Commit Graph

1894 Commits

Author SHA1 Message Date
rubidium
660a95e5d2 (svn r27003) -Cleanup: fix the use of spaces and asterices "around" some comments 2014-10-12 18:41:53 +00:00
rubidium
771dcf3b7b (svn r27003) -Cleanup: fix the use of spaces and asterices "around" some comments 2014-10-12 18:41:53 +00:00
peter1138
39fa9d2127 (svn r26978) -Fix (r23609): Typo in game script warning message. 2014-10-08 16:34:52 +00:00
peter1138
aeda5e37e7 (svn r26978) -Fix (r23609): Typo in game script warning message. 2014-10-08 16:34:52 +00:00
rubidium
b50c649405 (svn r26881) -Codechange: bump the savegame version 2014-09-21 11:28:29 +00:00
rubidium
fedc1acd62 (svn r26881) -Codechange: bump the savegame version 2014-09-21 11:28:29 +00:00
rubidium
ab3660278a (svn r26880) -Add: stub settings for limiting bridge and map height 2014-09-21 11:27:34 +00:00
rubidium
f41b55f0ff (svn r26880) -Add: stub settings for limiting bridge and map height 2014-09-21 11:27:34 +00:00
rubidium
dc2b4f2498 (svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible 2014-09-21 11:24:51 +00:00
rubidium
9daf7e749c (svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible 2014-09-21 11:24:51 +00:00
rubidium
f3b79480ed (svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable 2014-09-21 11:23:33 +00:00
rubidium
982f5a6aa2 (svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable 2014-09-21 11:23:33 +00:00
rubidium
173a234951 (svn r26876) -Codechange: move 'has bride above' data from m6 to type 2014-09-21 11:20:11 +00:00
rubidium
0ac2d3b324 (svn r26876) -Codechange: move 'has bride above' data from m6 to type 2014-09-21 11:20:11 +00:00
rubidium
f82c07b582 (svn r26875) -Codechange: move TropicZone information from m6 to type 2014-09-21 11:18:10 +00:00
rubidium
47852f119e (svn r26875) -Codechange: move TropicZone information from m6 to type 2014-09-21 11:18:10 +00:00
rubidium
337af973b0 (svn r26873) -Change: split type_height into a type and height array (ic111) 2014-09-21 11:14:58 +00:00
rubidium
04e2324b8f (svn r26873) -Change: split type_height into a type and height array (ic111) 2014-09-21 11:14:58 +00:00
rubidium
3dfb423446 (svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111) 2014-09-21 11:12:42 +00:00
rubidium
51a1c712f2 (svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111) 2014-09-21 11:12:42 +00:00
rubidium
39ded38c01 (svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111) 2014-09-21 06:35:34 +00:00
rubidium
c0771b1657 (svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111) 2014-09-21 06:35:34 +00:00
rubidium
8ab4f746f2 (svn r26864) -Codechange: bring a bit more OO into the disaster vehicles 2014-09-20 15:46:44 +00:00
rubidium
9e0f4b3847 (svn r26864) -Codechange: bring a bit more OO into the disaster vehicles 2014-09-20 15:46:44 +00:00
rubidium
ac269a3f08 (svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class 2014-09-20 15:31:26 +00:00
rubidium
6c2abf0930 (svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class 2014-09-20 15:31:26 +00:00
rubidium
c225276a7a (svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP) 2014-09-14 15:11:33 +00:00
rubidium
32c56b5f84 (svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP) 2014-09-14 15:11:33 +00:00
frosch
a7678c367e (svn r26816) -Fix [FS#6109]: Properly zero-initialise data in _temp_engine. 2014-09-13 14:46:03 +00:00
frosch
e53d97b4f8 (svn r26816) -Fix [FS#6109]: Properly zero-initialise data in _temp_engine. 2014-09-13 14:46:03 +00:00
alberth
44d2f6a988 (svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo). 2014-09-07 16:12:58 +00:00
alberth
f72ad87540 (svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo). 2014-09-07 16:12:58 +00:00
frosch
d2ec27c6c4 (svn r26787) -Fix (r20547): Loading a game with order backups leaked Orders and left unreachable items in the pool. 2014-09-07 13:52:20 +00:00
frosch
9b72a9f6b8 (svn r26787) -Fix (r20547): Loading a game with order backups leaked Orders and left unreachable items in the pool. 2014-09-07 13:52:20 +00:00
rubidium
d214ca2c7d (svn r26753) -Fix: desync due to not always properly restoring game state from the savegame 2014-08-22 17:11:59 +00:00
rubidium
134ad63b80 (svn r26753) -Fix: desync due to not always properly restoring game state from the savegame 2014-08-22 17:11:59 +00:00
rubidium
a1f31b735a (svn r26700) -Fix [FS#6066]: incorrect saving of order backups 2014-07-21 18:03:32 +00:00
rubidium
48d446ffeb (svn r26700) -Fix [FS#6066]: incorrect saving of order backups 2014-07-21 18:03:32 +00:00
fonsinchen
bdde95513a (svn r26650) -Fix [FS#6041]: Support save/load chunk lengths of up to (1 << 32) - 1 2014-06-17 06:13:38 +00:00
fonsinchen
37b1d36fb8 (svn r26650) -Fix [FS#6041]: Support save/load chunk lengths of up to (1 << 32) - 1 2014-06-17 06:13:38 +00:00
fonsinchen
ef2caa02b2 (svn r26646) -Fix [FS#6041]: Save locations instead of distances in link graphs to reduce size. 2014-06-14 13:35:39 +00:00
fonsinchen
957f5ca117 (svn r26646) -Fix [FS#6041]: Save locations instead of distances in link graphs to reduce size. 2014-06-14 13:35:39 +00:00
rubidium
489f88fa02 (svn r26636) -Fix [FS#6026-ish]: (memory) size of variables saved for disaster vehicles was not correct in saveload description 2014-06-09 17:42:48 +00:00
rubidium
ad64b99eb0 (svn r26636) -Fix [FS#6026-ish]: (memory) size of variables saved for disaster vehicles was not correct in saveload description 2014-06-09 17:42:48 +00:00
frosch
3e7cd6d6c1 (svn r26593) -Fix: Goals were saved/loaded with incorrect size. 2014-05-17 17:18:07 +00:00
frosch
2a4f0fb67d (svn r26593) -Fix: Goals were saved/loaded with incorrect size. 2014-05-17 17:18:07 +00:00
rubidium
4c6c4677fa (svn r26591) -Add: some instrumentation to catch most cases where the wrong number of bytes would be written into variables during loading (or read during saving) 2014-05-16 17:41:55 +00:00
rubidium
46792e58dd (svn r26591) -Add: some instrumentation to catch most cases where the wrong number of bytes would be written into variables during loading (or read during saving) 2014-05-16 17:41:55 +00:00
rubidium
20f54c2f61 (svn r26590) -Fix: possible desync (big/little endian) due to not writing complete variables upon saveload 2014-05-16 17:39:35 +00:00
rubidium
191fd09d32 (svn r26590) -Fix: possible desync (big/little endian) due to not writing complete variables upon saveload 2014-05-16 17:39:35 +00:00