tron
dc54a3e627
(svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it
2005-02-10 12:26:41 +00:00
tron
9031e0369e
(svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it
2005-02-10 12:26:41 +00:00
tron
d2703fd672
(svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*)
2005-02-10 12:14:38 +00:00
tron
94c75f33bb
(svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*)
2005-02-10 12:14:38 +00:00
tron
7cd19fe07a
(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
2005-02-10 05:43:30 +00:00
tron
2a151d9354
(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
2005-02-10 05:43:30 +00:00
tron
49a4d014b9
(svn r1852) Start cleaning up sprite handling:
...
- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
2005-02-08 22:22:42 +00:00
tron
092e72d60d
(svn r1852) Start cleaning up sprite handling:
...
- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
2005-02-08 22:22:42 +00:00
bjarni
b0042740a6
(svn r1851) - Language: added Frisian translation (no strings have been translated yet)
2005-02-08 18:07:27 +00:00
bjarni
297223cc21
(svn r1851) - Language: added Frisian translation (no strings have been translated yet)
2005-02-08 18:07:27 +00:00
tron
3608b72a36
(svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr.
2005-02-08 17:31:13 +00:00
tron
4b2e34e0aa
(svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr.
2005-02-08 17:31:13 +00:00
tron
a17d6e3922
(svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused enum values
2005-02-08 16:53:28 +00:00
tron
8aee833024
(svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused enum values
2005-02-08 16:53:28 +00:00
tron
76325c2bb2
(svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway.
...
Remove it from the chat box too, which inherited it via copy&paste.
2005-02-08 16:37:28 +00:00
tron
d1fb165ad2
(svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway.
...
Remove it from the chat box too, which inherited it via copy&paste.
2005-02-08 16:37:28 +00:00
tron
dcc381bf5c
(svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic
2005-02-08 15:42:28 +00:00
tron
1afad51ee2
(svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic
2005-02-08 15:42:28 +00:00
darkvater
a5ece25777
(svn r1846) - Fix: VS6 project file (bociusz)
...
- Fix: VS6 fkcing borkdness should be abolished
2005-02-07 20:36:41 +00:00
darkvater
0525b08612
(svn r1846) - Fix: VS6 project file (bociusz)
...
- Fix: VS6 fkcing borkdness should be abolished
2005-02-07 20:36:41 +00:00
darkvater
dda3e0fb4a
(svn r1845) - Revert r1835 since it totally screws network compiling
...
- Fix: fix some VS.NET warnings
- Add missing file to VS.NET project file
2005-02-07 19:45:08 +00:00
darkvater
8867c00d68
(svn r1845) - Revert r1835 since it totally screws network compiling
...
- Fix: fix some VS.NET warnings
- Add missing file to VS.NET project file
2005-02-07 19:45:08 +00:00
truelight
034dac2c85
(svn r1844) -Fix: small protection in oldloader.c, and put the savegame on pause by default
2005-02-07 19:23:38 +00:00
truelight
c1a2be0d05
(svn r1844) -Fix: small protection in oldloader.c, and put the savegame on pause by default
2005-02-07 19:23:38 +00:00
matthijs
a3d2b0e66d
(svn r1843) - Codechange: [NPF] Removed some unused code.
2005-02-07 19:01:56 +00:00
matthijs
5df36d4ead
(svn r1843) - Codechange: [NPF] Removed some unused code.
2005-02-07 19:01:56 +00:00
tron
4867f6b234
(svn r1842) Fix another typo made in r1834
2005-02-07 18:51:46 +00:00
tron
be840ccd00
(svn r1842) Fix another typo made in r1834
2005-02-07 18:51:46 +00:00
celestar
0e6109d360
(svn r1841) -Fix: [ 1117538 ] non-stop orders are no longer accidently skipped
2005-02-07 12:47:29 +00:00
celestar
f758bd769b
(svn r1841) -Fix: [ 1117538 ] non-stop orders are no longer accidently skipped
2005-02-07 12:47:29 +00:00
tron
701a32d048
(svn r1840) Repel str_buffr and use local buffers where possible
2005-02-07 12:32:35 +00:00
tron
b1baa4ed8b
(svn r1840) Repel str_buffr and use local buffers where possible
2005-02-07 12:32:35 +00:00
tron
7d56d1d841
(svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters
2005-02-07 10:41:45 +00:00
tron
f8d97a5f61
(svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters
2005-02-07 10:41:45 +00:00
tron
c45312326a
(svn r1838) Ship depots are on water, not roads
2005-02-07 10:37:12 +00:00
tron
ad837c2069
(svn r1838) Ship depots are on water, not roads
2005-02-07 10:37:12 +00:00
tron
89482008d8
(svn r1837) GetTileOwner returns Owner, not bool
...
Also assert() that the TileIndex is valid
2005-02-07 10:09:28 +00:00
tron
9198522307
(svn r1837) GetTileOwner returns Owner, not bool
...
Also assert() that the TileIndex is valid
2005-02-07 10:09:28 +00:00
tron
8f741f44c4
(svn r1836) Clean up some strange constructs concerning socket options
2005-02-07 09:56:16 +00:00
tron
552d84884f
(svn r1836) Clean up some strange constructs concerning socket options
2005-02-07 09:56:16 +00:00
tron
6d3c886d4a
(svn r1835) Reduce the visibility of network_core.h
2005-02-07 09:54:37 +00:00
tron
7c38b7bc01
(svn r1835) Reduce the visibility of network_core.h
2005-02-07 09:54:37 +00:00
matthijs
cc0966405b
(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
...
- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
2005-02-06 22:36:08 +00:00
matthijs
c5c5c9b17c
(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
...
- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
2005-02-06 22:36:08 +00:00
tron
257e97c09a
(svn r1833) byte -> char transition: the rest
2005-02-06 22:25:27 +00:00
tron
eed181245d
(svn r1833) byte -> char transition: the rest
2005-02-06 22:25:27 +00:00
tron
6984d6cd31
(svn r1832) Next byte -> char iteration: custom names
2005-02-06 20:53:31 +00:00
tron
27dc506a03
(svn r1832) Next byte -> char iteration: custom names
2005-02-06 20:53:31 +00:00
truelight
f1610872de
(svn r1831) -Fix: Scenario Editor now handles human-made roads better (try to build
...
a city layout before placing the city, finally that works very nice)
2005-02-06 20:29:32 +00:00
truelight
cc8fc19d4a
(svn r1831) -Fix: Scenario Editor now handles human-made roads better (try to build
...
a city layout before placing the city, finally that works very nice)
2005-02-06 20:29:32 +00:00