rubidium
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660a95e5d2
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(svn r27003) -Cleanup: fix the use of spaces and asterices "around" some comments
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2014-10-12 18:41:53 +00:00 |
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rubidium
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771dcf3b7b
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(svn r27003) -Cleanup: fix the use of spaces and asterices "around" some comments
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2014-10-12 18:41:53 +00:00 |
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peter1138
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39fa9d2127
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(svn r26978) -Fix (r23609): Typo in game script warning message.
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2014-10-08 16:34:52 +00:00 |
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peter1138
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aeda5e37e7
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(svn r26978) -Fix (r23609): Typo in game script warning message.
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2014-10-08 16:34:52 +00:00 |
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rubidium
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b50c649405
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(svn r26881) -Codechange: bump the savegame version
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2014-09-21 11:28:29 +00:00 |
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rubidium
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fedc1acd62
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(svn r26881) -Codechange: bump the savegame version
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2014-09-21 11:28:29 +00:00 |
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rubidium
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ab3660278a
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(svn r26880) -Add: stub settings for limiting bridge and map height
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2014-09-21 11:27:34 +00:00 |
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rubidium
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f41b55f0ff
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(svn r26880) -Add: stub settings for limiting bridge and map height
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2014-09-21 11:27:34 +00:00 |
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rubidium
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dc2b4f2498
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(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
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2014-09-21 11:24:51 +00:00 |
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rubidium
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9daf7e749c
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(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
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2014-09-21 11:24:51 +00:00 |
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rubidium
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f3b79480ed
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(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable
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2014-09-21 11:23:33 +00:00 |
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rubidium
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982f5a6aa2
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(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable
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2014-09-21 11:23:33 +00:00 |
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rubidium
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173a234951
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(svn r26876) -Codechange: move 'has bride above' data from m6 to type
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2014-09-21 11:20:11 +00:00 |
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rubidium
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0ac2d3b324
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(svn r26876) -Codechange: move 'has bride above' data from m6 to type
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2014-09-21 11:20:11 +00:00 |
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rubidium
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f82c07b582
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(svn r26875) -Codechange: move TropicZone information from m6 to type
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2014-09-21 11:18:10 +00:00 |
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rubidium
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47852f119e
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(svn r26875) -Codechange: move TropicZone information from m6 to type
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2014-09-21 11:18:10 +00:00 |
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rubidium
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337af973b0
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(svn r26873) -Change: split type_height into a type and height array (ic111)
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2014-09-21 11:14:58 +00:00 |
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rubidium
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04e2324b8f
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(svn r26873) -Change: split type_height into a type and height array (ic111)
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2014-09-21 11:14:58 +00:00 |
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rubidium
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3dfb423446
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(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
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2014-09-21 11:12:42 +00:00 |
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rubidium
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51a1c712f2
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(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
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2014-09-21 11:12:42 +00:00 |
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rubidium
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39ded38c01
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(svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111)
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2014-09-21 06:35:34 +00:00 |
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rubidium
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c0771b1657
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(svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111)
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2014-09-21 06:35:34 +00:00 |
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rubidium
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8ab4f746f2
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(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
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2014-09-20 15:46:44 +00:00 |
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rubidium
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9e0f4b3847
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(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
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2014-09-20 15:46:44 +00:00 |
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rubidium
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ac269a3f08
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(svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class
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2014-09-20 15:31:26 +00:00 |
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rubidium
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6c2abf0930
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(svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class
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2014-09-20 15:31:26 +00:00 |
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rubidium
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c225276a7a
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(svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP)
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2014-09-14 15:11:33 +00:00 |
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rubidium
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32c56b5f84
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(svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP)
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2014-09-14 15:11:33 +00:00 |
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frosch
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a7678c367e
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(svn r26816) -Fix [FS#6109]: Properly zero-initialise data in _temp_engine.
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2014-09-13 14:46:03 +00:00 |
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frosch
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e53d97b4f8
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(svn r26816) -Fix [FS#6109]: Properly zero-initialise data in _temp_engine.
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2014-09-13 14:46:03 +00:00 |
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alberth
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44d2f6a988
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(svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo).
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2014-09-07 16:12:58 +00:00 |
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alberth
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f72ad87540
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(svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo).
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2014-09-07 16:12:58 +00:00 |
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frosch
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d2ec27c6c4
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(svn r26787) -Fix (r20547): Loading a game with order backups leaked Orders and left unreachable items in the pool.
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2014-09-07 13:52:20 +00:00 |
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frosch
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9b72a9f6b8
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(svn r26787) -Fix (r20547): Loading a game with order backups leaked Orders and left unreachable items in the pool.
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2014-09-07 13:52:20 +00:00 |
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rubidium
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d214ca2c7d
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(svn r26753) -Fix: desync due to not always properly restoring game state from the savegame
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2014-08-22 17:11:59 +00:00 |
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rubidium
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134ad63b80
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(svn r26753) -Fix: desync due to not always properly restoring game state from the savegame
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2014-08-22 17:11:59 +00:00 |
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rubidium
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a1f31b735a
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(svn r26700) -Fix [FS#6066]: incorrect saving of order backups
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2014-07-21 18:03:32 +00:00 |
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rubidium
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48d446ffeb
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(svn r26700) -Fix [FS#6066]: incorrect saving of order backups
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2014-07-21 18:03:32 +00:00 |
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fonsinchen
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bdde95513a
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(svn r26650) -Fix [FS#6041]: Support save/load chunk lengths of up to (1 << 32) - 1
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2014-06-17 06:13:38 +00:00 |
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fonsinchen
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37b1d36fb8
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(svn r26650) -Fix [FS#6041]: Support save/load chunk lengths of up to (1 << 32) - 1
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2014-06-17 06:13:38 +00:00 |
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fonsinchen
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ef2caa02b2
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(svn r26646) -Fix [FS#6041]: Save locations instead of distances in link graphs to reduce size.
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2014-06-14 13:35:39 +00:00 |
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fonsinchen
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957f5ca117
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(svn r26646) -Fix [FS#6041]: Save locations instead of distances in link graphs to reduce size.
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2014-06-14 13:35:39 +00:00 |
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rubidium
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489f88fa02
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(svn r26636) -Fix [FS#6026-ish]: (memory) size of variables saved for disaster vehicles was not correct in saveload description
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2014-06-09 17:42:48 +00:00 |
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rubidium
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ad64b99eb0
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(svn r26636) -Fix [FS#6026-ish]: (memory) size of variables saved for disaster vehicles was not correct in saveload description
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2014-06-09 17:42:48 +00:00 |
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frosch
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3e7cd6d6c1
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(svn r26593) -Fix: Goals were saved/loaded with incorrect size.
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2014-05-17 17:18:07 +00:00 |
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frosch
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2a4f0fb67d
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(svn r26593) -Fix: Goals were saved/loaded with incorrect size.
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2014-05-17 17:18:07 +00:00 |
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rubidium
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4c6c4677fa
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(svn r26591) -Add: some instrumentation to catch most cases where the wrong number of bytes would be written into variables during loading (or read during saving)
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2014-05-16 17:41:55 +00:00 |
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rubidium
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46792e58dd
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(svn r26591) -Add: some instrumentation to catch most cases where the wrong number of bytes would be written into variables during loading (or read during saving)
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2014-05-16 17:41:55 +00:00 |
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rubidium
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20f54c2f61
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(svn r26590) -Fix: possible desync (big/little endian) due to not writing complete variables upon saveload
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2014-05-16 17:39:35 +00:00 |
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rubidium
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191fd09d32
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(svn r26590) -Fix: possible desync (big/little endian) due to not writing complete variables upon saveload
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2014-05-16 17:39:35 +00:00 |
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