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a Tick method in the Vehicle class.
2007-07-01 19:24:54 +00:00
rubidium
c0e341ee05
(svn r10408) -Codechange: make GetImage a class method of Vehicle instead of Get(Aircraft|RoadVeh|Ship|Train)Image.
2007-07-01 19:11:47 +00:00
peter1138
fd6f474c88
(svn r10380) -Fix (r10364): when checking for unique names, only check vehicles that can have names, and skip inactive players.
2007-06-28 19:14:29 +00:00
peter1138
cd0e022172
(svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
2007-06-27 20:53:25 +00:00
peter1138
85fb4eb94b
(svn r10363) -Fix [FS#911]: invalidating autoreplace windows didn't take account of vehicle group (Matthias Wolf)
2007-06-27 20:40:20 +00:00
rubidium
36e05116ae
(svn r10354) -Fix [FS#950]: loading indicator showed "^" when the train would load at the given station.
2007-06-27 14:37:46 +00:00
rubidium
1cff472501
(svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting.
2007-06-27 14:15:48 +00:00
maedhros
cc63a1659f
(svn r10341) -Fix (r10236): Only update the timetable when leaving stations if this is a scheduled stop.
2007-06-26 14:43:41 +00:00
maedhros
9fce70ac21
(svn r10335) -Fix (r10331): Increment the current order index *after* using it in UpdateVehicleTimetable.
2007-06-25 23:14:13 +00:00
KUDr
aa93897197
(svn r10302) -Fix [YAPF, MP]: now (with r10301) it is no longer needed to invalidate the YAPF segment cache every tick in MP. Segment cost now doesn't contain the curves between segments. As a result the cache should be now accurate.
2007-06-24 13:22:41 +00:00
truelight
80bcbce62b
(svn r10270) -Add: prefixed the loading indicator with an arrow, up meaning vehicle is loading, down meaning vehicle is unloading
2007-06-22 18:28:44 +00:00
rubidium
fc201d4ad8
(svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
2007-06-22 11:58:59 +00:00
truelight
66a136be09
(svn r10254) -Feature: loading indicator, which shows in % how full a vehicle is while loading/unloading (TheJosh)
2007-06-21 16:17:47 +00:00
maedhros
7fb6e8f11d
(svn r10236) -Feature: Introduce a form of timetabling for vehicles.
2007-06-20 19:17:22 +00:00
rubidium
8220153e6b
(svn r10210) -Codechange: make all money related variables 64 bits, so overflowing them should become a little harder.
2007-06-18 22:49:55 +00:00
rubidium
773a7c9cb6
(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
2007-06-18 19:53:50 +00:00
rubidium
82e79b847e
(svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).
2007-06-18 16:42:40 +00:00
rubidium
3ccc83e640
(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
2007-06-18 10:48:15 +00:00
rubidium
6cd88fd449
(svn r10154) -Fix [FS#870]: some vehicles were not drawn when having a high resolution and a high zoom-out level. Patch by B. N. SmatZ!.
2007-06-13 23:43:00 +00:00
rubidium
5644794af9
(svn r10153) -Fix [FS#869]: vehicles disappear when crossing certain tiles. Fix by B. N. SmatZ!.
2007-06-13 23:14:08 +00:00
peter1138
cb54a561ef
(svn r10129) -Fix (r10111): Test for x == INVALID_COORD instead of v->tile == INVALID_TILE to determine if a vehicle should be removed from the has.
2007-06-13 07:14:42 +00:00