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								 rubidium | f1e42dc23b | (svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server) | 2011-01-19 16:47:40 +00:00 |  | 
			
				
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								 rubidium | 795a528328 | (svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server) | 2011-01-19 16:47:40 +00:00 |  | 
			
				
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								 rubidium | a5108a1fa2 | (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) | 2011-01-19 16:37:06 +00:00 |  | 
			
				
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								 rubidium | e54a1f6721 | (svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral) | 2011-01-19 16:37:06 +00:00 |  | 
			
				
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								 rubidium | 9b53982428 | (svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. | 2010-12-05 14:48:39 +00:00 |  | 
			
				
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								 rubidium | 216e48cd07 | (svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. | 2010-12-05 14:48:39 +00:00 |  | 
			
				
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								 rubidium | f929107665 | (svn r21398) -Change/Feature-ish: when making a savegame to send to a client, don't write it to disk but create the packets immediately | 2010-12-05 14:45:52 +00:00 |  | 
			
				
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								 rubidium | 02b3bc57d5 | (svn r21398) -Change/Feature-ish: when making a savegame to send to a client, don't write it to disk but create the packets immediately | 2010-12-05 14:45:52 +00:00 |  | 
			
				
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								 rubidium | 71abb66b46 | (svn r21363) -Add: support for limiting the amount of (accepted) incoming data | 2010-11-30 20:01:26 +00:00 |  | 
			
				
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								 rubidium | fd752ca2b0 | (svn r21363) -Add: support for limiting the amount of (accepted) incoming data | 2010-11-30 20:01:26 +00:00 |  | 
			
				
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								 rubidium | 4c76d8eaf6 | (svn r21361) -Change: make sure the client is listening, or rather receiving, our frames | 2010-11-30 14:18:20 +00:00 |  | 
			
				
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								 rubidium | 31c8ab0ed8 | (svn r21361) -Change: make sure the client is listening, or rather receiving, our frames | 2010-11-30 14:18:20 +00:00 |  | 
			
				
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								 rubidium | 242110b8cb | (svn r21030) -Codechange: move ClientStatus into the network server socket class | 2010-10-24 20:07:32 +00:00 |  | 
			
				
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								 rubidium | f24c91c487 | (svn r21030) -Codechange: move ClientStatus into the network server socket class | 2010-10-24 20:07:32 +00:00 |  | 
			
				
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								 rubidium | b6799a23c4 | (svn r20938) -Codechange: make the code for listening on a socket (more) reusable | 2010-10-15 21:56:06 +00:00 |  | 
			
				
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								 rubidium | 234bee0858 | (svn r20938) -Codechange: make the code for listening on a socket (more) reusable | 2010-10-15 21:56:06 +00:00 |  | 
			
				
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								 rubidium | a0f7099a7d | (svn r20937) -Codechange: move some variables from client/server to server only | 2010-10-15 20:29:59 +00:00 |  | 
			
				
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								 rubidium | c9cbab14ea | (svn r20937) -Codechange: move some variables from client/server to server only | 2010-10-15 20:29:59 +00:00 |  | 
			
				
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								 rubidium | 332a1bfdea | (svn r20936) -Codechange: make server side packet sending methods class methods | 2010-10-15 20:25:07 +00:00 |  | 
			
				
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								 rubidium | f712055002 | (svn r20936) -Codechange: make server side packet sending methods class methods | 2010-10-15 20:25:07 +00:00 |  | 
			
				
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								 rubidium | 66087c5e60 | (svn r20935) -Codechange: only let the server side use a pool of connected sockets | 2010-10-15 19:58:56 +00:00 |  | 
			
				
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								 rubidium | 9858d699a3 | (svn r20935) -Codechange: only let the server side use a pool of connected sockets | 2010-10-15 19:58:56 +00:00 |  | 
			
				
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								 rubidium | 04ce759165 | (svn r20934) -Codechange: move NetworkGetClientName to the server's socket | 2010-10-15 19:35:08 +00:00 |  | 
			
				
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								 rubidium | bda26d03b5 | (svn r20934) -Codechange: move NetworkGetClientName to the server's socket | 2010-10-15 19:35:08 +00:00 |  | 
			
				
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								 rubidium | 6ff39fc5ec | (svn r20929) -Codechange: make NetworkCloseClient a class method | 2010-10-15 18:42:52 +00:00 |  | 
			
				
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								 rubidium | 7ba07d9573 | (svn r20929) -Codechange: make NetworkCloseClient a class method | 2010-10-15 18:42:52 +00:00 |  | 
			
				
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								 rubidium | 41e6567c0d | (svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling | 2010-10-15 13:47:37 +00:00 |  | 
			
				
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								 rubidium | 0ca7e4e82e | (svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling | 2010-10-15 13:47:37 +00:00 |  | 
			
				
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								 rubidium | 594faf45d9 | (svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side | 2010-10-15 13:22:00 +00:00 |  | 
			
				
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								 rubidium | 8eb07d097e | (svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side | 2010-10-15 13:22:00 +00:00 |  | 
			
				
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								 rubidium | 9467b7c6d6 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header | 2010-01-15 16:41:15 +00:00 |  | 
			
				
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								 rubidium | 82fc28f77f | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header | 2010-01-15 16:41:15 +00:00 |  | 
			
				
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								 rubidium | d1032d69c8 | (svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status -Fix: do not do invalid reads when a packet handling function closed a connection | 2009-09-22 20:44:14 +00:00 |  | 
			
				
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								 rubidium | 7d24e84a81 | (svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status -Fix: do not do invalid reads when a packet handling function closed a connection | 2009-09-22 20:44:14 +00:00 |  | 
			
				
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								 rubidium | 99d46e0ad7 | (svn r17248) -Fix: add GPL license notice where appropriate | 2009-08-21 20:21:05 +00:00 |  | 
			
				
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								 rubidium | 7fbc33dae1 | (svn r17248) -Fix: add GPL license notice where appropriate | 2009-08-21 20:21:05 +00:00 |  | 
			
				
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								 rubidium | 89e1afdaa0 | (svn r15428) -Codechange: consistently use colour instead of having both color and colour. | 2009-02-09 02:57:15 +00:00 |  | 
			
				
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								 rubidium | c0a8d09ca7 | (svn r15428) -Codechange: consistently use colour instead of having both color and colour. | 2009-02-09 02:57:15 +00:00 |  | 
			
				
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								 rubidium | 2722cabcce | (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) | 2009-01-23 22:18:06 +00:00 |  | 
			
				
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								 rubidium | 04709f2798 | (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) | 2009-01-23 22:18:06 +00:00 |  | 
			
				
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								 rubidium | cb8b31c3c1 | (svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for. | 2008-12-23 09:47:42 +00:00 |  | 
			
				
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								 rubidium | ae96ca635c | (svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for. | 2008-12-23 09:47:42 +00:00 |  | 
			
				
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								 rubidium | 6d23f48bb6 | (svn r14709) -Codechange: make a clearer distinction between 'unique' client identification ids and the indices into the clients/client info arrays. | 2008-12-22 12:59:31 +00:00 |  | 
			
				
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								 rubidium | 782b80eff7 | (svn r14709) -Codechange: make a clearer distinction between 'unique' client identification ids and the indices into the clients/client info arrays. | 2008-12-22 12:59:31 +00:00 |  | 
			
				
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								 rubidium | bae02e8c67 | (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. | 2008-05-30 18:20:26 +00:00 |  | 
			
				
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								 rubidium | 2f3b88ef9a | (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. | 2008-05-30 18:20:26 +00:00 |  | 
			
				
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								 rubidium | 1ce0b03bf0 | (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. | 2008-05-06 15:11:33 +00:00 |  | 
			
				
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								 rubidium | d03994098b | (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. | 2008-05-06 15:11:33 +00:00 |  | 
			
				
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								 rubidium | 4169bfba06 | (svn r9050) -Codechange: Foo(void) -> Foo() | 2007-03-07 11:47:46 +00:00 |  | 
			
				
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								 rubidium | 36bb92ae24 | (svn r9050) -Codechange: Foo(void) -> Foo() | 2007-03-07 11:47:46 +00:00 |  |