rubidium
e84363b4db
(svn r10494) -Fix (r10490): possible null dereference in some exotic newgrfs.
2007-07-09 20:08:25 +00:00
rubidium
f183f46561
(svn r10490) -Codechange: add support for industries on non-flat surfaces.
2007-07-09 18:53:43 +00:00
rubidium
e207ba425f
(svn r10485) -Codechange: add a callback mechanism to determine whether building an industry is allowed at a given location.
2007-07-09 13:21:49 +00:00
rubidium
37748a3152
(svn r10483) -Codechange: add support for callbacks to manipulate the building chance of farm fields and chopping chance for lumber mills.
2007-07-08 19:54:51 +00:00
maedhros
44db937929
(svn r10481) -Codechange: Show a news message with the new industry when primary industry prospecting succeeds.
2007-07-08 18:41:34 +00:00
rubidium
95ea8fd2f1
(svn r10477) -Codechange: add some callbacks to customise the acceptance of industries.
2007-07-08 17:40:04 +00:00
rubidium
cd702d049e
(svn r10460) -Codechange: add some more variables needed for newindustries regarding to the creation of the industries.
2007-07-07 08:53:19 +00:00
rubidium
b0a8409200
(svn r10459) -Codechange: add helper functions to determine whether an industry is a primary industry and how much it costs to build such an industry.
2007-07-06 22:33:16 +00:00
rubidium
b8f658db94
(svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map.
2007-07-06 07:24:10 +00:00
rubidium
4c356457e6
(svn r10442) -Codechange: implement the industry production callback.
2007-07-05 05:41:56 +00:00
rubidium
c0ba3dba9d
(svn r10439) -Codechange: initial steps for customized industry productions.
2007-07-04 18:27:21 +00:00
belugas
2bedfcd3bf
(svn r10425) -Fix (r10418): do not compare bitmasks with HASBIT. Strike two. Forgotten code :)
2007-07-04 00:54:38 +00:00
rubidium
2f14d622ae
(svn r10419) -Fix (r10418): do not compare bitmasks with HASBIT. Thanks to Maedhros for spotting this.
2007-07-03 19:25:06 +00:00
rubidium
9534c9795b
(svn r10418) -Codechange: implement/resurrect the industry production flags.
2007-07-03 19:16:34 +00:00
rubidium
0debbfd73d
(svn r10406) -Fix [FS#968]: only industries in the temperate climate should be affected by the "do not increase production" flag.
2007-07-01 17:21:25 +00:00
rubidium
ab52e3da52
(svn r10348) -Fix (r10347): compile errors; do not think it compiles fine when you run make on the wrong working copy.
2007-06-26 21:17:51 +00:00
rubidium
89a4ee256e
(svn r10347) -Fix [FS#948]: industries with a very low production could never recover when using smooth economy.
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-Fix: in smooth economy producing industries could not close, whereas they could close in non-smooth economy.
-Fix: in smooth economy the "do not increase production" flag of industries was ignored.
2007-06-26 21:11:17 +00:00
truelight
65455f5e07
(svn r10340) -Fix: make sure no industry production can ever hit < 32 with smooth_economy
2007-06-26 13:46:56 +00:00
rubidium
5ee292d806
(svn r10299) -Codechange [FS#931]: industry foundations should be drawn as all other foundations, i.e. with DrawFoundation, instead of writing the same functionality itself.
2007-06-24 10:20:05 +00:00
truelight
b1f60c582f
(svn r10290) -Fix: with smooth_economy, when industry production hit 32, it stayed there for ever. Give it some chance to get out of that uber-lowness (although it is a very slim chance, at least it has one)
2007-06-22 23:53:16 +00:00
belugas
d4632dee67
(svn r10232) -Fix(r1): _numof_industry_table never was composed of 12 entries. Only 11.
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It never hurt before, but it would have...
2007-06-20 03:03:00 +00:00
belugas
c492167f74
(svn r10226) -Codechange: Add support for newindustry tiles drawing.
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Heavily based on Maedhros's newhouses implementation
2007-06-19 17:33:12 +00:00
rubidium
773a7c9cb6
(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
2007-06-18 19:53:50 +00:00
rubidium
3ccc83e640
(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
2007-06-18 10:48:15 +00:00
belugas
0dc6ed160c
(svn r10163) -Fix(r8128): Industries had lost their random recoloring. A test was removed and is now reintroduced in another way.
2007-06-15 01:53:43 +00:00
rubidium
d88f4bc78c
(svn r10140) -Fix [FS#867]: an industry could overbuild a bridge.
2007-06-13 15:22:28 +00:00
belugas
cb65217069
(svn r10099) -Fix(r9867, FS860): Use the specs of the to-be-created industry instead of the scanned industry
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Spotted by Oxygene
2007-06-11 14:25:38 +00:00
belugas
a8e4af3c52
(svn r10078) -Codechange: Centralize all industry counts data and access
2007-06-10 01:25:21 +00:00
belugas
256ee60545
(svn r10063) -Codechange: Change VARDEF for extern
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-CodeChange: Add the count of industries, basic support for variable 67, var action02 forindustries
2007-06-08 15:48:48 +00:00
rubidium
d255041365
(svn r10058) -Codechange: give some industry variable sensible names (like not telling "last_mo_production" when it is the production of the current month).
2007-06-07 14:38:45 +00:00
rubidium
b0421273f2
(svn r10054) -Codechange: make the industries cost modifier look more like the original one, so it's much easier to support industries that use this original format.
2007-06-07 09:20:04 +00:00
rubidium
eab80301fc
(svn r9993) -Fix (r9992): smallish typos resulting in compile time errors.
2007-05-30 20:34:16 +00:00
belugas
06bc9866aa
(svn r9992) -Codechange: Remove some hardcoded references to Industry IDs.
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A few more to go
2007-05-30 20:20:58 +00:00
belugas
c3f8c58157
(svn r9984) -Codechange: Remove an obsolete structure and a now meaningless enum, in favor of the "real thing"
2007-05-30 02:08:18 +00:00
belugas
0a3ebbbc22
(svn r9983) -Codechange: Use the "enabled" property of the industry spec.
2007-05-30 01:55:11 +00:00
belugas
e4785e0376
(svn r9976) -Codechange: Declare a writable array of specs for industry and industry tiles.
...
It will be initialized by the original data upon game start.
Rename some enums to be more consistent too
2007-05-29 17:41:59 +00:00
belugas
e7bbb79ff5
(svn r9969) -Codechange: Cleanup of industries (Step-14). Remove hardcoded-run-time tile acceptance and put in corresponding tile
2007-05-29 00:15:34 +00:00
rubidium
821e58ac95
(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
2007-05-24 22:41:50 +00:00
peter1138
72972a1712
(svn r9887) -Fix (r9867): Industry production statistics messed up...
2007-05-20 05:53:19 +00:00
belugas
2e65d6e4e7
(svn r9886) -Codechange: Cleanup of industries (Step-13). Include the sounds table into the industry's spec.
2007-05-20 00:50:06 +00:00
belugas
662bee5b12
(svn r9870) -Codechange: Silence two compiler warnings and give proper type to the "type" member of industry struct
2007-05-18 17:55:07 +00:00
belugas
c4b90f3137
(svn r9867) -Codechange: Remove data duplication. The exact same values can be found in the industry spec, so take it from there instead.
2007-05-18 00:33:47 +00:00
belugas
7de20df379
(svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
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Based on FS#289, by pitt2
2007-05-01 17:16:51 +00:00
belugas
cd97dec5a7
(svn r9705) -Codechange: Merge some data arrays together, making a bit more logical units.
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Calculate with a macro (for _industry_anim_offs_toys) the value of x, instead of doing it at run time.
And give some more descriptive names too...
2007-04-21 02:47:33 +00:00
belugas
0532eb2515
(svn r9676) -Codechange: introduce NUM_INDUSTRYTYPES instead of IT_END.
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This makes the code clearer.
2007-04-19 14:50:01 +00:00
rubidium
7577954ced
(svn r9672) -Cleanup: lots of coding style fixes around operands.
2007-04-18 22:10:36 +00:00
belugas
cfaaad6384
(svn r9644) -Codechange: if else cascade into a switch case
2007-04-16 02:56:48 +00:00
belugas
436cb4296b
(svn r9643) -Codechange: Simplify a test.
2007-04-16 02:53:55 +00:00
belugas
2f6f7b1984
(svn r9579) -Codechange: Cleanup of industry_cmd (Step-11). Use industry's spec appear_creation during random map creation.
2007-04-09 01:43:29 +00:00
belugas
e824e5e892
(svn r9574) -Fix(r9520, FS#721): Oil Rig ( or industry with behaviour INDUSTRYBEH_BUILT_ONWATER) should check all tiles before leaving the test. A tile in water does not ensure that all required tiles will necessary be on water.
2007-04-08 00:29:12 +00:00