Jonathan G Rennison
6342099c4d
Allow 256 NewGRFs in multiplayer
...
Add extended network format for server info
Add general UDP packet fragmentation system
Fix map dimensions >= 64k
Increase length of server revision string
Maintain backwards compatibility with trunk for advertisement/server listing
2018-05-12 09:11:41 +01:00
Jonathan G Rennison
3001595916
Change chat arbitrary data field from an int64 to a struct.
2017-03-03 22:32:33 +00:00
rubidium
a0eaaf80b7
(svn r26488) -Codechange: perform the appropriate length checks when getting a client name
2014-04-23 21:19:54 +00:00
frosch
198b8897b8
(svn r26370) -Doc: Desync debugging and command replaying.
2014-02-23 19:32:32 +00:00
rubidium
73474728e3
(svn r26057) -Fix: a number of possibly uninitialised variables
2013-11-23 13:12:19 +00:00
rubidium
bebf2291db
(svn r26056) -Fix: a number of possibly uninitialised variables
2013-11-22 21:50:43 +00:00
rubidium
5791feadf0
(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88)
2012-03-25 19:46:59 +00:00
rubidium
abdd5ebfa7
(svn r23843) -Fix: minor issue with replaying ;)
2012-01-22 21:27:15 +00:00
rubidium
1d098d8ce2
(svn r23822) -Fix-ish: when replaying make sure companies get created even if their creating client doesn't exist during the replay
2012-01-17 21:13:02 +00:00
rubidium
61a3963361
(svn r22424) -Document: some more bits
2011-05-05 16:24:48 +00:00
rubidium
9328b8b63d
(svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID
2011-04-22 15:54:42 +00:00
rubidium
43c8073551
(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
2011-01-22 09:53:15 +00:00
rubidium
a5108a1fa2
(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
2011-01-19 16:37:06 +00:00
rubidium
692e61d1dc
(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
2011-01-03 12:01:41 +00:00
rubidium
9012b54fa2
(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
2010-10-24 20:03:33 +00:00
rubidium
332a1bfdea
(svn r20936) -Codechange: make server side packet sending methods class methods
2010-10-15 20:25:07 +00:00
rubidium
66087c5e60
(svn r20935) -Codechange: only let the server side use a pool of connected sockets
2010-10-15 19:58:56 +00:00
rubidium
04ce759165
(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
2010-10-15 19:35:08 +00:00
rubidium
1ae97e4d0e
(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
2010-10-15 19:33:08 +00:00
rubidium
6ff39fc5ec
(svn r20929) -Codechange: make NetworkCloseClient a class method
2010-10-15 18:42:52 +00:00
rubidium
8f4638ed0f
(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
2010-10-15 14:29:13 +00:00
alberth
e45a8f61cc
(svn r20674) -Codechange: Remove declared functions that do not exist (anymore) otherwise.
2010-08-28 20:15:45 +00:00
rubidium
8f82b2b588
(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
2010-08-18 22:40:17 +00:00
rubidium
34cdcaf8b2
(svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
2010-04-13 18:55:31 +00:00
glx
b702b1f3fd
(svn r19596) -Fix (r19593): dedicated server always fast forwarding if compiled without DEBUG_DUMP_COMMANDS
2010-04-10 02:17:18 +00:00
rubidium
de155e78e7
(svn r19593) -Codechange: improve loading/executing the desync logs
2010-04-09 17:08:44 +00:00
rubidium
78f5533141
(svn r19072) -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection
2010-02-09 23:49:19 +00:00
rubidium
9467b7c6d6
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
rubidium
7824727828
(svn r18251) -Codechange: make the join status window big font aware
2009-11-23 12:45:01 +00:00
rubidium
b2d7edddfa
(svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables
2009-11-09 09:59:35 +00:00
rubidium
67a11a5776
(svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the 'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
2009-10-04 20:00:56 +00:00
rubidium
d1032d69c8
(svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status
...
-Fix: do not do invalid reads when a packet handling function closed a connection
2009-09-22 20:44:14 +00:00
rubidium
99d46e0ad7
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
rubidium
71c7064ad6
(svn r16601) -Fix [FS#2880]: try 2... hopefully better this time
2009-06-19 20:26:18 +00:00
rubidium
043c3c8b06
(svn r16305) -Codechange: force-enable extra sync checking when random debugging is enable and give the calling location of Chance16(R) instead of the Random call within those functions.
2009-05-14 12:08:24 +00:00
rubidium
8cd7def31c
(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
2009-04-10 12:56:55 +00:00
rubidium
f6e27e7274
(svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited.
2009-04-07 19:06:36 +00:00
rubidium
2b7a30f209
(svn r15926) -Codechange: make the broadcast IP list less AF dependent.
2009-04-03 11:02:41 +00:00
rubidium
be8919c968
(svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF dependant.
2009-04-03 10:29:56 +00:00
rubidium
c3e87f345d
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
2009-03-15 00:32:18 +00:00
rubidium
89e1afdaa0
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
rubidium
2722cabcce
(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral)
2009-01-23 22:18:06 +00:00
rubidium
206841ba5f
(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
2009-01-20 11:28:18 +00:00
rubidium
4aabc91c04
(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
2009-01-20 01:32:06 +00:00
rubidium
eff693d2e9
(svn r15104) -Codechange: unify the resolving of the xyz kbytes/megabytes strings.
2009-01-16 12:59:47 +00:00
rubidium
850a2735cc
(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it is for UDP.
2009-01-14 12:50:13 +00:00
rubidium
28ea38ae55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
rubidium
0e1127e8b5
(svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
2009-01-08 14:40:18 +00:00
rubidium
4df86694a7
(svn r14910) -Codechange: merge the command queue handling into a single location
2009-01-08 13:57:50 +00:00
rubidium
0b806c7bbc
(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
2008-12-29 10:37:53 +00:00