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								 peter1138 | fc3d714621 | (svn r4895) - NewGRF: don't allocate memory for any sprite groups until it is actually needed. | 2006-05-17 07:16:49 +00:00 |  | 
			
				
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								 peter1138 | d2c015cf2f | (svn r4784) - NewGRF: shuffle the mix of signed / unsigned types when dealing with var adjusts. Fixes issues with some station layouts. | 2006-05-08 17:47:35 +00:00 |  | 
			
				
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								 peter1138 | 2280caaef3 | (svn r4741) - NewGRF: use the correct variable type for the random bit mask | 2006-05-04 19:42:50 +00:00 |  | 
			
				
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								 peter1138 | f104da53e1 | (svn r4714) - NewGRF: simplify evaluation of 'real' sprite groups. | 2006-05-03 15:46:21 +00:00 |  | 
			
				
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								 peter1138 | 49a825fc43 | (svn r4616) - NewGRF: when evaluating a variable adjustment, give our value the correct type after rather than before it has been adjusted. | 2006-04-29 07:26:57 +00:00 |  | 
			
				
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								 peter1138 | d23e380d6a | (svn r4611) - NewGRF: introduce new vehicle sprite group resolver code. This also fixes some known bugs (e.g. the 'Standard Five' in UKRS is now the correct colour) | 2006-04-28 20:04:57 +00:00 |  | 
			
				
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								 peter1138 | e7f401897b | (svn r4601) - NewGRF: after evalutaing a 'real' group, return the chosen group directly instead of resolving it as only callback and spriteid groups are returned. | 2006-04-27 23:33:38 +00:00 |  | 
			
				
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								 peter1138 | 7aaedf0385 | (svn r4594) - NewGRF: introduce the basic sprite group resolver. This code isn't used yet. | 2006-04-27 19:53:58 +00:00 |  | 
			
				
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								 peter1138 | 60cc7337e5 | (svn r4583) - NewGRF: Revamp sprite group loading to support advanced varadjusts and variable size. These are not yet processed, however. | 2006-04-26 20:44:28 +00:00 |  | 
			
				
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								 peter1138 | 103a2aa116 | (svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. This reduces the amount of house keeping we do and the chance of memory 
leaks. | 2006-04-20 20:51:57 +00:00 |  |