Commit Graph

55 Commits

Author SHA1 Message Date
Jonathan G Rennison
0acb4fdd2f Safer level crossings: add setting to improve RV level crossing safety. 2017-05-07 19:33:59 +01:00
keldorkatarn
5cc56d6ad9 Make 32 instead of 16 rail types possible. by using one free bit of m1 in the map array.
(cherry picked from commit b44843800880cdc186f5183301ee0f42afbb5f84)

Also set non-rail type M3 bits to 0 where applicable.
Change savegame versioning to SLXI format.
2016-04-08 20:38:31 +01:00
rubidium
f3b79480ed (svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable 2014-09-21 11:23:33 +00:00
rubidium
3d605f6488 (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
rubidium
6e9122828e (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
terkhen
c4bddd1b0c (svn r22049) -Codechange: Add assert condition to GetRoadOwner. 2011-02-10 18:27:50 +00:00
rubidium
0cf2ef83f0 (svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s]. 2011-01-18 23:09:43 +00:00
michi_cc
ea41f5f5f2 (svn r20314) -Fix (r20312): Too many parameters, missed one. 2010-08-02 18:40:25 +00:00
michi_cc
cfdf92d290 (svn r20312) -Doc: Add missing doxygen comments to road map accessors. 2010-08-02 18:34:46 +00:00
frosch
5b86c79fce (svn r20283) -Codechange: Unify start of doygen comments. 2010-08-01 19:22:34 +00:00
frosch
ed80045221 (svn r19654) -Codechange: Use Extract<> in more places. 2010-04-17 13:31:41 +00:00
smatz
d2e99657fa (svn r19507) -Codechange: remove semicolon after DECLARE_POSTFIX_INCREMENT and DECLARE_ENUM_AS_BIT_SET 2010-03-23 22:25:43 +00:00
rubidium
9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium
224f4e0197 (svn r18028) -Codechange: unglobalise some functions 2009-11-09 10:40:33 +00:00
rubidium
310465da07 (svn r17570) -Fix: a number of Doxygen warnings about missing parameters, which were sometimes missing and sometimes just typos 2009-09-19 09:51:14 +00:00
rubidium
10c3af4642 (svn r17493) -Codechange: store the depot index on the map 2009-09-10 14:33:07 +00:00
rubidium
4fef835e52 (svn r17492) -Codechange: don't store the town index for road depots. 2009-09-10 14:27:43 +00:00
rubidium
99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium
f1d6561cc4 (svn r16907) -Codechange: make a more clear distinction between reservation functions that return a bool and that return TrackBits; GetRailStationReservation vs GetRailwayStationReservation, which one returns the bool and which one the TrackBits? 2009-07-21 22:37:10 +00:00
rubidium
8cad64558f (svn r16795) -Fix [FS#3025]: houses wouldn't get build on the map edge. 2009-07-12 09:39:30 +00:00
rubidium
f3e0fd7416 (svn r15711) -Codechange: lots of whitespace cleanup/fixes 2009-03-14 18:16:29 +00:00
smatz
e57699d8c0 (svn r15643) -Fix [FS#2711]: be more strict with zeroing unused map array bits 2009-03-08 16:10:39 +00:00
rubidium
9f2a906bc1 (svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
2009-03-02 22:57:47 +00:00
smatz
698f05e756 (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
2008-11-18 22:43:59 +00:00
rubidium
52ac592422 (svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) 2008-10-25 13:51:47 +00:00
rubidium
11bf3902c4 (svn r13926) -Add [YAPP]: Add map accessors for path reservations. (michi_cc) 2008-08-02 22:47:20 +00:00
frosch
8f104a2e97 (svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
2008-05-24 19:36:20 +00:00
rubidium
1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
skidd13
75072624d8 (svn r12440) -Fix [FS#1694]: Make the road building and road removing conditions more union
-Feature: Allow to build/remove more road-piece combinations directly
2008-03-27 14:26:31 +00:00
skidd13
066e6dedfd (svn r12419) -Cleanup: of the internal road-piece building and removing. 2008-03-25 18:59:25 +00:00
rubidium
edd384c121 (svn r12390) -Fix [FS#1851]: trams failing to turn on bridge heads/tunnel entrances. 2008-03-22 10:56:08 +00:00
smatz
4a329de942 (svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability 2008-02-18 18:35:36 +00:00
frosch
514df81e27 (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them. 2008-02-14 15:59:16 +00:00
smatz
4223131cb4 (svn r12104) -Fix (r12103): remember loading indicators transparency settings and make in switchable by Ctrl+9 2008-02-10 18:31:33 +00:00
smatz
8dbf03e322 (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
2008-01-17 20:41:33 +00:00
rubidium
71d4004a85 (svn r11776) -Codechange: more header splittings to reduce the dependencies. 2008-01-07 14:02:26 +00:00
rubidium
8ebdfb258f (svn r11674) -Codechange: refactor some functions out of macros.h into more logical locations. 2007-12-21 19:21:21 +00:00
rubidium
be923601bf (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 2007-12-19 23:26:02 +00:00
rubidium
efc18e8ab3 (svn r11663) -Codechange: moving of the road related types and functions. 2007-12-18 20:38:16 +00:00
rubidium
2e2d76f445 (svn r11662) -Codechange: move some rail types/related functions around. 2007-12-18 20:10:21 +00:00
skidd13
f92f3aec06 (svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename the remaining to fit with the naming style 2007-11-20 14:11:19 +00:00
skidd13
3ae50673a3 (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style 2007-11-20 13:35:54 +00:00
skidd13
6801cceda1 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style 2007-11-19 21:32:20 +00:00
skidd13
c0a2c0c23e (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 2007-11-19 21:02:30 +00:00
rubidium
2800a49f03 (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 2007-07-29 23:42:59 +00:00
rubidium
5abeb5be65 (svn r10014) -Fix: roads became automatically one way in the scenario editor. 2007-06-01 17:58:43 +00:00
rubidium
294a154bf7 (svn r9999) -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road. 2007-05-31 15:15:00 +00:00
rubidium
fe420111e8 (svn r9893) -Fix (r9892): various small bugs that only act up when using something different than plain roads. 2007-05-20 22:04:24 +00:00
rubidium
51109475a2 (svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile. 2007-05-20 19:14:08 +00:00
rubidium
82a1d0f2e4 (svn r9554) -Documentation: add documentation to some map accessors. 2007-04-03 21:51:40 +00:00