Commit Graph

11 Commits

Author SHA1 Message Date
Jonathan G Rennison
dde88887ae Add method to get name of current thread 2018-08-26 22:23:11 +01:00
Jonathan G Rennison
4a6ddb2d50 Merge branch 'cpp-11' into crashlog_improvements
# Conflicts:
#	config.lib
2017-09-04 01:22:54 +01:00
frosch
3f75b8bca2 (svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) threads. (JGR) 2016-10-30 17:29:33 +00:00
Jonathan G Rennison
e89efa8581 Add a function to test whether the current thread is the main thread. 2016-02-17 22:41:07 +00:00
frosch
3a3c53cd45 (svn r26349) -Add: Optional recursive locking of mutexes. 2014-02-16 21:37:05 +00:00
fonsinchen
3bd62321dc (svn r26342) -Add: A mutex locker class. 2014-02-16 16:24:41 +00:00
planetmaker
f00d9976f9 (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
michi_cc
62ea921e2f (svn r23481) -Add: Function to get the CPU core count. 2011-12-10 16:54:41 +00:00
rubidium
87272273b5 (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
rubidium
0307d13d0a (svn r17776) -Codechange: [SDL] make "update the video card"-process asynchronious. Profiling with gprof etc. hasn't shown us that DrawSurfaceToScreen takes a significant amount of CPU; only using TIC/TOC it became apparant that it was a heavy CPU-cycle user or that it was waiting for something.
The benefit of making this function asynchronious ranges from 2%-25% (real time) during fast forward on dual core/hyperthreading-enabled CPUs; 8bpp improvements are, in my test cases, significantly smaller than 32bpp improvements.
On single core non-hyperthreading-enabled CPUs the extra locking/scheduling costs up to 1% extra realtime in fast forward. You can use -v sdl:no_threads to disable threading and undo this loss.
During normal non-fast-forwarded games the benefit/costs are negligable except when the gameloop takes more than about 90% of the time of a tick.
Note that allegro's performance does not improve with this system, likely due to their way of getting data to the video card. It is not implemented for the OS X/Windows video backends, unless (ofcourse) SDL is used there.
Funny is that the performance of the 32bpp(-anim) blitter is, at least in some test cases, significantly faster (more than 10%) than the 8bpp(-optimized) blitter when looking at real time in fast forward on a dual core CPU; it was slower.
The idea comes from a paper/report by Idar Borlaug and Knut Imar Hagen.
2009-10-15 17:41:06 +00:00
rubidium
533e3da493 (svn r17339) -Codechange: move thread related files to their own directory (like done for video, music, sound, etc) 2009-09-01 10:07:22 +00:00